]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/onslaught/sv_onslaught.qh
take3: format 903 files
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / onslaught / sv_onslaught.qh
index 5c7fd469735b1e38cad2abdf8e11165d9ffb3d66..96fff9cd059e7c914f5380a5038b25afab4e5536 100644 (file)
@@ -5,7 +5,7 @@ void ons_Initialize();
 
 REGISTER_MUTATOR(ons, false)
 {
-    MUTATOR_STATIC();
+       MUTATOR_STATIC();
        MUTATOR_ONADD
        {
                GameRules_teams(true);
@@ -73,10 +73,10 @@ bool ons_ControlPoint_Attackable(entity cp, int teamnumber);
 float ons_captureshield_force; // push force of the shield
 
 // bot player logic
-const int HAVOCBOT_ONS_ROLE_NONE               = 0;
-const int HAVOCBOT_ONS_ROLE_DEFENSE    = 2;
-const int HAVOCBOT_ONS_ROLE_ASSISTANT  = 4;
-const int HAVOCBOT_ONS_ROLE_OFFENSE    = 8;
+const int HAVOCBOT_ONS_ROLE_NONE        = 0;
+const int HAVOCBOT_ONS_ROLE_DEFENSE     = 2;
+const int HAVOCBOT_ONS_ROLE_ASSISTANT   = 4;
+const int HAVOCBOT_ONS_ROLE_OFFENSE     = 8;
 
 .entity havocbot_ons_target;