ons_Initialize();
ActivateTeamplay();
- SetLimits(autocvar_g_onslaught_point_limit, -1, -1, -1);
+ SetLimits(autocvar_g_onslaught_point_limit, autocvar_leadlimit_override, autocvar_timelimit_override, -1);
have_team_spawns = -1; // request team spawns
}