return true;
}
-MUTATOR_HOOKFUNCTION(lms, WantWeapon)
+MUTATOR_HOOKFUNCTION(lms, SetWeaponArena)
{
- M_ARGV(2, bool) = true; // all weapons
+ if(M_ARGV(0, string) == "0" || M_ARGV(0, string) == "")
+ M_ARGV(0, string) = autocvar_g_lms_weaponarena;
}
MUTATOR_HOOKFUNCTION(lms, GetPlayerStatus)