#pragma once
#ifdef SVQC
-//EF_BRIGHTFIELD|EF_BRIGHTLIGHT|EF_DIMLIGHT|EF_BLUE|EF_RED|EF_FLAME
+// EF_BRIGHTFIELD|EF_BRIGHTLIGHT|EF_DIMLIGHT|EF_BLUE|EF_RED|EF_FLAME
const float BALL_EFFECTMASK = 1229;
const vector BALL_MINS = '-16 -16 -16'; // The model is 24*24*24
const vector BALL_MAXS = '16 16 16';
const vector BALL_ATTACHORG = '3 0 16';
const float BALL_FOOT = 1;
const float BALL_BASKET = 2;
-//spawnflags
+// spawnflags
const float GOAL_TOUCHPLAYER = 1;
-//goal types
+// goal types
const float GOAL_FAULT = -1;
const float GOAL_OUT = -2;