sound(this, CH_TRIGGER, SND_ONS_CONTROLPOINT_BUILT, VOL_BASE, ATTEN_NORM);
this.owner.iscaptured = true;
this.solid = SOLID_BBOX;
+ setorigin(this, this.origin); // setorigin after change to solid field to ensure area grid linking
Send_Effect(EFFECT_CAP(this.owner.team), this.owner.origin, '0 0 0', 1);