#include "nexball.qh"
-#ifdef IMPLEMENTATION
#ifdef CSQC
int autocvar_cl_eventchase_nexball = 1;
}
#endif
#ifdef SVQC
-.float metertime = _STAT(NB_METERSTART);
+.entity ballcarried;
int autocvar_g_nexball_goalleadlimit;
#define autocvar_g_nexball_goallimit cvar("g_nexball_goallimit")
bool autocvar_g_nexball_radar_showallplayers;
bool autocvar_g_nexball_sound_bounce;
int autocvar_g_nexball_trail_color;
+bool autocvar_g_nexball_playerclip_collisions = true;
float autocvar_g_nexball_safepass_turnrate;
float autocvar_g_nexball_safepass_maxdist;
float autocvar_g_balance_nexball_secondary_refire;
float autocvar_g_balance_nexball_secondary_speed;
-void basketball_touch(entity this);
-void football_touch(entity this);
+void basketball_touch(entity this, entity toucher);
+void football_touch(entity this, entity toucher);
void ResetBall(entity this);
const int NBM_NONE = 0;
const int NBM_FOOTBALL = 2;
float OtherTeam(float t) //works only if there are two teams on the map!
{
entity e;
- e = find(world, classname, "nexball_team");
+ e = find(NULL, classname, "nexball_team");
if(e.team == t)
e = find(e, classname, "nexball_team");
return e.team;
}
-const float ST_NEXBALL_GOALS = 1;
-const float SP_NEXBALL_GOALS = 4;
-const float SP_NEXBALL_FAULTS = 5;
-void nb_ScoreRules(float teams)
+const int ST_NEXBALL_GOALS = 1;
+void nb_ScoreRules(int teams)
{
- ScoreRules_basics(teams, 0, 0, true);
- ScoreInfo_SetLabel_TeamScore( ST_NEXBALL_GOALS, "goals", SFL_SORT_PRIO_PRIMARY);
- ScoreInfo_SetLabel_PlayerScore( SP_NEXBALL_GOALS, "goals", SFL_SORT_PRIO_PRIMARY);
- ScoreInfo_SetLabel_PlayerScore(SP_NEXBALL_FAULTS, "faults", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER);
- ScoreRules_basics_end();
+ GameRules_scoring(teams, 0, 0, {
+ field_team(ST_NEXBALL_GOALS, "goals", SFL_SORT_PRIO_PRIMARY);
+ field(SP_NEXBALL_GOALS, "goals", SFL_SORT_PRIO_PRIMARY);
+ field(SP_NEXBALL_FAULTS, "faults", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER);
+ });
}
void LogNB(string mode, entity actor)
if(!autocvar_sv_eventlog)
return;
s = strcat(":nexball:", mode);
- if(actor != world)
+ if(actor != NULL)
s = strcat(s, ":", ftos(actor.playerid));
GameLogEcho(s);
}
{
if(this.ballcarried.teamtime && (this.ballcarried.teamtime < time))
{
- bprint("The ", Team_ColoredFullName(this.team), " held the ball for too long.\n");
- DropBall(this.ballcarried, this.ballcarried.owner.origin, '0 0 0');
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_NEXBALL_RETURN_HELD));
entity e = this.ballcarried;
- WITHSELF(e, ResetBall(e));
+ DropBall(this.ballcarried, this.ballcarried.owner.origin, '0 0 0');
+ ResetBall(e);
}
else
this.items |= IT_KEY1;
tracebox(this.origin, BALL_MINS, BALL_MAXS, this.origin, true, this);
if(trace_startsolid)
{
- vector o;
- o = this.origin;
- if(!move_out_of_solid(this))
- objerror("could not get out of solid at all!");
- LOG_INFO("^1NOTE: this map needs FIXING. ", this.classname, " at ", vtos(o - '0 0 1'));
- LOG_INFO(" needs to be moved out of solid, e.g. by '", ftos(this.origin.x - o.x));
- LOG_INFO(" ", ftos(this.origin.y - o.y));
- LOG_INFO(" ", ftos(this.origin.z - o.z), "'\n");
+ vector o = this.origin;
+ if (!move_out_of_solid(this)) {
+ objerror(this, "could not get out of solid at all!");
+ }
+ LOG_INFOF(
+ "^1NOTE: this map needs FIXING. %s at %s needs to be moved out of solid, e.g. by %s",
+ this.classname,
+ vtos(o - '0 0 1'),
+ vtos(this.origin - o)
+ );
this.origin = o;
}
}
if(ownr)
{
ownr.effects &= ~autocvar_g_nexball_basketball_effects_default;
- ownr.ballcarried = world;
- if(ownr.metertime)
+ ownr.ballcarried = NULL;
+ GameRules_scoring_vip(ownr, false);
+ if(STAT(NB_METERSTART, ownr))
{
- ownr.metertime = 0;
+ STAT(NB_METERSTART, ownr) = 0;
ownr.(weaponentity).state = WS_READY;
}
WaypointSprite_Kill(ownr.waypointsprite_attachedforcarrier);
ball.teamtime = time + autocvar_g_nexball_basketball_delay_hold_forteam;
ball.owner = ball.pusher = plyr; //"owner" is set to the player carrying, "pusher" to the last player who touched it
+ ball.weaponentity_fld = weaponentity;
ball.team = plyr.team;
plyr.ballcarried = ball;
+ GameRules_scoring_vip(plyr, true);
ball.nb_dropper = plyr;
plyr.effects |= autocvar_g_nexball_basketball_effects_default;
ball.effects &= ~autocvar_g_nexball_basketball_effects_default;
ball.velocity = '0 0 0';
- ball.movetype = MOVETYPE_NONE;
+ set_movetype(ball, MOVETYPE_NONE);
settouch(ball, func_null);
ball.effects |= EF_NOSHADOW;
ball.scale = 1; // scale down.
}
plyr.(weaponentity).weapons = plyr.weapons;
- plyr.(weaponentity).m_switchweapon = PS(plyr).m_weapon;
+ plyr.m_switchweapon = plyr.(weaponentity).m_weapon;
plyr.weapons = WEPSET(NEXBALL);
Weapon w = WEP_NEXBALL;
- WITHSELF(plyr, w.wr_resetplayer(w, plyr));
- PS(plyr).m_switchweapon = WEP_NEXBALL;
- WITHSELF(plyr, W_SwitchWeapon(plyr, WEP_NEXBALL));
+ w.wr_resetplayer(w, plyr);
+ plyr.(weaponentity).m_switchweapon = WEP_NEXBALL;
+ W_SwitchWeapon(plyr, WEP_NEXBALL, weaponentity);
}
void DropBall(entity ball, vector org, vector vel)
ball.effects &= ~EF_NOSHADOW;
ball.owner.effects &= ~autocvar_g_nexball_basketball_effects_default;
- setattachment(ball, world, "");
+ setattachment(ball, NULL, "");
setorigin(ball, org);
- ball.movetype = MOVETYPE_BOUNCE;
+ set_movetype(ball, MOVETYPE_BOUNCE);
UNSET_ONGROUND(ball);
ball.scale = ball_scale;
ball.velocity = vel;
setthink(ball, ResetBall);
ball.nextthink = min(time + autocvar_g_nexball_delay_idle, ball.teamtime);
- if(ball.owner.metertime)
+ if(STAT(NB_METERSTART, ball.owner))
{
- ball.owner.metertime = 0;
- .entity weaponentity = weaponentities[0]; // TODO: find ballstealer
+ STAT(NB_METERSTART, ball.owner) = 0;
+ .entity weaponentity = ball.weaponentity_fld;
ball.owner.(weaponentity).state = WS_READY;
}
WaypointSprite_Kill(ball.owner.waypointsprite_attachedforcarrier);
- WaypointSprite_Spawn(WP_NbBall, 0, 0, ball, '0 0 64', world, ball.team, ball, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER); // no health bar please
+ WaypointSprite_Spawn(WP_NbBall, 0, 0, ball, '0 0 64', NULL, ball.team, ball, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER); // no health bar please
WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
- ball.owner.ballcarried = world;
- ball.owner = world;
+ entity e = ball.owner; ball.owner = NULL;
+ e.ballcarried = NULL;
+ GameRules_scoring_vip(e, false);
}
void InitBall(entity this)
{
- if(gameover) return;
+ if(game_stopped) return;
UNSET_ONGROUND(this);
- this.movetype = MOVETYPE_BOUNCE;
+ set_movetype(this, MOVETYPE_BOUNCE);
if(this.classname == "nexball_basketball")
settouch(this, basketball_touch);
else if(this.classname == "nexball_football")
setthink(this, ResetBall);
this.nextthink = time + autocvar_g_nexball_delay_idle + 3;
this.teamtime = 0;
- this.pusher = world;
+ this.pusher = NULL;
this.team = false;
_sound(this, CH_TRIGGER, this.noise1, VOL_BASE, ATTEN_NORM);
WaypointSprite_Ping(this.waypointsprite_attachedforcarrier);
- LogNB("init", world);
+ LogNB("init", NULL);
}
void ResetBall(entity this)
if(this.cnt < 2) // step 1
{
if(time == this.teamtime)
- bprint("The ", Team_ColoredFullName(this.team), " held the ball for too long.\n");
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_NEXBALL_RETURN_HELD));
settouch(this, func_null);
- this.movetype = MOVETYPE_NOCLIP;
+ set_movetype(this, MOVETYPE_NOCLIP);
this.velocity = '0 0 0'; // just in case?
if(!this.cnt)
- LogNB("resetidle", world);
+ LogNB("resetidle", NULL);
this.cnt = 2;
this.nextthink = time;
}
else // step 4
{
// dprint("Step 4: time: ", ftos(time), "\n");
- if(vlen(this.origin - this.spawnorigin) > 10) // should not happen anymore
+ if(vdist(this.origin - this.spawnorigin, >, 10)) // should not happen anymore
LOG_TRACE("The ball moved too far away from its spawn origin.\nOffset: ",
vtos(this.origin - this.spawnorigin), " Velocity: ", vtos(this.velocity), "\n");
this.velocity = '0 0 0';
setorigin(this, this.spawnorigin); // make sure it's positioned correctly anyway
- this.movetype = MOVETYPE_NONE;
+ set_movetype(this, MOVETYPE_NONE);
setthink(this, InitBall);
this.nextthink = max(time, game_starttime) + autocvar_g_nexball_delay_start;
}
}
-void football_touch(entity this)
+void football_touch(entity this, entity toucher)
{
- if(other.solid == SOLID_BSP)
+ if(toucher.solid == SOLID_BSP)
{
- if(time > self.lastground + 0.1)
+ if(time > this.lastground + 0.1)
{
- _sound(self, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
- self.lastground = time;
+ _sound(this, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NORM);
+ this.lastground = time;
}
- if(vlen(self.velocity) && !self.cnt)
- self.nextthink = time + autocvar_g_nexball_delay_idle;
+ if(this.velocity && !this.cnt)
+ this.nextthink = time + autocvar_g_nexball_delay_idle;
return;
}
- if (!IS_PLAYER(other))
+ if (!IS_PLAYER(toucher))
return;
- if(other.health < 1)
+ if(toucher.health < 1)
return;
- if(!self.cnt)
- self.nextthink = time + autocvar_g_nexball_delay_idle;
+ if(!this.cnt)
+ this.nextthink = time + autocvar_g_nexball_delay_idle;
- self.pusher = other;
- self.team = other.team;
+ this.pusher = toucher;
+ this.team = toucher.team;
if(autocvar_g_nexball_football_physics == -1) // MrBougo try 1, before decompiling Rev's original
{
- if(vlen(other.velocity))
- self.velocity = other.velocity * 1.5 + '0 0 1' * autocvar_g_nexball_football_boost_up;
+ if(toucher.velocity)
+ this.velocity = toucher.velocity * 1.5 + '0 0 1' * autocvar_g_nexball_football_boost_up;
}
else if(autocvar_g_nexball_football_physics == 1) // MrBougo's modded Rev style: partially independant of the height of the aiming point
{
- makevectors(other.v_angle);
- self.velocity = other.velocity + v_forward * autocvar_g_nexball_football_boost_forward + '0 0 1' * autocvar_g_nexball_football_boost_up;
+ makevectors(toucher.v_angle);
+ this.velocity = toucher.velocity + v_forward * autocvar_g_nexball_football_boost_forward + '0 0 1' * autocvar_g_nexball_football_boost_up;
}
else if(autocvar_g_nexball_football_physics == 2) // 2nd mod try: totally independant. Really playable!
{
- makevectors(other.v_angle.y * '0 1 0');
- self.velocity = other.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up;
+ makevectors(toucher.v_angle.y * '0 1 0');
+ this.velocity = toucher.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up;
}
else // Revenant's original style (from the original mod's disassembly, acknowledged by Revenant)
{
- makevectors(other.v_angle);
- self.velocity = other.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up;
+ makevectors(toucher.v_angle);
+ this.velocity = toucher.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up;
}
- self.avelocity = -250 * v_forward; // maybe there is a way to make it look better?
+ this.avelocity = -250 * v_forward; // maybe there is a way to make it look better?
}
-void basketball_touch(entity this)
+void basketball_touch(entity this, entity toucher)
{
- if(other.ballcarried)
+ if(toucher.ballcarried)
{
- football_touch(this);
+ football_touch(this, toucher);
return;
}
- if(!self.cnt && IS_PLAYER(other) && !STAT(FROZEN, other) && !IS_DEAD(other) && (other != self.nb_dropper || time > self.nb_droptime + autocvar_g_nexball_delay_collect))
+ if(!this.cnt && IS_PLAYER(toucher) && !STAT(FROZEN, toucher) && !IS_DEAD(toucher) && (toucher != this.nb_dropper || time > this.nb_droptime + autocvar_g_nexball_delay_collect))
{
- if(other.health <= 0)
+ if(toucher.health <= 0)
return;
- LogNB("caught", other);
- GiveBall(other, self);
+ LogNB("caught", toucher);
+ GiveBall(toucher, this);
}
- else if(other.solid == SOLID_BSP)
+ else if(toucher.solid == SOLID_BSP)
{
- _sound(self, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
- if(vlen(self.velocity) && !self.cnt)
- self.nextthink = min(time + autocvar_g_nexball_delay_idle, self.teamtime);
+ _sound(this, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NORM);
+ if(this.velocity && !this.cnt)
+ this.nextthink = min(time + autocvar_g_nexball_delay_idle, this.teamtime);
}
}
-void GoalTouch(entity this)
+void GoalTouch(entity this, entity toucher)
{
entity ball;
float isclient, pscore, otherteam;
string pname;
- if(gameover) return;
- if((self.spawnflags & GOAL_TOUCHPLAYER) && other.ballcarried)
- ball = other.ballcarried;
+ if(game_stopped) return;
+ if((this.spawnflags & GOAL_TOUCHPLAYER) && toucher.ballcarried)
+ ball = toucher.ballcarried;
else
- ball = other;
+ ball = toucher;
if(ball.classname != "nexball_basketball")
if(ball.classname != "nexball_football")
return;
- if((!ball.pusher && self.team != GOAL_OUT) || ball.cnt)
+ if((!ball.pusher && this.team != GOAL_OUT) || ball.cnt)
return;
- EXACTTRIGGER_TOUCH;
+ EXACTTRIGGER_TOUCH(this, toucher);
- if(nb_teams == 2)
+ if(NumTeams(nb_teams) == 2)
otherteam = OtherTeam(ball.team);
else
otherteam = 0;
else
pname = "Someone (?)";
- if(ball.team == self.team) //owngoal (regular goals)
+ if(ball.team == this.team) //owngoal (regular goals)
{
LogNB("owngoal", ball.pusher);
bprint("Boo! ", pname, "^7 scored a goal against their own team!\n");
pscore = -1;
}
- else if(self.team == GOAL_FAULT)
+ else if(this.team == GOAL_FAULT)
{
LogNB("fault", ball.pusher);
- if(nb_teams == 2)
+ if(NumTeams(nb_teams) == 2)
bprint(Team_ColoredFullName(otherteam), " gets a point due to ", pname, "^7's silliness.\n");
else
bprint(Team_ColoredFullName(ball.team), " loses a point due to ", pname, "^7's silliness.\n");
pscore = -1;
}
- else if(self.team == GOAL_OUT)
+ else if(this.team == GOAL_OUT)
{
LogNB("out", ball.pusher);
- if((self.spawnflags & GOAL_TOUCHPLAYER) && ball.owner)
+ if((this.spawnflags & GOAL_TOUCHPLAYER) && ball.owner)
bprint(pname, "^7 went out of bounds.\n");
else
bprint("The ball was returned.\n");
}
else //score
{
- LogNB(strcat("goal:", ftos(self.team)), ball.pusher);
+ LogNB(strcat("goal:", ftos(this.team)), ball.pusher);
bprint("Goaaaaal! ", pname, "^7 scored a point for the ", Team_ColoredFullName(ball.team), ".\n");
pscore = 1;
}
- _sound(ball, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NONE);
+ _sound(ball, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NONE);
if(ball.team && pscore)
{
- if(nb_teams == 2 && pscore < 0)
+ if(NumTeams(nb_teams) == 2 && pscore < 0)
TeamScore_AddToTeam(otherteam, ST_NEXBALL_GOALS, -pscore);
else
TeamScore_AddToTeam(ball.team, ST_NEXBALL_GOALS, pscore);
if(isclient)
{
if(pscore > 0)
- PlayerScore_Add(ball.pusher, SP_NEXBALL_GOALS, pscore);
+ GameRules_scoring_add(ball.pusher, NEXBALL_GOALS, pscore);
else if(pscore < 0)
- PlayerScore_Add(ball.pusher, SP_NEXBALL_FAULTS, -pscore);
+ GameRules_scoring_add(ball.pusher, NEXBALL_FAULTS, -pscore);
}
if(ball.owner) // Happens on spawnflag GOAL_TOUCHPLAYER
setthink(ball, ResetBall);
if(ball.classname == "nexball_basketball")
settouch(ball, football_touch); // better than func_null: football control until the ball gets reset
- ball.nextthink = time + autocvar_g_nexball_delay_goal * (self.team != GOAL_OUT);
+ ball.nextthink = time + autocvar_g_nexball_delay_goal * (this.team != GOAL_OUT);
}
//=======================//
{
if(!g_nexball)
{
- remove(this);
+ delete(this);
return;
}
this.team = this.cnt + 1;
void nb_spawnteam(string teamname, float teamcolor)
{
- LOG_TRACE("^2spawned team ", teamname, "\n");
+ LOG_TRACE("^2spawned team ", teamname);
entity e = new(nexball_team);
e.netname = teamname;
e.cnt = teamcolor;
e.team = e.cnt + 1;
- nb_teams += 1;
+ //nb_teams += 1;
}
void nb_spawnteams()
{
bool t_red = false, t_blue = false, t_yellow = false, t_pink = false;
entity e;
- for(e = world; (e = find(e, classname, "nexball_goal"));)
+ for(e = NULL; (e = find(e, classname, "nexball_goal"));)
{
switch(e.team)
{
if(!t_red)
{
nb_spawnteam("Red", e.team-1) ;
+ nb_teams |= BIT(0);
t_red = true;
}
break;
{
nb_spawnteam("Blue", e.team-1) ;
t_blue = true;
+ nb_teams |= BIT(1);
}
break;
case NUM_TEAM_3:
{
nb_spawnteam("Yellow", e.team-1);
t_yellow = true;
+ nb_teams |= BIT(2);
}
break;
case NUM_TEAM_4:
{
nb_spawnteam("Pink", e.team-1) ;
t_pink = true;
+ nb_teams |= BIT(3);
}
break;
}
void nb_delayedinit(entity this)
{
- if(find(world, classname, "nexball_team") == world)
+ if(find(NULL, classname, "nexball_team") == NULL)
nb_spawnteams();
nb_ScoreRules(nb_teams);
}
void SpawnBall(entity this)
{
- if(!g_nexball) { remove(this); return; }
+ if(!g_nexball) { delete(this); return; }
// balls += 4; // using the remaining bits to count balls will leave more than the max edict count, so it's fine
this.glow_trail = true;
}
- this.movetype = MOVETYPE_FLY;
+ set_movetype(this, MOVETYPE_FLY);
+
+ if(autocvar_g_nexball_playerclip_collisions)
+ this.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP;
if(!autocvar_g_nexball_sound_bounce)
this.noise = "";
SpawnBall(this);
}
-float nb_Goal_Customize()
-{SELFPARAM();
- entity e, wp_owner;
- e = WaypointSprite_getviewentity(other);
- wp_owner = self.owner;
+bool nb_Goal_Customize(entity this, entity client)
+{
+ entity e = WaypointSprite_getviewentity(client);
+ entity wp_owner = this.owner;
if(SAME_TEAM(e, wp_owner)) { return false; }
return true;
void SpawnGoal(entity this)
{
- if(!g_nexball) { remove(this); return; }
+ if(!g_nexball) { delete(this); return; }
EXACTTRIGGER_INIT;
{
entity wp = WaypointSprite_SpawnFixed(WP_NbGoal, (this.absmin + this.absmax) * 0.5, this, sprite, RADARICON_NONE);
wp.colormod = ((this.team) ? Team_ColorRGB(this.team) : '1 0.5 0');
- this.sprite.customizeentityforclient = nb_Goal_Customize;
+ setcefc(this.sprite, nb_Goal_Customize);
}
this.classname = "nexball_goal";
spawnfunc_nexball_out(this);
}
-//=======================//
-// Weapon code //
-//=======================//
-
-
-void W_Nexball_Think(entity this)
-{
- //dprint("W_Nexball_Think\n");
- //vector new_dir = steerlib_arrive(this.enemy.origin, 2500);
- vector new_dir = normalize(this.enemy.origin + '0 0 50' - this.origin);
- vector old_dir = normalize(this.velocity);
- float _speed = vlen(this.velocity);
- vector new_vel = normalize(old_dir + (new_dir * autocvar_g_nexball_safepass_turnrate)) * _speed;
- //vector new_vel = (new_dir * autocvar_g_nexball_safepass_turnrate
-
- this.velocity = new_vel;
-
- this.nextthink = time;
-}
-
-void W_Nexball_Touch(entity this)
-{
- entity ball, attacker;
- attacker = this.owner;
- //this.think = func_null;
- //this.enemy = world;
-
- PROJECTILE_TOUCH(this);
- if(attacker.team != other.team || autocvar_g_nexball_basketball_teamsteal)
- if((ball = other.ballcarried) && !STAT(FROZEN, other) && !IS_DEAD(other) && (IS_PLAYER(attacker)))
- {
- other.velocity = other.velocity + normalize(this.velocity) * other.damageforcescale * autocvar_g_balance_nexball_secondary_force;
- UNSET_ONGROUND(other);
- if(!attacker.ballcarried)
- {
- LogNB("stole", attacker);
- _sound(other, CH_TRIGGER, ball.noise2, VOL_BASE, ATTEN_NORM);
-
- if(SAME_TEAM(attacker, other) && time > attacker.teamkill_complain)
- {
- attacker.teamkill_complain = time + 5;
- attacker.teamkill_soundtime = time + 0.4;
- attacker.teamkill_soundsource = other;
- }
-
- GiveBall(attacker, other.ballcarried);
- }
- }
- remove(this);
-}
-
-void W_Nexball_Attack(entity actor, float t)
-{
- entity ball;
- float mul, mi, ma;
- if(!(ball = actor.ballcarried))
- return;
-
- W_SetupShot(actor, false, 4, SND_NB_SHOOT1, CH_WEAPON_A, 0);
- tracebox(w_shotorg, BALL_MINS, BALL_MAXS, w_shotorg, MOVE_WORLDONLY, world);
- if(trace_startsolid)
- {
- if(actor.metertime)
- actor.metertime = 0; // Shot failed, hide the power meter
- return;
- }
-
- //Calculate multiplier
- if(t < 0)
- mul = 1;
- else
- {
- mi = autocvar_g_nexball_basketball_meter_minpower;
- ma = max(mi, autocvar_g_nexball_basketball_meter_maxpower); // avoid confusion
- //One triangle wave period with 1 as max
- mul = 2 * (t % g_nexball_meter_period) / g_nexball_meter_period;
- if(mul > 1)
- mul = 2 - mul;
- mul = mi + (ma - mi) * mul; // range from the minimal power to the maximal power
- }
-
- DropBall(ball, w_shotorg, W_CalculateProjectileVelocity(actor.velocity, w_shotdir * autocvar_g_balance_nexball_primary_speed * mul, false));
-
-
- //TODO: use the speed_up cvar too ??
-}
-
-vector trigger_push_calculatevelocity(vector org, entity tgt, float ht);
-
-void W_Nexball_Attack2(entity actor)
+bool ball_customize(entity this, entity client)
{
- if(actor.ballcarried.enemy)
+ if(!this.owner)
{
- entity _ball = actor.ballcarried;
- W_SetupShot(actor, false, 4, SND_NB_SHOOT1, CH_WEAPON_A, 0);
- DropBall(_ball, w_shotorg, trigger_push_calculatevelocity(_ball.origin, _ball.enemy, 32));
- setthink(_ball, W_Nexball_Think);
- _ball.nextthink = time;
- return;
- }
-
- if(!autocvar_g_nexball_tackling)
- return;
-
- W_SetupShot(actor, false, 2, SND_NB_SHOOT2, CH_WEAPON_A, 0);
- entity missile = new(ballstealer);
-
- missile.owner = actor;
-
- missile.movetype = MOVETYPE_FLY;
- PROJECTILE_MAKETRIGGER(missile);
-
- //setmodel(missile, "models/elaser.mdl"); // precision set below
- setsize(missile, '0 0 0', '0 0 0');
- setorigin(missile, w_shotorg);
-
- W_SetupProjVelocity_Basic(missile, autocvar_g_balance_nexball_secondary_speed, 0);
- missile.angles = vectoangles(missile.velocity);
- settouch(missile, W_Nexball_Touch);
- setthink(missile, SUB_Remove);
- missile.nextthink = time + autocvar_g_balance_nexball_secondary_lifetime; //FIXME: use a distance instead?
-
- missile.effects = EF_BRIGHTFIELD | EF_LOWPRECISION;
- missile.flags = FL_PROJECTILE;
-
- CSQCProjectile(missile, true, PROJECTILE_ELECTRO, true);
-}
-
-float ball_customize()
-{SELFPARAM();
- if(!self.owner)
- {
- self.effects &= ~EF_FLAME;
- self.scale = 1;
- self.customizeentityforclient = func_null;
+ this.effects &= ~EF_FLAME;
+ this.scale = 1;
+ setcefc(this, func_null);
return true;
}
- if(other == self.owner)
+ if(client == this.owner)
{
- self.scale = autocvar_g_nexball_viewmodel_scale;
- if(self.enemy)
- self.effects |= EF_FLAME;
+ this.scale = autocvar_g_nexball_viewmodel_scale;
+ if(this.enemy)
+ this.effects |= EF_FLAME;
else
- self.effects &= ~EF_FLAME;
+ this.effects &= ~EF_FLAME;
}
else
{
- self.effects &= ~EF_FLAME;
- self.scale = 1;
+ this.effects &= ~EF_FLAME;
+ this.scale = 1;
}
return true;
}
-METHOD(BallStealer, wr_think, void(BallStealer thiswep, entity actor, .entity weaponentity, int fire))
-{
- TC(BallStealer, thiswep);
- if(fire & 1)
- if(weapon_prepareattack(thiswep, actor, weaponentity, false, autocvar_g_balance_nexball_primary_refire))
- if(autocvar_g_nexball_basketball_meter)
- {
- if(actor.ballcarried && !actor.metertime)
- actor.metertime = time;
- else
- weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready);
- }
- else
- {
- W_Nexball_Attack(actor, -1);
- weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready);
- }
- if(fire & 2)
- if(weapon_prepareattack(thiswep, actor, weaponentity, true, autocvar_g_balance_nexball_secondary_refire))
- {
- W_Nexball_Attack2(actor);
- weapon_thinkf(actor, weaponentity, WFRAME_FIRE2, autocvar_g_balance_nexball_secondary_animtime, w_ready);
- }
-
- if(!(fire & 1) && actor.metertime && actor.ballcarried)
- {
- W_Nexball_Attack(actor, time - actor.metertime);
- // DropBall or stealing will set metertime back to 0
- weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready);
- }
-}
-
-METHOD(BallStealer, wr_setup, void(BallStealer this, entity actor))
-{
- TC(BallStealer, this);
- //weapon_setup(WEP_PORTO.m_id);
-}
-
-METHOD(BallStealer, wr_checkammo1, bool(BallStealer this, entity actor))
-{
- TC(BallStealer, this);
- return true;
-}
-
-METHOD(BallStealer, wr_checkammo2, bool(BallStealer this, entity actor))
-{
- TC(BallStealer, this);
- return true;
-}
-
void nb_DropBall(entity player)
{
if(player.ballcarried && g_nexball)
}
MUTATOR_HOOKFUNCTION(nb, ClientDisconnect)
-{SELFPARAM();
- nb_DropBall(self);
- return false;
+{
+ entity player = M_ARGV(0, entity);
+
+ nb_DropBall(player);
}
MUTATOR_HOOKFUNCTION(nb, PlayerDies)
{
+ entity frag_target = M_ARGV(2, entity);
+
nb_DropBall(frag_target);
- return false;
}
MUTATOR_HOOKFUNCTION(nb, MakePlayerObserver)
-{SELFPARAM();
- nb_DropBall(self);
+{
+ entity player = M_ARGV(0, entity);
+
+ nb_DropBall(player);
return false;
}
MUTATOR_HOOKFUNCTION(nb, PlayerPreThink)
-{SELFPARAM();
- makevectors(self.v_angle);
+{
+ entity player = M_ARGV(0, entity);
+
+ makevectors(player.v_angle);
if(nexball_mode & NBM_BASKETBALL)
{
- if(self.ballcarried)
+ if(player.ballcarried)
{
// 'view ball'
- self.ballcarried.velocity = self.velocity;
- self.ballcarried.customizeentityforclient = ball_customize;
+ player.ballcarried.velocity = player.velocity;
+ setcefc(player.ballcarried, ball_customize);
- vector org = self.origin + self.view_ofs +
+ vector org = player.origin + player.view_ofs +
v_forward * autocvar_g_nexball_viewmodel_offset.x +
v_right * autocvar_g_nexball_viewmodel_offset.y +
v_up * autocvar_g_nexball_viewmodel_offset.z;
- setorigin(self.ballcarried, org);
+ setorigin(player.ballcarried, org);
// 'safe passing'
if(autocvar_g_nexball_safepass_maxdist)
{
- if(self.ballcarried.wait < time && self.ballcarried.enemy)
+ if(player.ballcarried.wait < time && player.ballcarried.enemy)
{
- //centerprint(self, sprintf("Lost lock on %s", self.ballcarried.enemy.netname));
- self.ballcarried.enemy = world;
+ //centerprint(player, sprintf("Lost lock on %s", player.ballcarried.enemy.netname));
+ player.ballcarried.enemy = NULL;
}
- //tracebox(self.origin + self.view_ofs, '-2 -2 -2', '2 2 2', self.origin + self.view_ofs + v_forward * autocvar_g_nexball_safepass_maxdist);
- crosshair_trace(self);
+ //tracebox(player.origin + player.view_ofs, '-2 -2 -2', '2 2 2', player.origin + player.view_ofs + v_forward * autocvar_g_nexball_safepass_maxdist);
+ crosshair_trace(player);
if( trace_ent &&
IS_CLIENT(trace_ent) &&
!IS_DEAD(trace_ent) &&
- trace_ent.team == self.team &&
- vlen(trace_ent.origin - self.origin) <= autocvar_g_nexball_safepass_maxdist )
+ trace_ent.team == player.team &&
+ vdist(trace_ent.origin - player.origin, <=, autocvar_g_nexball_safepass_maxdist) )
{
- //if(self.ballcarried.enemy != trace_ent)
- // centerprint(self, sprintf("Locked to %s", trace_ent.netname));
- self.ballcarried.enemy = trace_ent;
- self.ballcarried.wait = time + autocvar_g_nexball_safepass_holdtime;
+ //if(player.ballcarried.enemy != trace_ent)
+ // centerprint(player, sprintf("Locked to %s", trace_ent.netname));
+ player.ballcarried.enemy = trace_ent;
+ player.ballcarried.wait = time + autocvar_g_nexball_safepass_holdtime;
}
}
else
{
- .entity weaponentity = weaponentities[0]; // TODO
- if(self.(weaponentity).weapons)
+ for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
{
- self.weapons = self.(weaponentity).weapons;
- Weapon w = WEP_NEXBALL;
- w.wr_resetplayer(w, self);
- PS(self).m_switchweapon = self.(weaponentity).m_switchweapon;
- W_SwitchWeapon(self, PS(self).m_switchweapon);
+ .entity weaponentity = weaponentities[slot];
- self.(weaponentity).weapons = '0 0 0';
+ if(player.(weaponentity).weapons)
+ {
+ player.weapons = player.(weaponentity).weapons;
+ Weapon w = WEP_NEXBALL;
+ w.wr_resetplayer(w, player);
+ player.(weaponentity).m_switchweapon = player.m_switchweapon;
+ W_SwitchWeapon(player, player.(weaponentity).m_switchweapon, weaponentity);
+
+ player.(weaponentity).weapons = '0 0 0';
+ }
}
}
}
- nexball_setstatus(self);
-
- return false;
+ nexball_setstatus(player);
}
MUTATOR_HOOKFUNCTION(nb, SpectateCopy)
{
- SELFPARAM();
- this.metertime = other.metertime;
+ entity spectatee = M_ARGV(0, entity);
+ entity client = M_ARGV(1, entity);
+
+ STAT(NB_METERSTART, client) = STAT(NB_METERSTART, spectatee);
}
MUTATOR_HOOKFUNCTION(nb, PlayerSpawn)
{
- SELFPARAM();
- this.metertime = 0;
- .entity weaponentity = weaponentities[0];
- this.(weaponentity).weapons = '0 0 0';
+ entity player = M_ARGV(0, entity);
+
+ STAT(NB_METERSTART, player) = 0;
+ for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+ {
+ .entity weaponentity = weaponentities[slot];
+ player.(weaponentity).weapons = '0 0 0';
+ }
if (nexball_mode & NBM_BASKETBALL)
- this.weapons |= WEPSET(NEXBALL);
+ player.weapons |= WEPSET(NEXBALL);
else
- this.weapons = '0 0 0';
+ player.weapons = '0 0 0';
return false;
}
-.float stat_sv_airspeedlimit_nonqw;
-.float stat_sv_maxspeed;
+MUTATOR_HOOKFUNCTION(nb, PlayerPhysics_UpdateStats)
+{
+ entity player = M_ARGV(0, entity);
+ // these automatically reset, no need to worry
-MUTATOR_HOOKFUNCTION(nb, PlayerPhysics)
-{SELFPARAM();
- if(self.ballcarried)
- {
- self.stat_sv_airspeedlimit_nonqw *= autocvar_g_nexball_basketball_carrier_highspeed;
- self.stat_sv_maxspeed *= autocvar_g_nexball_basketball_carrier_highspeed;
- }
- return false;
+ if(player.ballcarried)
+ STAT(MOVEVARS_HIGHSPEED, player) *= autocvar_g_nexball_basketball_carrier_highspeed;
}
MUTATOR_HOOKFUNCTION(nb, ForbidThrowCurrentWeapon)
-{SELFPARAM();
- return PS(self).m_weapon == WEP_NEXBALL;
+{
+ //entity player = M_ARGV(0, entity);
+ entity wepent = M_ARGV(1, entity);
+
+ return wepent.m_weapon == WEP_NEXBALL;
}
MUTATOR_HOOKFUNCTION(nb, ForbidDropCurrentWeapon)
-{SELFPARAM();
- return PS(self).m_weapon == WEP_MORTAR; // TODO: what is this for?
+{
+ //entity player = M_ARGV(0, entity);
+ int wep = M_ARGV(1, int);
+
+ return wep == WEP_MORTAR.m_id; // TODO: what is this for?
}
MUTATOR_HOOKFUNCTION(nb, FilterItem)
-{SELFPARAM();
- if(self.classname == "droppedweapon")
- if(self.weapon == WEP_NEXBALL.m_id)
+{
+ entity item = M_ARGV(0, entity);
+
+ if(Item_IsLoot(item))
+ if(item.weapon == WEP_NEXBALL.m_id)
return true;
return false;
}
-MUTATOR_HOOKFUNCTION(nb, GetTeamCount)
+MUTATOR_HOOKFUNCTION(nb, ItemTouch)
{
- ret_string = "nexball_team";
+ entity item = M_ARGV(0, entity);
+ entity toucher = M_ARGV(1, entity);
+
+ if(item.weapon && toucher.ballcarried)
+ return MUT_ITEMTOUCH_RETURN; // no new weapons for you, mister!
+
+ return MUT_ITEMTOUCH_CONTINUE;
+}
+
+MUTATOR_HOOKFUNCTION(nb, CheckAllowedTeams)
+{
+ M_ARGV(1, string) = "nexball_team";
return true;
}
MUTATOR_HOOKFUNCTION(nb, WantWeapon)
{
- ret_float = 0; // weapon is set a few lines later, apparently
+ M_ARGV(1, float) = 0; // weapon is set a few lines later, apparently
return true;
}
MUTATOR_HOOKFUNCTION(nb, DropSpecialItems)
{
+ entity frag_target = M_ARGV(0, entity);
+
if(frag_target.ballcarried)
DropBall(frag_target.ballcarried, frag_target.origin, frag_target.velocity);
MUTATOR_HOOKFUNCTION(nb, SendWaypoint)
{
- wp_sendflags &= ~0x80;
- return false;
+ M_ARGV(2, int) &= ~0x80;
}
REGISTER_MUTATOR(nb, g_nexball)
{
+ MUTATOR_STATIC();
MUTATOR_ONADD
{
g_nexball_meter_period = autocvar_g_nexball_meter_period;
*/
radar_showennemies = autocvar_g_nexball_radar_showallplayers;
- InitializeEntity(world, nb_delayedinit, INITPRIO_GAMETYPE);
+ InitializeEntity(NULL, nb_delayedinit, INITPRIO_GAMETYPE);
WEP_NEXBALL.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
- ActivateTeamplay();
- SetLimits(autocvar_g_nexball_goallimit, autocvar_g_nexball_goalleadlimit, autocvar_timelimit_override, -1);
- have_team_spawns = -1; // request team spawns
+ GameRules_teams(true);
+ GameRules_limit_score(autocvar_g_nexball_goallimit);
+ GameRules_limit_lead(autocvar_g_nexball_goalleadlimit);
}
MUTATOR_ONROLLBACK_OR_REMOVE
{
WEP_NEXBALL.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
- // we actually cannot roll back nb_delayedinit here
- // BUT: we don't need to! If this gets called, adding always
- // succeeds.
- }
-
- MUTATOR_ONREMOVE
- {
- LOG_INFO("This is a game type and it cannot be removed at runtime.");
- return -1;
}
-
return 0;
}
#endif
-#endif