.int havocbot_role_flags;
.float havocbot_attack_time;
-void havocbot_role_ons_defense();
-void havocbot_role_ons_offense();
-void havocbot_role_ons_assistant();
+void havocbot_role_ons_defense(entity this);
+void havocbot_role_ons_offense(entity this);
+void havocbot_role_ons_assistant(entity this);
-void havocbot_ons_reset_role(entity bot);
-void havocbot_goalrating_items(float ratingscale, vector org, float sradius);
-void havocbot_goalrating_enemyplayers(float ratingscale, vector org, float sradius);
+void havocbot_ons_reset_role(entity this);
+void havocbot_goalrating_items(entity this, float ratingscale, vector org, float sradius);
+void havocbot_goalrating_enemyplayers(entity this, float ratingscale, vector org, float sradius);
// score rule declarations
const int ST_ONS_CAPS = 1;
self.nextthink = time;
}
-void ons_DelayedLinkSetup()
-{SELFPARAM();
+void ons_DelayedLinkSetup(entity this)
+{
self.goalentity = find(world, targetname, self.target);
self.enemy = find(world, targetname, self.target2);
if(!self.goalentity) { objerror("can not find target\n"); }
return 0;
}
-void ons_ControlPoint_Icon_Damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
-{SELFPARAM();
+void ons_ControlPoint_Icon_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
+{
if(damage <= 0) { return; }
- if (self.owner.isshielded)
+ if (this.owner.isshielded)
{
// this is protected by a shield, so ignore the damage
- if (time > self.pain_finished)
+ if (time > this.pain_finished)
if (IS_PLAYER(attacker))
{
play2(attacker, SND(ONS_DAMAGEBLOCKEDBYSHIELD));
- self.pain_finished = time + 1;
+ this.pain_finished = time + 1;
attacker.typehitsound += 1; // play both sounds (shield is way too quiet)
}
}
if(IS_PLAYER(attacker))
- if(time - ons_notification_time[self.team] > 10)
+ if(time - ons_notification_time[this.team] > 10)
{
- play2team(self.team, SND(ONS_CONTROLPOINT_UNDERATTACK));
- ons_notification_time[self.team] = time;
+ play2team(this.team, SND(ONS_CONTROLPOINT_UNDERATTACK));
+ ons_notification_time[this.team] = time;
}
- self.health = self.health - damage;
- if(self.owner.iscaptured)
- WaypointSprite_UpdateHealth(self.owner.sprite, self.health);
+ this.health = this.health - damage;
+ if(this.owner.iscaptured)
+ WaypointSprite_UpdateHealth(this.owner.sprite, this.health);
else
- WaypointSprite_UpdateBuildFinished(self.owner.sprite, time + (self.max_health - self.health) / (self.count / ONS_CP_THINKRATE));
- self.pain_finished = time + 1;
+ WaypointSprite_UpdateBuildFinished(this.owner.sprite, time + (this.max_health - this.health) / (this.count / ONS_CP_THINKRATE));
+ this.pain_finished = time + 1;
// particles on every hit
pointparticles(EFFECT_SPARKS, hitloc, force*-1, 1);
//sound on every hit
if (random() < 0.5)
- sound(self, CH_TRIGGER, SND_ONS_HIT1, VOL_BASE+0.3, ATTEN_NORM);
+ sound(this, CH_TRIGGER, SND_ONS_HIT1, VOL_BASE+0.3, ATTEN_NORM);
else
- sound(self, CH_TRIGGER, SND_ONS_HIT2, VOL_BASE+0.3, ATTEN_NORM);
+ sound(this, CH_TRIGGER, SND_ONS_HIT2, VOL_BASE+0.3, ATTEN_NORM);
- if (self.health < 0)
+ if (this.health < 0)
{
- sound(self, CH_TRIGGER, SND_GRENADE_IMPACT, VOL_BASE, ATTEN_NORM);
- pointparticles(EFFECT_ROCKET_EXPLODE, self.origin, '0 0 0', 1);
- Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(self.team, INFO_ONSLAUGHT_CPDESTROYED_), self.owner.message, attacker.netname);
+ sound(this, CH_TRIGGER, SND_GRENADE_IMPACT, VOL_BASE, ATTEN_NORM);
+ pointparticles(EFFECT_ROCKET_EXPLODE, this.origin, '0 0 0', 1);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM(this.team, INFO_ONSLAUGHT_CPDESTROYED), this.owner.message, attacker.netname);
PlayerScore_Add(attacker, SP_ONS_TAKES, 1);
PlayerScore_Add(attacker, SP_SCORE, 10);
- self.owner.goalentity = world;
- self.owner.islinked = false;
- self.owner.iscaptured = false;
- self.owner.team = 0;
- self.owner.colormap = 1024;
+ this.owner.goalentity = world;
+ this.owner.islinked = false;
+ this.owner.iscaptured = false;
+ this.owner.team = 0;
+ this.owner.colormap = 1024;
- WaypointSprite_UpdateMaxHealth(self.owner.sprite, 0);
+ WaypointSprite_UpdateMaxHealth(this.owner.sprite, 0);
onslaught_updatelinks();
// Use targets now (somebody make sure this is in the right place..)
- setself(self.owner);
- activator = self;
- SUB_UseTargets ();
- setself(this);
+ SUB_UseTargets(this.owner, this, NULL);
- self.owner.waslinked = self.owner.islinked;
- if(self.owner.model != "models/onslaught/controlpoint_pad.md3")
- setmodel_fixsize(self.owner, MDL_ONS_CP_PAD1);
- //setsize(self, '-32 -32 0', '32 32 8');
+ this.owner.waslinked = this.owner.islinked;
+ if(this.owner.model != "models/onslaught/controlpoint_pad.md3")
+ setmodel_fixsize(this.owner, MDL_ONS_CP_PAD1);
+ //setsize(this, '-32 -32 0', '32 32 8');
- remove(self);
+ remove(this);
}
- self.SendFlags |= CPSF_STATUS;
+ this.SendFlags |= CPSF_STATUS;
}
void ons_ControlPoint_Icon_Think()
{
int _enemy_count = 0;
int _friendly_count = 0;
- float _dist;
- FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), LAMBDA(
- _dist = vlen(it.origin - self.origin);
- if(_dist < autocvar_g_onslaught_cp_proxydecap_distance)
+ FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), {
+ if(vdist(it.origin - self.origin, <, autocvar_g_onslaught_cp_proxydecap_distance))
{
if(SAME_TEAM(it, self))
++_friendly_count;
else
++_enemy_count;
}
- ));
+ });
_friendly_count = _friendly_count * (autocvar_g_onslaught_cp_proxydecap_dps * ONS_CP_THINKRATE);
_enemy_count = _enemy_count * (autocvar_g_onslaught_cp_proxydecap_dps * ONS_CP_THINKRATE);
self.SendFlags |= CPSF_STATUS;
if(self.health <= 0)
{
- ons_ControlPoint_Icon_Damage(self, self, 1, 0, self.origin, '0 0 0');
+ ons_ControlPoint_Icon_Damage(self, self, self, 1, 0, self.origin, '0 0 0');
return;
}
}
if(!self.owner.islinked)
self.owner.team = 0;
- setself(self.owner);
- activator = self;
- SUB_UseTargets ();
- setself(this);
+ SUB_UseTargets(self.owner, self, NULL);
self.owner.team = t;
if(IS_PLAYER(self.owner.ons_toucher))
{
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ONSLAUGHT_CAPTURE, self.owner.ons_toucher.netname, self.owner.message);
- Send_Notification(NOTIF_ALL_EXCEPT, self.owner.ons_toucher, MSG_CENTER, APP_TEAM_ENT_4(self.owner.ons_toucher, CENTER_ONS_CAPTURE_), self.owner.message);
+ Send_Notification(NOTIF_ALL_EXCEPT, self.owner.ons_toucher, MSG_CENTER, APP_TEAM_NUM(self.owner.ons_toucher.team, CENTER_ONS_CAPTURE), self.owner.message);
Send_Notification(NOTIF_ONE, self.owner.ons_toucher, MSG_CENTER, CENTER_ONS_CAPTURE, self.owner.message);
PlayerScore_Add(self.owner.ons_toucher, SP_ONS_CAPS, 1);
PlayerTeamScore_AddScore(self.owner.ons_toucher, 10);
onslaught_updatelinks();
// Use targets now (somebody make sure this is in the right place..)
- setself(self.owner);
- activator = self;
- SUB_UseTargets ();
- setself(this);
+ SUB_UseTargets(self.owner, self, NULL);
self.SendFlags |= CPSF_SETUP;
}
onslaught_updatelinks();
- activator = this;
- SUB_UseTargets(); // to reset the structures, playerspawns etc.
+ SUB_UseTargets(this, this, NULL); // to reset the structures, playerspawns etc.
CSQCMODEL_AUTOUPDATE(this);
}
-void ons_DelayedControlPoint_Setup()
-{SELFPARAM();
+void ons_DelayedControlPoint_Setup(entity this)
+{
onslaught_updatelinks();
// captureshield setup
}
}
-void ons_GeneratorDamage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
-{SELFPARAM();
+void ons_GeneratorDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
+{
if(damage <= 0) { return; }
if(warmup_stage || gameover) { return; }
if(!round_handler_IsRoundStarted()) { return; }
- if (attacker != self)
+ if (attacker != this)
{
- if (self.isshielded)
+ if (this.isshielded)
{
// this is protected by a shield, so ignore the damage
- if (time > self.pain_finished)
+ if (time > this.pain_finished)
if (IS_PLAYER(attacker))
{
play2(attacker, SND(ONS_DAMAGEBLOCKEDBYSHIELD));
attacker.typehitsound += 1;
- self.pain_finished = time + 1;
+ this.pain_finished = time + 1;
}
return;
}
- if (time > self.pain_finished)
+ if (time > this.pain_finished)
{
- self.pain_finished = time + 10;
- FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && SAME_TEAM(it, self), LAMBDA(Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_GENERATOR_UNDERATTACK)));
- play2team(self.team, SND(ONS_GENERATOR_UNDERATTACK));
+ this.pain_finished = time + 10;
+ FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && SAME_TEAM(it, this), Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_GENERATOR_UNDERATTACK));
+ play2team(this.team, SND(ONS_GENERATOR_UNDERATTACK));
}
}
- self.health = self.health - damage;
- WaypointSprite_UpdateHealth(self.sprite, self.health);
+ this.health = this.health - damage;
+ WaypointSprite_UpdateHealth(this.sprite, this.health);
// choose an animation frame based on health
- self.frame = 10 * bound(0, (1 - self.health / self.max_health), 1);
+ this.frame = 10 * bound(0, (1 - this.health / this.max_health), 1);
// see if the generator is still functional, or dying
- if (self.health > 0)
+ if (this.health > 0)
{
- self.lasthealth = self.health;
+ this.lasthealth = this.health;
}
else
{
- if (attacker == self)
- Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(self.team, INFO_ONSLAUGHT_GENDESTROYED_OVERTIME_));
+ if (attacker == this)
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM(this.team, INFO_ONSLAUGHT_GENDESTROYED_OVERTIME));
else
{
- Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(self.team, INFO_ONSLAUGHT_GENDESTROYED_));
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM(this.team, INFO_ONSLAUGHT_GENDESTROYED));
PlayerScore_Add(attacker, SP_SCORE, 100);
}
- self.iscaptured = false;
- self.islinked = false;
- self.isshielded = false;
- self.takedamage = DAMAGE_NO; // can't be hurt anymore
- self.event_damage = func_null; // won't do anything if hurt
- self.count = 0; // reset counter
- self.think = func_null;
- self.nextthink = 0;
- //self.think(); // do the first explosion now
-
- WaypointSprite_UpdateMaxHealth(self.sprite, 0);
- WaypointSprite_Ping(self.sprite);
- //WaypointSprite_Kill(self.sprite); // can't do this yet, code too poor
+ this.iscaptured = false;
+ this.islinked = false;
+ this.isshielded = false;
+ this.takedamage = DAMAGE_NO; // can't be hurt anymore
+ this.event_damage = func_null; // won't do anything if hurt
+ this.count = 0; // reset counter
+ this.think = func_null;
+ this.nextthink = 0;
+ //this.think(); // do the first explosion now
+
+ WaypointSprite_UpdateMaxHealth(this.sprite, 0);
+ WaypointSprite_Ping(this.sprite);
+ //WaypointSprite_Kill(this.sprite); // can't do this yet, code too poor
onslaught_updatelinks();
}
// Throw some flaming gibs on damage, more damage = more chance for gib
if(random() < damage/220)
{
- sound(self, CH_TRIGGER, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
+ sound(this, CH_TRIGGER, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
}
else
{
//sound on every hit
if (random() < 0.5)
- sound(self, CH_TRIGGER, SND_ONS_HIT1, VOL_BASE, ATTEN_NORM);
+ sound(this, CH_TRIGGER, SND_ONS_HIT1, VOL_BASE, ATTEN_NORM);
else
- sound(self, CH_TRIGGER, SND_ONS_HIT2, VOL_BASE, ATTEN_NORM);
+ sound(this, CH_TRIGGER, SND_ONS_HIT2, VOL_BASE, ATTEN_NORM);
}
- self.SendFlags |= GSF_STATUS;
+ this.SendFlags |= GSF_STATUS;
}
void ons_GeneratorThink()
if(!self.isshielded && self.wait < time)
{
self.wait = time + 5;
- FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
+ FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
if(SAME_TEAM(it, self))
{
Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_ONS_NOTSHIELDED_TEAM);
soundto(MSG_ONE, it, CHAN_AUTO, SND(KH_ALARM), VOL_BASE, ATTEN_NONE); // FIXME: unique sound?
}
else
- Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM_4(self.team, CENTER_ONS_NOTSHIELDED_));
- ));
+ Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(self.team, CENTER_ONS_NOTSHIELDED));
+ });
}
}
}
onslaught_updatelinks();
}
-void ons_DelayedGeneratorSetup()
-{SELFPARAM();
+void ons_DelayedGeneratorSetup(entity this)
+{
// bot waypoints
waypoint_spawnforitem_force(self, self.origin);
self.nearestwaypointtimeout = 0; // activate waypointing again
if(winner_team > 0)
{
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_));
- Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_));
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN));
TeamScore_AddToTeam(winner_team, ST_ONS_CAPS, +1);
}
else if(winner_team == -1)
round_handler_Init(7, autocvar_g_onslaught_warmup, autocvar_g_onslaught_round_timelimit);
- FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
+ FOREACH_CLIENT(IS_PLAYER(it), {
it.ons_roundlost = true;
it.player_blocked = true;
nades_Clear(it);
- ));
+ });
return 1;
}
void Onslaught_RoundStart()
{
entity tmp_entity;
- FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.player_blocked = false));
+ FOREACH_CLIENT(IS_PLAYER(it), it.player_blocked = false);
for(tmp_entity = ons_worldcplist; tmp_entity; tmp_entity = tmp_entity.ons_worldcpnext)
tmp_entity.sprite.SendFlags |= 16;
// NOTE: LEGACY CODE, needs to be re-written!
-void havocbot_goalrating_ons_offenseitems(float ratingscale, vector org, float sradius)
-{SELFPARAM();
+void havocbot_goalrating_ons_offenseitems(entity this, float ratingscale, vector org, float sradius)
+{
entity head;
float t, c;
bool needarmor = false, needweapons = false;
// Needs armor/health?
- if(self.health<100)
+ if(this.health<100)
needarmor = true;
// Needs weapons?
c = 0;
- FOREACH(Weapons, it != WEP_Null, LAMBDA(
- if(self.weapons & (it.m_wepset))
+ FOREACH(Weapons, it != WEP_Null, {
+ if(this.weapons & (it.m_wepset))
if(++c >= 4)
break;
- ));
+ });
if(c<4)
needweapons = true;
if(!needweapons && !needarmor)
return;
- LOG_DEBUG(strcat(self.netname, " needs weapons ", ftos(needweapons) , "\n"));
- LOG_DEBUG(strcat(self.netname, " needs armor ", ftos(needarmor) , "\n"));
+ LOG_DEBUG(strcat(this.netname, " needs weapons ", ftos(needweapons) , "\n"));
+ LOG_DEBUG(strcat(this.netname, " needs armor ", ftos(needarmor) , "\n"));
// See what is around
head = findchainfloat(bot_pickup, true);
if ( ((head.health || head.armorvalue) && needarmor) || (head.weapons && needweapons ) )
if (vlen(head.origin - org) < sradius)
{
- t = head.bot_pickupevalfunc(self, head);
+ t = head.bot_pickupevalfunc(this, head);
if (t > 0)
- navigation_routerating(head, t * ratingscale, 500);
+ navigation_routerating(this, head, t * ratingscale, 500);
}
head = head.chain;
}
}
-void havocbot_role_ons_setrole(entity bot, int role)
+void havocbot_role_ons_setrole(entity this, int role)
{
- LOG_DEBUG(strcat(bot.netname," switched to "));
+ LOG_DEBUG(strcat(this.netname," switched to "));
switch(role)
{
case HAVOCBOT_ONS_ROLE_DEFENSE:
LOG_DEBUG("defense");
- bot.havocbot_role = havocbot_role_ons_defense;
- bot.havocbot_role_flags = HAVOCBOT_ONS_ROLE_DEFENSE;
- bot.havocbot_role_timeout = 0;
+ this.havocbot_role = havocbot_role_ons_defense;
+ this.havocbot_role_flags = HAVOCBOT_ONS_ROLE_DEFENSE;
+ this.havocbot_role_timeout = 0;
break;
case HAVOCBOT_ONS_ROLE_ASSISTANT:
LOG_DEBUG("assistant");
- bot.havocbot_role = havocbot_role_ons_assistant;
- bot.havocbot_role_flags = HAVOCBOT_ONS_ROLE_ASSISTANT;
- bot.havocbot_role_timeout = 0;
+ this.havocbot_role = havocbot_role_ons_assistant;
+ this.havocbot_role_flags = HAVOCBOT_ONS_ROLE_ASSISTANT;
+ this.havocbot_role_timeout = 0;
break;
case HAVOCBOT_ONS_ROLE_OFFENSE:
LOG_DEBUG("offense");
- bot.havocbot_role = havocbot_role_ons_offense;
- bot.havocbot_role_flags = HAVOCBOT_ONS_ROLE_OFFENSE;
- bot.havocbot_role_timeout = 0;
+ this.havocbot_role = havocbot_role_ons_offense;
+ this.havocbot_role_flags = HAVOCBOT_ONS_ROLE_OFFENSE;
+ this.havocbot_role_timeout = 0;
break;
}
LOG_DEBUG("\n");
}
-void havocbot_goalrating_ons_controlpoints_attack(float ratingscale)
-{SELFPARAM();
+void havocbot_goalrating_ons_controlpoints_attack(entity this, float ratingscale)
+{
entity cp, cp1, cp2, best, wp;
float radius, bestvalue;
int c;
continue;
// Ignore owned controlpoints
- if(!(cp2.isgenneighbor[self.team] || cp2.iscpneighbor[self.team]))
+ if(!(cp2.isgenneighbor[this.team] || cp2.iscpneighbor[this.team]))
continue;
// Count team mates interested in this control point
// (easier and cleaner than keeping counters per cp and teams)
- FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
- if(SAME_TEAM(it, self))
+ FOREACH_CLIENT(IS_PLAYER(it), {
+ if(SAME_TEAM(it, this))
if(it.havocbot_role_flags & HAVOCBOT_ONS_ROLE_OFFENSE)
if(it.havocbot_ons_target == cp2)
++c;
- ));
+ });
// NOTE: probably decrease the cost of attackable control points
cp2.wpcost = c;
{
bestvalue = cp1.wpcost;
cp = cp1;
- self.havocbot_ons_target = cp1;
+ this.havocbot_ons_target = cp1;
}
}
if (!cp)
return;
- LOG_DEBUG(strcat(self.netname, " chose cp ranked ", ftos(bestvalue), "\n"));
+ LOG_DEBUG(strcat(this.netname, " chose cp ranked ", ftos(bestvalue), "\n"));
if(cp.goalentity)
{
if(best)
{
- navigation_routerating(best, ratingscale, 10000);
+ navigation_routerating(this, best, ratingscale, 10000);
best.cnt += 1;
- self.havocbot_attack_time = 0;
- if(checkpvs(self.view_ofs,cp))
- if(checkpvs(self.view_ofs,best))
- self.havocbot_attack_time = time + 2;
+ this.havocbot_attack_time = 0;
+ if(checkpvs(this.view_ofs,cp))
+ if(checkpvs(this.view_ofs,best))
+ this.havocbot_attack_time = time + 2;
}
else
{
- navigation_routerating(cp, ratingscale, 10000);
+ navigation_routerating(this, cp, ratingscale, 10000);
}
- LOG_DEBUG(strcat(self.netname, " found an attackable controlpoint at ", vtos(cp.origin) ,"\n"));
+ LOG_DEBUG(strcat(this.netname, " found an attackable controlpoint at ", vtos(cp.origin) ,"\n"));
}
else
{
// Should be touched
- LOG_DEBUG(strcat(self.netname, " found a touchable controlpoint at ", vtos(cp.origin) ,"\n"));
+ LOG_DEBUG(strcat(this.netname, " found a touchable controlpoint at ", vtos(cp.origin) ,"\n"));
found = false;
// Look for auto generated waypoint
{
if(wp.classname=="waypoint")
{
- navigation_routerating(wp, ratingscale, 10000);
+ navigation_routerating(this, wp, ratingscale, 10000);
found = true;
}
}
// Nothing found, rate the controlpoint itself
if (!found)
- navigation_routerating(cp, ratingscale, 10000);
+ navigation_routerating(this, cp, ratingscale, 10000);
}
}
-bool havocbot_goalrating_ons_generator_attack(float ratingscale)
-{SELFPARAM();
+bool havocbot_goalrating_ons_generator_attack(entity this, float ratingscale)
+{
entity g, wp, bestwp;
bool found;
int best;
for(g = ons_worldgeneratorlist; g; g = g.ons_worldgeneratornext)
{
- if(SAME_TEAM(g, self) || g.isshielded)
+ if(SAME_TEAM(g, this) || g.isshielded)
continue;
// Should be attacked
if(bestwp)
{
LOG_DEBUG("waypoints found around generator\n");
- navigation_routerating(bestwp, ratingscale, 10000);
+ navigation_routerating(this, bestwp, ratingscale, 10000);
bestwp.cnt += 1;
- self.havocbot_attack_time = 0;
- if(checkpvs(self.view_ofs,g))
- if(checkpvs(self.view_ofs,bestwp))
- self.havocbot_attack_time = time + 5;
+ this.havocbot_attack_time = 0;
+ if(checkpvs(this.view_ofs,g))
+ if(checkpvs(this.view_ofs,bestwp))
+ this.havocbot_attack_time = time + 5;
return true;
}
{
LOG_DEBUG("generator found without waypoints around\n");
// if there aren't waypoints near the generator go straight to it
- navigation_routerating(g, ratingscale, 10000);
- self.havocbot_attack_time = 0;
+ navigation_routerating(this, g, ratingscale, 10000);
+ this.havocbot_attack_time = 0;
return true;
}
}
return false;
}
-void havocbot_role_ons_offense()
-{SELFPARAM();
- if(IS_DEAD(self))
+void havocbot_role_ons_offense(entity this)
+{
+ if(IS_DEAD(this))
{
- self.havocbot_attack_time = 0;
- havocbot_ons_reset_role(self);
+ this.havocbot_attack_time = 0;
+ havocbot_ons_reset_role(this);
return;
}
// Set the role timeout if necessary
- if (!self.havocbot_role_timeout)
- self.havocbot_role_timeout = time + 120;
+ if (!this.havocbot_role_timeout)
+ this.havocbot_role_timeout = time + 120;
- if (time > self.havocbot_role_timeout)
+ if (time > this.havocbot_role_timeout)
{
- havocbot_ons_reset_role(self);
+ havocbot_ons_reset_role(this);
return;
}
- if(self.havocbot_attack_time>time)
+ if(this.havocbot_attack_time>time)
return;
- if (self.bot_strategytime < time)
+ if (this.bot_strategytime < time)
{
- navigation_goalrating_start();
- havocbot_goalrating_enemyplayers(20000, self.origin, 650);
- if(!havocbot_goalrating_ons_generator_attack(20000))
- havocbot_goalrating_ons_controlpoints_attack(20000);
- havocbot_goalrating_ons_offenseitems(10000, self.origin, 10000);
- navigation_goalrating_end();
+ navigation_goalrating_start(this);
+ havocbot_goalrating_enemyplayers(this, 20000, this.origin, 650);
+ if(!havocbot_goalrating_ons_generator_attack(this, 20000))
+ havocbot_goalrating_ons_controlpoints_attack(this, 20000);
+ havocbot_goalrating_ons_offenseitems(this, 10000, this.origin, 10000);
+ navigation_goalrating_end(this);
- self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
}
}
-void havocbot_role_ons_assistant()
-{SELFPARAM();
- havocbot_ons_reset_role(self);
+void havocbot_role_ons_assistant(entity this)
+{
+ havocbot_ons_reset_role(this);
}
-void havocbot_role_ons_defense()
-{SELFPARAM();
- havocbot_ons_reset_role(self);
+void havocbot_role_ons_defense(entity this)
+{
+ havocbot_ons_reset_role(this);
}
-void havocbot_ons_reset_role(entity bot)
-{SELFPARAM();
- if(IS_DEAD(self))
+void havocbot_ons_reset_role(entity this)
+{
+ if(IS_DEAD(this))
return;
- bot.havocbot_ons_target = world;
+ this.havocbot_ons_target = world;
// TODO: Defend control points or generator if necessary
- havocbot_role_ons_setrole(bot, HAVOCBOT_ONS_ROLE_OFFENSE);
+ havocbot_role_ons_setrole(this, HAVOCBOT_ONS_ROLE_OFFENSE);
}
{
if(SAME_TEAM(tmp_entity, self))
if(tmp_entity.iscaptured)
- if(max_dist <= 0 || vlen(tmp_entity.origin - pos) <= max_dist)
- if(vlen(tmp_entity.origin - pos) <= vlen(closest_target.origin - pos) || closest_target == world)
+ if(max_dist <= 0 || vdist(tmp_entity.origin - pos, <=, max_dist))
+ if(vlen2(tmp_entity.origin - pos) <= vlen2(closest_target.origin - pos) || closest_target == world)
closest_target = tmp_entity;
tmp_entity = tmp_entity.chain;
}
while(tmp_entity)
{
if(SAME_TEAM(tmp_entity, self))
- if(max_dist <= 0 || vlen(tmp_entity.origin - pos) < max_dist)
- if(vlen(tmp_entity.origin - pos) <= vlen(closest_target.origin - pos) || closest_target == world)
+ if(max_dist <= 0 || vdist(tmp_entity.origin - pos, <, max_dist))
+ if(vlen2(tmp_entity.origin - pos) <= vlen2(closest_target.origin - pos) || closest_target == world)
closest_target = tmp_entity;
tmp_entity = tmp_entity.chain;
}
return closest_target;
}
/**
- * find the number of control points and generators in the same team as self
+ * find the number of control points and generators in the same team as this
*/
-int ons_Count_SelfControlPoints()
-{SELFPARAM();
+int ons_Count_SelfControlPoints(entity this)
+{
entity tmp_entity;
tmp_entity = findchain(classname, "onslaught_controlpoint");
int n = 0;
while(tmp_entity)
{
- if(SAME_TEAM(tmp_entity, self))
+ if(SAME_TEAM(tmp_entity, this))
if(tmp_entity.iscaptured)
n++;
tmp_entity = tmp_entity.chain;
tmp_entity = findchain(classname, "onslaught_generator");
while(tmp_entity)
{
- if(SAME_TEAM(tmp_entity, self))
+ if(SAME_TEAM(tmp_entity, this))
n++;
tmp_entity = tmp_entity.chain;
}
MUTATOR_HOOKFUNCTION(ons, reset_map_global)
{SELFPARAM();
- FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
+ FOREACH_CLIENT(IS_PLAYER(it), {
it.ons_roundlost = false;
it.ons_deathloc = '0 0 0';
- WITH(entity, self, it, PutClientInServer());
- ));
+ WITHSELF(it, PutClientInServer());
+ });
return false;
}
}
MUTATOR_HOOKFUNCTION(ons, PlayerDies)
-{SELFPARAM();
+{
frag_target.ons_deathloc = frag_target.origin;
entity l;
for(l = ons_worldgeneratorlist; l; l = l.ons_worldgeneratornext)
}
if ( autocvar_g_onslaught_spawn_choose )
- if ( ons_Count_SelfControlPoints() > 1 )
- stuffcmd(self, "qc_cmd_cl hud clickradar\n");
+ if ( ons_Count_SelfControlPoints(frag_target) > 1 )
+ stuffcmd(frag_target, "qc_cmd_cl hud clickradar\n");
return false;
}
return false;
}
-void ons_MonsterSpawn_Delayed()
-{SELFPARAM();
- entity e, own = self.owner;
+void ons_MonsterSpawn_Delayed(entity this)
+{
+ entity own = self.owner;
- if(!own) { remove(self); return; }
+ if(!own) { remove(this); return; }
if(own.targetname)
{
- e = find(world, target, own.targetname);
+ entity e = find(world, target, own.targetname);
if(e != world)
{
own.team = e.team;
- activator = e;
- own.use();
+ own.use1(own, e, NULL);
}
}
- remove(self);
+ remove(this);
}
MUTATOR_HOOKFUNCTION(ons, MonsterSpawn)
return false;
}
-void ons_TurretSpawn_Delayed()
-{SELFPARAM();
- entity e, own = self.owner;
+void ons_TurretSpawn_Delayed(entity this)
+{
+ entity own = self.owner;
if(!own) { remove(self); return; }
if(own.targetname)
{
- e = find(world, target, own.targetname);
+ entity e = find(world, target, own.targetname);
if(e != world)
{
own.team = e.team;
own.active = ACTIVE_NOT;
- activator = e;
- own.use();
+ own.use1(own, e, NULL);
}
}
MUTATOR_HOOKFUNCTION(ons, SendWaypoint)
{
+ SELFPARAM();
if(wp_sendflags & 16)
{
if(self.owner.classname == "onslaught_controlpoint")
MUTATOR_HOOKFUNCTION(ons, TurretThink)
{
+ SELFPARAM();
// ONS uses somewhat backwards linking.
if(self.target)
{
ScoreRules_basics_end();
}
-void ons_DelayedInit() // Do this check with a delay so we can wait for teams to be set up
+void ons_DelayedInit(entity this) // Do this check with a delay so we can wait for teams to be set up
{
ons_ScoreRules();