else
{
// a winner!
- // and assign him his first place
+ // and assign them their first place
GameRules_scoring_add(first_player, LMS_RANK, 1);
first_player.winning = 1;
return WINNING_YES;
entity e = spawn();
setthink(e, lms_extralife);
+ Item_CopyFields(ent, e);
+
e.nextthink = time + 0.1;
- e.spawnflags = ent.spawnflags;
- e.noalign = ent.noalign;
- setorigin(e, ent.origin);
return true;
}