REGISTER_MUTATOR(ons, false)
{
- MUTATOR_STATIC();
+ MUTATOR_STATIC();
MUTATOR_ONADD
{
GameRules_teams(true);
float ons_captureshield_force; // push force of the shield
// bot player logic
-const int HAVOCBOT_ONS_ROLE_NONE = 0;
-const int HAVOCBOT_ONS_ROLE_DEFENSE = 2;
-const int HAVOCBOT_ONS_ROLE_ASSISTANT = 4;
-const int HAVOCBOT_ONS_ROLE_OFFENSE = 8;
+const int HAVOCBOT_ONS_ROLE_NONE = 0;
+const int HAVOCBOT_ONS_ROLE_DEFENSE = 2;
+const int HAVOCBOT_ONS_ROLE_ASSISTANT = 4;
+const int HAVOCBOT_ONS_ROLE_OFFENSE = 8;
.entity havocbot_ons_target;