]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/lms/sv_lms.qc
Merge branch 'master' into terencehill/lms_spec
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / lms / sv_lms.qc
index 947111a08f66e80c566c4c5cc92ad0dd9d409bb4..b2ab903cbd0b6b6170d67974101c2c2af026bb82 100644 (file)
@@ -223,17 +223,11 @@ MUTATOR_HOOKFUNCTION(lms, reset_map_players)
 {
        FOREACH_CLIENT(true, {
                if (it.frags == FRAGS_PLAYER_OUT_OF_GAME)
-               {
-                       // players who forfeited (rank >= 256) become spectators
-                       if (it.lms_spectate_warning == 2)
-                               it.frags = FRAGS_SPECTATOR;
-                       else
-                               it.frags = FRAGS_PLAYER;
-               }
+                       it.frags = FRAGS_PLAYER;
 
                CS(it).killcount = 0;
                INGAME_STATUS_CLEAR(it);
-               it.lms_spectate_warning = 0;
+               it.lms_spectate = false;
                GameRules_scoring_add(it, LMS_RANK, -GameRules_scoring_add(it, LMS_RANK, 0));
                GameRules_scoring_add(it, LMS_LIVES, -GameRules_scoring_add(it, LMS_LIVES, 0));
 
@@ -271,14 +265,11 @@ bool lms_AddPlayer(entity player)
        }
        if (warmup_stage || time <= game_starttime)
        {
-               if(player.lms_spectate_warning)
-               {
-                       player.lms_spectate_warning = 0;
-                       GameRules_scoring_add(player, LMS_RANK, -GameRules_scoring_add(player, LMS_RANK, 0));
-                       int lives = GameRules_scoring_add(player, LMS_LIVES, 0);
-                       if(lives <= 0)
-                               GameRules_scoring_add(player, LMS_LIVES, LMS_NewPlayerLives());
-               }
+               player.lms_spectate = false;
+               GameRules_scoring_add(player, LMS_RANK, -GameRules_scoring_add(player, LMS_RANK, 0));
+               int lives = GameRules_scoring_add(player, LMS_LIVES, 0);
+               if(lives <= 0)
+                       GameRules_scoring_add(player, LMS_LIVES, LMS_NewPlayerLives());
        }
        else
        {
@@ -301,6 +292,9 @@ MUTATOR_HOOKFUNCTION(lms, PutClientInServer)
        }
 }
 
+int last_forfeiter_lives;
+float last_forfeiter_health;
+float last_forfeiter_armorvalue;
 MUTATOR_HOOKFUNCTION(lms, PlayerSpawn)
 {
        entity player = M_ARGV(0, entity);
@@ -315,6 +309,11 @@ MUTATOR_HOOKFUNCTION(lms, PlayerSpawn)
                int pl_lives = GameRules_scoring_add(player, LMS_LIVES, 0);
                float min_health = start_health;
                float min_armorvalue = start_armorvalue;
+               if (last_forfeiter_lives == pl_lives)
+               {
+                       min_health = last_forfeiter_health;
+                       min_armorvalue = last_forfeiter_armorvalue;
+               }
                FOREACH_CLIENT(it != player && IS_PLAYER(it) && !IS_DEAD(it) && GameRules_scoring_add(it, LMS_LIVES, 0) == pl_lives, {
                        if (GetResource(it, RES_HEALTH) < min_health)
                                min_health = GetResource(it, RES_HEALTH);
@@ -347,7 +346,7 @@ void lms_RemovePlayer(entity player)
        float player_rank = GameRules_scoring_add(player, LMS_RANK, 0);
        if (!player_rank)
        {
-               if (player.lms_spectate_warning < 2)
+               if (!player.lms_spectate)
                {
                        player.frags = FRAGS_PLAYER_OUT_OF_GAME;
                        int pl_cnt = 0;
@@ -358,40 +357,44 @@ void lms_RemovePlayer(entity player)
                }
                else if (INGAME(player))
                {
-                       int min_forfeiter_rank = 665; // different from 666
                        FOREACH_CLIENT(it != player, {
-                               // update rank of other players that were eliminated
+                               // update rank of other players
                                if (it.frags == FRAGS_PLAYER_OUT_OF_GAME)
+                                       GameRules_scoring_add(it, LMS_RANK, -1);
+                       });
+                       int rank = GameRules_scoring_add(player, LMS_RANK, 0);
+                       GameRules_scoring_add(player, LMS_RANK, -rank);
+                       if(!warmup_stage)
+                       {
+                               int pl_lives = GameRules_scoring_add(player, LMS_LIVES, 0);
+                               if (!last_forfeiter_lives || pl_lives < last_forfeiter_lives)
                                {
-                                       float it_rank = GameRules_scoring_add(it, LMS_RANK, 0);
-                                       if (it_rank > player_rank && it_rank <= 256)
-                                               GameRules_scoring_add(it, LMS_RANK, -1);
-                                       if (it_rank > 256 && it_rank <= min_forfeiter_rank)
-                                               min_forfeiter_rank = it_rank - 1;
+                                       last_forfeiter_lives = pl_lives;
+                                       last_forfeiter_health = GetResource(player, RES_HEALTH);
+                                       last_forfeiter_armorvalue = GetResource(player, RES_ARMOR);
                                }
-                               else if (it.frags != FRAGS_SPECTATOR)
+                               else if (pl_lives == last_forfeiter_lives)
                                {
-                                       float tl = GameRules_scoring_add(it, LMS_LIVES, 0);
-                                       if(tl < lms_lowest_lives)
-                                               lms_lowest_lives = tl;
+                                       // these values actually can belong to a different forfeiter
+                                       last_forfeiter_health = min(last_forfeiter_health, GetResource(player, RES_HEALTH));
+                                       last_forfeiter_armorvalue = min(last_forfeiter_armorvalue, GetResource(player, RES_ARMOR));
                                }
-                       });
-                       GameRules_scoring_add(player, LMS_RANK, min_forfeiter_rank);
-                       if(!warmup_stage)
-                               GameRules_scoring_add(player, LMS_LIVES, -GameRules_scoring_add(player, LMS_LIVES, 0));
-                       player.frags = FRAGS_PLAYER_OUT_OF_GAME;
+                               GameRules_scoring_add(player, LMS_LIVES, -pl_lives);
+                       }
+                       player.frags = FRAGS_SPECTATOR;
                        TRANSMUTE(Observer, player);
+                       INGAME_STATUS_CLEAR(player);
+                       player.lms_spectate = false;
+                       CS(player).killcount = FRAGS_SPECTATOR;
                }
                if (autocvar_g_lms_leader_lives_diff > 0)
                        lms_UpdateLeaders();
        }
 
-       if (CS(player).killcount != FRAGS_SPECTATOR && player.lms_spectate_warning < 3)
+       if (CS(player).killcount != FRAGS_SPECTATOR)
        {
-               if (GameRules_scoring_add(player, LMS_RANK, 0) > 0 && player.lms_spectate_warning < 2)
+               if (GameRules_scoring_add(player, LMS_RANK, 0) > 0)
                        Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_LMS_NOLIVES, player.netname);
-               else
-                       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_LMS_FORFEIT, player.netname);
        }
 }
 
@@ -399,8 +402,7 @@ MUTATOR_HOOKFUNCTION(lms, ClientDisconnect)
 {
        entity player = M_ARGV(0, entity);
 
-       // no further message other than the disconnect message
-       player.lms_spectate_warning = 3;
+       player.lms_spectate = true;
 
        lms_RemovePlayer(player);
        INGAME_STATUS_CLEAR(player);
@@ -423,8 +425,8 @@ MUTATOR_HOOKFUNCTION(lms, MakePlayerObserver)
        }
        else
        {
-               if (is_forced)
-                       player.lms_spectate_warning = 2;
+               if (is_forced || player.killindicator_teamchange == -2) // player is forced or wants to spectate
+                       player.lms_spectate = true;
                if (!GameRules_scoring_add(player, LMS_RANK, 0))
                        lms_RemovePlayer(player);
        }
@@ -702,7 +704,7 @@ MUTATOR_HOOKFUNCTION(lms, ItemTouch)
 MUTATOR_HOOKFUNCTION(lms, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
 {
        FOREACH_CLIENT(IS_REAL_CLIENT(it), {
-               if (INGAME(it) && it.lms_spectate_warning < 2)
+               if (INGAME(it))
                        ++M_ARGV(0, int); // activerealplayers
                ++M_ARGV(1, int); // realplayers
        });
@@ -713,23 +715,10 @@ MUTATOR_HOOKFUNCTION(lms, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
 MUTATOR_HOOKFUNCTION(lms, ClientCommand_Spectate)
 {
        entity player = M_ARGV(0, entity);
-
-       if(warmup_stage || time < game_starttime || player.lms_spectate_warning)
-       {
-               // for the forfeit message...
-               player.lms_spectate_warning = 2;
-       }
-       else
-       {
-               if(player.frags != FRAGS_SPECTATOR && player.frags != FRAGS_PLAYER_OUT_OF_GAME)
-               {
-                       player.lms_spectate_warning = 1;
-                       sprint(player, "^1WARNING:^7 you can't rejoin this match after spectating. Use the same command again to spectate anyway.\n");
-                       Send_Notification(NOTIF_ONE_ONLY, player, MSG_CENTER, CENTER_LMS_SPECWARN);
-               }
-               return MUT_SPECCMD_RETURN;
-       }
-       return MUT_SPECCMD_CONTINUE;
+       if(player.frags != FRAGS_SPECTATOR && player.frags != FRAGS_PLAYER_OUT_OF_GAME)
+               return MUT_SPECCMD_CONTINUE;
+       // ranked players (out of game) can no longer become real spectators
+       return MUT_SPECCMD_RETURN;
 }
 
 MUTATOR_HOOKFUNCTION(lms, CheckRules_World)