#include <common/scores.qh>
void ka_Initialize();
+IntrusiveList g_kaballs;
REGISTER_MUTATOR(ka, false)
{
MUTATOR_STATIC();
entity ka_Handler;
-IntrusiveList g_kaballs;
-STATIC_INIT(g_kaballs) { g_kaballs = IL_NEW(); }
-
void(entity this) havocbot_role_ka_carrier;
void(entity this) havocbot_role_ka_collector;
+void ka_DamageEvent(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force);
+
+void ka_TouchEvent(entity this, entity toucher);
+
void ka_DropEvent(entity plyr);