#include "sv_race.qh"
+#include <server/gamelog.qh>
#include <server/race.qh>
#define autocvar_g_race_laps_limit cvar("g_race_laps_limit")
entity player = M_ARGV(0, entity);
if(g_race_qualifying)
- if(GameRules_scoring_add(player, RACE_FASTEST, 0))
- player.frags = FRAGS_LMS_LOSER;
- else
- player.frags = FRAGS_SPECTATOR;
+ {
+ if(GameRules_scoring_add(player, RACE_FASTEST, 0))
+ player.frags = FRAGS_PLAYER_OUT_OF_GAME;
+ else
+ player.frags = FRAGS_SPECTATOR;
+ }
race_PreparePlayer(player);
player.race_checkpoint = -1;
race_ScoreRules();
if(g_race_qualifying == 2)
warmup_stage = 0;
+ radar_showennemies = true;
}
void rc_SetLimits()