]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/onslaught/sv_onslaught.qc
Merge branch 'master' into Lyberta/TeamplayOverhaul
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / onslaught / sv_onslaught.qc
index a18ce34c5d06e83ad98d95a2e606f0034b5bc333..06fb06d185e5786d3a5ebd3205293be5a7bbdfe3 100644 (file)
@@ -28,11 +28,25 @@ float autocvar_g_onslaught_spawn_choose;
 float autocvar_g_onslaught_click_radius;
 
 void FixSize(entity e);
+entity cam;
 
 // =======================
 // CaptureShield Functions
 // =======================
 
+bool clientcamera_send(entity this, entity to, int sf)
+{
+       WriteHeader(MSG_ENTITY, ENT_ONSCAMERA);
+
+       WriteVector(MSG_ENTITY, this.origin);
+
+       WriteAngle(MSG_ENTITY, this.angles_x);
+       WriteAngle(MSG_ENTITY, this.angles_y);
+       WriteAngle(MSG_ENTITY, this.angles_z);
+
+       return true;
+}
+
 bool ons_CaptureShield_Customize(entity this, entity client)
 {
        entity e = WaypointSprite_getviewentity(client);
@@ -52,7 +66,7 @@ void ons_CaptureShield_Touch(entity this, entity toucher)
        vector mymid = (this.absmin + this.absmax) * 0.5;
        vector theirmid = (toucher.absmin + toucher.absmax) * 0.5;
 
-       Damage(toucher, this, this, 0, DEATH_HURTTRIGGER.m_id, mymid, normalize(theirmid - mymid) * ons_captureshield_force);
+       Damage(toucher, this, this, 0, DEATH_HURTTRIGGER.m_id, DMG_NOWEP, mymid, normalize(theirmid - mymid) * ons_captureshield_force);
 
        if(IS_REAL_CLIENT(toucher))
        {
@@ -127,8 +141,8 @@ void onslaught_updatelinks()
        {
                l.islinked = false;
                l.isshielded = true;
-               int i;
-               for(i = 0; i < 17; ++i) { l.isgenneighbor[i] = false; l.iscpneighbor[i] = false; }
+               l.aregensneighbor = 0;
+               l.arecpsneighbor = 0;
                LOG_DEBUG(etos(l), " (point) belongs to team ", ftos(l.team));
                l.sprite.SendFlags |= 16;
        }
@@ -172,9 +186,9 @@ void onslaught_updatelinks()
                                l.enemy.isshielded = false;
                        }
                        if(l.goalentity.classname == "onslaught_generator")
-                               l.enemy.isgenneighbor[l.goalentity.team] = true;
+                               l.enemy.aregensneighbor |= BIT(l.goalentity.team);
                        else
-                               l.enemy.iscpneighbor[l.goalentity.team] = true;
+                               l.enemy.arecpsneighbor |= BIT(l.goalentity.team);
                }
                if (l.enemy.islinked)
                {
@@ -184,9 +198,9 @@ void onslaught_updatelinks()
                                l.goalentity.isshielded = false;
                        }
                        if(l.enemy.classname == "onslaught_generator")
-                               l.goalentity.isgenneighbor[l.enemy.team] = true;
+                               l.goalentity.aregensneighbor |= BIT(l.enemy.team);
                        else
-                               l.goalentity.iscpneighbor[l.enemy.team] = true;
+                               l.goalentity.arecpsneighbor |= BIT(l.enemy.team);
                }
        }
        // now update the generators
@@ -256,15 +270,11 @@ bool ons_Link_Send(entity this, entity to, int sendflags)
        WriteByte(MSG_ENTITY, sendflags);
        if(sendflags & 1)
        {
-               WriteCoord(MSG_ENTITY, this.goalentity.origin_x);
-               WriteCoord(MSG_ENTITY, this.goalentity.origin_y);
-               WriteCoord(MSG_ENTITY, this.goalentity.origin_z);
+               WriteVector(MSG_ENTITY, this.goalentity.origin);
        }
        if(sendflags & 2)
        {
-               WriteCoord(MSG_ENTITY, this.enemy.origin_x);
-               WriteCoord(MSG_ENTITY, this.enemy.origin_y);
-               WriteCoord(MSG_ENTITY, this.enemy.origin_z);
+               WriteVector(MSG_ENTITY, this.enemy.origin);
        }
        if(sendflags & 4)
        {
@@ -312,8 +322,8 @@ void ons_DelayedLinkSetup(entity this)
 
 int ons_ControlPoint_CanBeLinked(entity cp, int teamnumber)
 {
-       if(cp.isgenneighbor[teamnumber]) { return 2; }
-       if(cp.iscpneighbor[teamnumber]) { return 1; }
+       if(cp.aregensneighbor & BIT(teamnumber)) return 2;
+       if(cp.arecpsneighbor & BIT(teamnumber)) return 1;
 
        return 0;
 }
@@ -365,7 +375,7 @@ int ons_ControlPoint_Attackable(entity cp, int teamnumber)
        return 0;
 }
 
-void ons_ControlPoint_Icon_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
+void ons_ControlPoint_Icon_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
 {
        if(damage <= 0) { return; }
 
@@ -410,8 +420,8 @@ void ons_ControlPoint_Icon_Damage(entity this, entity inflictor, entity attacker
                pointparticles(EFFECT_ROCKET_EXPLODE, this.origin, '0 0 0', 1);
                Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_ONSLAUGHT_CPDESTROYED), this.owner.message, attacker.netname);
 
-               PlayerScore_Add(attacker, SP_ONS_TAKES, 1);
-               PlayerScore_Add(attacker, SP_SCORE, 10);
+               GameRules_scoring_add(attacker, ONS_TAKES, 1);
+               GameRules_scoring_add(attacker, SCORE, 10);
 
                this.owner.goalentity = NULL;
                this.owner.islinked = false;
@@ -463,7 +473,7 @@ void ons_ControlPoint_Icon_Think(entity this)
                this.SendFlags |= CPSF_STATUS;
                if(this.health <= 0)
                {
-                       ons_ControlPoint_Icon_Damage(this, this, this, 1, 0, this.origin, '0 0 0');
+                       ons_ControlPoint_Icon_Damage(this, this, this, 1, 0, DMG_NOWEP, this.origin, '0 0 0');
                        return;
                }
        }
@@ -537,10 +547,10 @@ void ons_ControlPoint_Icon_BuildThink(entity this)
                if(IS_PLAYER(this.owner.ons_toucher))
                {
                        Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ONSLAUGHT_CAPTURE, this.owner.ons_toucher.netname, this.owner.message);
-                       Send_Notification(NOTIF_ALL_EXCEPT, this.owner.ons_toucher, MSG_CENTER, APP_TEAM_NUM(this.owner.ons_toucher.team, CENTER_ONS_CAPTURE), this.owner.message);
+                       Send_Notification(NOTIF_ALL_EXCEPT, this.owner.ons_toucher, MSG_CENTER, APP_TEAM_NUM(this.owner.ons_toucher.team, CENTER_ONS_CAPTURE_TEAM), this.owner.message);
                        Send_Notification(NOTIF_ONE, this.owner.ons_toucher, MSG_CENTER, CENTER_ONS_CAPTURE, this.owner.message);
-                       PlayerScore_Add(this.owner.ons_toucher, SP_ONS_CAPS, 1);
-                       PlayerTeamScore_AddScore(this.owner.ons_toucher, 10);
+                       GameRules_scoring_add(this.owner.ons_toucher, ONS_CAPS, 1);
+                       GameRules_scoring_add_team(this.owner.ons_toucher, SCORE, 10);
                }
 
                this.owner.ons_toucher = NULL;
@@ -817,11 +827,46 @@ void ons_Generator_UpdateSprite(entity e)
        }
 }
 
-void ons_GeneratorDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
+void ons_camSetup(entity this)
 {
-       if(damage <= 0) { return; }
-       if(warmup_stage || gameover) { return; }
-       if(!round_handler_IsRoundStarted()) { return; }
+       vector dir;
+       vector ang = '0 0 0';
+       vector best_ang = '0 0 0';
+       float best_trace_fraction = 0;
+       while(ang.y < 360)
+       {
+               dir = vec2(cos(ang.y * DEG2RAD), sin(ang.y * DEG2RAD));
+               dir *= 500;
+               traceline(this.origin, this.origin - dir, MOVE_WORLDONLY, this);
+               if(trace_fraction > best_trace_fraction)
+               {
+                       best_trace_fraction = trace_fraction;
+                       best_ang = ang;
+                       if(trace_fraction == 1)
+                               break;
+               }
+               ang.y += 90;
+               if(ang.y == 360)
+                       ang.y = 45;
+       }
+       cam.origin = this.origin;
+       setorigin(cam, cam.origin);
+       cam.angles = best_ang;
+       Net_LinkEntity(cam, false, 0, clientcamera_send);
+
+       FOREACH_CLIENT(true, it.clientcamera = cam;);
+
+       WriteByte(MSG_ALL, SVC_SETVIEWANGLES);
+       WriteAngle(MSG_ALL, cam.angles_x);
+       WriteAngle(MSG_ALL, cam.angles_y);
+       WriteAngle(MSG_ALL, cam.angles_z);
+}
+
+void ons_GeneratorDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
+{
+       if(damage <= 0) return;
+       if(warmup_stage || game_stopped) return;
+       if(!round_handler_IsRoundStarted()) return;
 
        if (attacker != this)
        {
@@ -860,7 +905,7 @@ void ons_GeneratorDamage(entity this, entity inflictor, entity attacker, float d
                else
                {
                        Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_ONSLAUGHT_GENDESTROYED));
-                       PlayerScore_Add(attacker, SP_SCORE, 100);
+                       GameRules_scoring_add(attacker, SCORE, 100);
                }
                this.iscaptured = false;
                this.islinked = false;
@@ -877,6 +922,8 @@ void ons_GeneratorDamage(entity this, entity inflictor, entity attacker, float d
                //WaypointSprite_Kill(this.sprite); // can't do this yet, code too poor
 
                onslaught_updatelinks();
+
+               ons_camSetup(this);
        }
 
        // Throw some flaming gibs on damage, more damage = more chance for gib
@@ -902,7 +949,7 @@ void ons_GeneratorDamage(entity this, entity inflictor, entity attacker, float d
 void ons_GeneratorThink(entity this)
 {
        this.nextthink = time + GEN_THINKRATE;
-       if (!gameover)
+       if (!game_stopped)
        {
                if(!this.isshielded && this.wait < time)
                {
@@ -926,7 +973,8 @@ void ons_GeneratorReset(entity this)
        this.lasthealth = this.max_health = this.health = autocvar_g_onslaught_gen_health;
        this.takedamage = DAMAGE_AIM;
        this.bot_attack = true;
-       IL_PUSH(g_bot_targets, this);
+       if(!IL_CONTAINS(g_bot_targets, this))
+               IL_PUSH(g_bot_targets, this);
        this.iscaptured = true;
        this.islinked = true;
        this.isshielded = true;
@@ -985,6 +1033,7 @@ void ons_GeneratorSetup(entity gen) // called when spawning a generator entity o
        gen.classname = "onslaught_generator";
        gen.solid = SOLID_BBOX;
        gen.team_saved = teamnumber;
+       IL_PUSH(g_saved_team, gen);
        set_movetype(gen, MOVETYPE_NONE);
        gen.lasthealth = gen.max_health = gen.health = autocvar_g_onslaught_gen_health;
        gen.takedamage = DAMAGE_AIM;
@@ -1026,46 +1075,52 @@ int total_generators;
 void Onslaught_count_generators()
 {
        entity e;
-       total_generators = redowned = blueowned = yellowowned = pinkowned = 0;
+       total_generators = 0;
+       for (int i = 1; i <= NUM_TEAMS; ++i)
+       {
+               Team_SetNumberOfControlPoints(Team_GetTeamFromIndex(i), 0);
+       }
        for(e = ons_worldgeneratorlist; e; e = e.ons_worldgeneratornext)
        {
                ++total_generators;
-               redowned += (e.team == NUM_TEAM_1 && e.health > 0);
-               blueowned += (e.team == NUM_TEAM_2 && e.health > 0);
-               yellowowned += (e.team == NUM_TEAM_3 && e.health > 0);
-               pinkowned += (e.team == NUM_TEAM_4 && e.health > 0);
+               if (GetResourceAmount(e, RESOURCE_HEALTH) < 1)
+               {
+                       continue;
+               }
+               entity team_ = Entity_GetTeam(e);
+               int num_control_points = Team_GetNumberOfControlPoints(team_);
+               ++num_control_points;
+               Team_SetNumberOfControlPoints(team_, num_control_points);
        }
 }
 
 int Onslaught_GetWinnerTeam()
 {
        int winner_team = 0;
-       if(redowned > 0)
-               winner_team = NUM_TEAM_1;
-       if(blueowned > 0)
+       if (Team_GetNumberOfControlPoints(Team_GetTeamFromIndex(1)) >= 1)
        {
-               if(winner_team) return 0;
-               winner_team = NUM_TEAM_2;
+               winner_team = NUM_TEAM_1;
        }
-       if(yellowowned > 0)
+       for (int i = 2; i <= NUM_TEAMS; ++i)
        {
-               if(winner_team) return 0;
-               winner_team = NUM_TEAM_3;
+               if (Team_GetNumberOfControlPoints(Team_GetTeamFromIndex(i)) >= 1)
+               {
+                       if (winner_team != 0)
+                       {
+                               return 0;
+                       }
+                       winner_team = Team_IndexToTeam(i);
+               }
        }
-       if(pinkowned > 0)
+       if (winner_team)
        {
-               if(winner_team) return 0;
-               winner_team = NUM_TEAM_4;
-       }
-       if(winner_team)
                return winner_team;
+       }
        return -1; // no generators left?
 }
 
 void nades_Clear(entity e);
 
-#define ONS_OWNED_GENERATORS() ((redowned > 0) + (blueowned > 0) + (yellowowned > 0) + (pinkowned > 0))
-#define ONS_OWNED_GENERATORS_OK() (ONS_OWNED_GENERATORS() > 1)
 bool Onslaught_CheckWinner()
 {
        if ((autocvar_timelimit && time > game_starttime + autocvar_timelimit * 60) || (round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0))
@@ -1100,7 +1155,7 @@ bool Onslaught_CheckWinner()
                        else
                                d = d * tmp_entity.max_health / max(30, 60 * autocvar_timelimit_suddendeath);
 
-                       Damage(tmp_entity, tmp_entity, tmp_entity, d, DEATH_HURTTRIGGER.m_id, tmp_entity.origin, '0 0 0');
+                       Damage(tmp_entity, tmp_entity, tmp_entity, d, DEATH_HURTTRIGGER.m_id, DMG_NOWEP, tmp_entity.origin, '0 0 0');
 
                        tmp_entity.sprite.SendFlags |= 16;
 
@@ -1111,8 +1166,10 @@ bool Onslaught_CheckWinner()
 
        Onslaught_count_generators();
 
-       if(ONS_OWNED_GENERATORS_OK())
+       if (Team_GetNumberOfTeamsWithControlPoints() > 1)
+       {
                return 0;
+       }
 
        int winner_team = Onslaught_GetWinnerTeam();
 
@@ -1141,6 +1198,7 @@ bool Onslaught_CheckWinner()
                nades_Clear(it);
        });
 
+       game_stopped = true;
        return 1;
 }
 
@@ -1252,7 +1310,7 @@ void havocbot_goalrating_ons_controlpoints_attack(entity this, float ratingscale
                        continue;
 
                // Ignore owned controlpoints
-               if(!(cp2.isgenneighbor[this.team] || cp2.iscpneighbor[this.team]))
+               if(!((cp2.aregensneighbor & BIT(this.team)) || (cp2.arecpsneighbor & BIT(this.team))))
                        continue;
 
                // Count team mates interested in this control point
@@ -1321,8 +1379,8 @@ void havocbot_goalrating_ons_controlpoints_attack(entity this, float ratingscale
                        best.cnt += 1;
 
                        this.havocbot_attack_time = 0;
-                       if(checkpvs(this.view_ofs,cp))
-                       if(checkpvs(this.view_ofs,best))
+                       if(checkpvs(this.origin + this.view_ofs, cp))
+                       if(checkpvs(this.origin + this.view_ofs, best))
                                this.havocbot_attack_time = time + 2;
                }
                else
@@ -1392,8 +1450,8 @@ bool havocbot_goalrating_ons_generator_attack(entity this, float ratingscale)
                        bestwp.cnt += 1;
 
                        this.havocbot_attack_time = 0;
-                       if(checkpvs(this.view_ofs,g))
-                       if(checkpvs(this.view_ofs,bestwp))
+                       if(checkpvs(this.origin + this.view_ofs, g))
+                       if(checkpvs(this.origin + this.view_ofs, bestwp))
                                this.havocbot_attack_time = time + 5;
 
                        return true;
@@ -1432,7 +1490,7 @@ void havocbot_role_ons_offense(entity this)
        if(this.havocbot_attack_time>time)
                return;
 
-       if (this.bot_strategytime < time)
+       if (navigation_goalrating_timeout(this))
        {
                navigation_goalrating_start(this);
                havocbot_goalrating_enemyplayers(this, 20000, this.origin, 650);
@@ -1441,7 +1499,7 @@ void havocbot_role_ons_offense(entity this)
                havocbot_goalrating_ons_offenseitems(this, 10000, this.origin, 10000);
                navigation_goalrating_end(this);
 
-               this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+               navigation_goalrating_timeout_set(this);
        }
 }
 
@@ -1584,7 +1642,7 @@ bool ons_Teleport(entity player, entity tele_target, float range, bool tele_effe
 
                loc += tele_target.origin + '0 0 128' * iteration_scale;
 
-               tracebox(loc, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), loc, MOVE_NORMAL, player);
+               tracebox(loc, STAT(PL_MIN, player), STAT(PL_MAX, player), loc, MOVE_NORMAL, player);
                if(trace_fraction == 1.0 && !trace_startsolid)
                {
                        traceline(tele_target.origin, loc, MOVE_NOMONSTERS, tele_target); // double check to make sure we're not spawning outside the NULL
@@ -1621,6 +1679,7 @@ MUTATOR_HOOKFUNCTION(ons, reset_map_global)
                STAT(ROUNDLOST, it) = false;
                it.ons_deathloc = '0 0 0';
                PutClientInServer(it);
+               it.clientcamera = it;
        });
        return false;
 }
@@ -1702,7 +1761,7 @@ MUTATOR_HOOKFUNCTION(ons, PlayerSpawn)
                                iteration_scale -= i / 10;
                                loc = closest_target.origin + '0 0 96' * iteration_scale;
                                loc += ('0 1 0' * random()) * 128 * iteration_scale;
-                               tracebox(loc, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), loc, MOVE_NORMAL, player);
+                               tracebox(loc, STAT(PL_MIN, player), STAT(PL_MAX, player), loc, MOVE_NORMAL, player);
                                if(trace_fraction == 1.0 && !trace_startsolid)
                                {
                                        traceline(closest_target.origin, loc, MOVE_NOMONSTERS, closest_target); // double check to make sure we're not spawning outside the NULL
@@ -1753,7 +1812,7 @@ MUTATOR_HOOKFUNCTION(ons, PlayerSpawn)
                                iteration_scale -= i / 10;
                                loc = closest_target.origin + '0 0 128' * iteration_scale;
                                loc += ('0 1 0' * random()) * 256 * iteration_scale;
-                               tracebox(loc, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), loc, MOVE_NORMAL, player);
+                               tracebox(loc, STAT(PL_MIN, player), STAT(PL_MAX, player), loc, MOVE_NORMAL, player);
                                if(trace_fraction == 1.0 && !trace_startsolid)
                                {
                                        traceline(closest_target.origin, loc, MOVE_NOMONSTERS, closest_target); // double check to make sure we're not spawning outside the NULL
@@ -1871,17 +1930,14 @@ MUTATOR_HOOKFUNCTION(ons, HavocBot_ChooseRole)
        return true;
 }
 
-MUTATOR_HOOKFUNCTION(ons, CheckAllowedTeams)
+MUTATOR_HOOKFUNCTION(ons, TeamBalance_CheckAllowedTeams)
 {
        // onslaught is special
        for(entity tmp_entity = ons_worldgeneratorlist; tmp_entity; tmp_entity = tmp_entity.ons_worldgeneratornext)
        {
-               switch(tmp_entity.team)
+               if (Team_IsValidTeam(tmp_entity.team))
                {
-                       case NUM_TEAM_1: c1 = 0; break;
-                       case NUM_TEAM_2: c2 = 0; break;
-                       case NUM_TEAM_3: c3 = 0; break;
-                       case NUM_TEAM_4: c4 = 0; break;
+                       M_ARGV(0, float) |= Team_TeamToBit(tmp_entity.team);
                }
        }
 
@@ -1966,7 +2022,7 @@ MUTATOR_HOOKFUNCTION(ons, SV_ParseClientCommand)
 
 MUTATOR_HOOKFUNCTION(ons, PlayerUseKey)
 {
-       if(MUTATOR_RETURNVALUE || gameover) { return false; }
+       if(MUTATOR_RETURNVALUE || game_stopped) return false;
 
        entity player = M_ARGV(0, entity);
 
@@ -2111,17 +2167,14 @@ spawnfunc(onslaught_generator)
 // scoreboard setup
 void ons_ScoreRules()
 {
-       CheckAllowedTeams(NULL);
-       int teams = 0;
-       if(c1 >= 0) teams |= BIT(0);
-       if(c2 >= 0) teams |= BIT(1);
-       if(c3 >= 0) teams |= BIT(2);
-       if(c4 >= 0) teams |= BIT(3);
-       ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, true);
-       ScoreInfo_SetLabel_TeamScore  (ST_ONS_CAPS,     "destroyed", SFL_SORT_PRIO_PRIMARY);
-       ScoreInfo_SetLabel_PlayerScore(SP_ONS_CAPS,    "caps",      SFL_SORT_PRIO_SECONDARY);
-       ScoreInfo_SetLabel_PlayerScore(SP_ONS_TAKES,    "takes",     0);
-       ScoreRules_basics_end();
+       entity balance = TeamBalance_CheckAllowedTeams(NULL);
+       int teams = TeamBalance_GetAllowedTeams(balance);
+       TeamBalance_Destroy(balance);
+       GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, 0, {
+           field_team(ST_ONS_CAPS, "destroyed", SFL_SORT_PRIO_PRIMARY);
+           field(SP_ONS_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
+           field(SP_ONS_TAKES, "takes", 0);
+       });
 }
 
 void ons_DelayedInit(entity this) // Do this check with a delay so we can wait for teams to be set up
@@ -2137,5 +2190,7 @@ void ons_Initialize()
        g_onslaught = true;
        ons_captureshield_force = autocvar_g_onslaught_shield_force;
 
+       cam = new(objective_camera);
+
        InitializeEntity(NULL, ons_DelayedInit, INITPRIO_GAMETYPE);
 }