#include <common/mutators/base.qh>
#include <common/scores.qh>
-void ka_Initialize();
+
+void ka_Handler_CheckBall(entity this);
IntrusiveList g_kaballs;
REGISTER_MUTATOR(ka, false)
{
- MUTATOR_STATIC();
+ MUTATOR_STATIC();
MUTATOR_ONADD
{
- GameRules_scoring(0, SFL_SORT_PRIO_PRIMARY, 0, {
- field(SP_KEEPAWAY_PICKUPS, "pickups", 0);
- field(SP_KEEPAWAY_CARRIERKILLS, "bckills", 0);
- field(SP_KEEPAWAY_BCTIME, "bctime", SFL_SORT_PRIO_SECONDARY);
- });
-
- ka_Initialize();
+ GameRules_scoring(0, SFL_SORT_PRIO_PRIMARY, 0, {
+ field(SP_KEEPAWAY_PICKUPS, "pickups", 0);
+ field(SP_KEEPAWAY_CARRIERKILLS, "bckills", 0);
+ field(SP_KEEPAWAY_BCTIME, "bctime", SFL_SORT_PRIO_SECONDARY);
+ });
+
+ g_kaballs = IL_NEW();
+ entity ka_Handler = new_pure(ka_Handler);
+ setthink(ka_Handler, ka_Handler_CheckBall);
+ InitializeEntity(ka_Handler, ka_Handler_CheckBall, INITPRIO_SETLOCATION);
}
return false;
}
const int KA_BALL_COUNT = 1;
-entity ka_Handler;
-
void(entity this) havocbot_role_ka_carrier;
void(entity this) havocbot_role_ka_collector;