// gather health and armor only
if (head.solid)
if ( ((head.health || head.armorvalue) && needarmor) || (head.weapons && needweapons ) )
- if (vlen(head.origin - org) < sradius)
+ if (vdist(head.origin - org, <, sradius))
{
t = head.bot_pickupevalfunc(this, head);
if (t > 0)
if(SAME_TEAM(tmp_entity, player))
if(random_target)
RandomSelection_Add(tmp_entity, 0, string_null, 1, 1);
- else if(vlen(tmp_entity.origin - spawn_loc) <= vlen(closest_target.origin - spawn_loc) || closest_target == world)
+ else if(vlen2(tmp_entity.origin - spawn_loc) <= vlen2(closest_target.origin - spawn_loc) || closest_target == world)
closest_target = tmp_entity;
}
else
{
if(SAME_TEAM(tmp_entity, player))
- if(vlen(tmp_entity.origin - spawn_loc) <= vlen(closest_target.origin - spawn_loc) || closest_target == world)
+ if(vlen2(tmp_entity.origin - spawn_loc) <= vlen2(closest_target.origin - spawn_loc) || closest_target == world)
closest_target = tmp_entity;
}
}