]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/keepaway/sv_keepaway.qc
Merge branch 'terencehill/menu_registries' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / keepaway / sv_keepaway.qc
index 4ad694de826f374e42bfa59eea7861b4b096a5a9..4ba23b197955ca4efdecb6d9ad06a23a178486d1 100644 (file)
@@ -52,13 +52,8 @@ void ka_RespawnBall(entity this) // runs whenever the ball needs to be relocated
        vector oldballorigin = this.origin;
 
        if(!MoveToRandomMapLocation(this, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
-       {
-               entity spot = SelectSpawnPoint(this, true);
-               setorigin(this, spot.origin);
-               this.angles = spot.angles;
-       }
+               setorigin(this, SelectSpawnPoint(this, true).origin);
 
-       makevectors(this.angles);
        set_movetype(this, MOVETYPE_BOUNCE);
        this.velocity = '0 0 200';
        this.angles = '0 0 0';
@@ -203,6 +198,7 @@ void ka_DropEvent(entity player) // runs any time that a player is supposed to l
        IL_PUSH(g_damagedbycontents, ball);
        ball.effects &= ~EF_NODRAW;
        setorigin(ball, player.origin + '0 0 10');
+       nudgeoutofsolid(ball); // a ball has a horizontally bigger bbox than a player
        ball.velocity = '0 0 200' + '0 100 0'*crandom() + '100 0 0'*crandom();
        ball.owner = NULL;
        navigation_dynamicgoal_set(ball, player);
@@ -225,56 +221,51 @@ void ka_DropEvent(entity player) // runs any time that a player is supposed to l
 
 MODEL(KA_BALL, "models/orbs/orbblue.md3");
 
-void ka_RemoveBall(entity ball)
-{
-       entity player = ball.owner;
-       if (player) // it was attached
-               ka_PlayerReset(player);
-       else
-               WaypointSprite_DetachCarrier(ball);
-       delete(ball);
-}
-
 void ka_RemoveBalls()
 {
        IL_EACH(g_kaballs, true,
        {
-               ka_RemoveBall(it);
+               if (it.owner) // it was attached
+                       ka_PlayerReset(it.owner);
+               else
+                       WaypointSprite_DetachCarrier(it);
+               delete(it);
        });
 }
 
-void ka_SpawnBall()
+void ka_SpawnBalls()
 {
-       entity e = new(keepawayball);
-       setmodel(e, MDL_KA_BALL);
-       setsize(e, '-16 -16 -20', '16 16 20'); // 20 20 20 was too big, player is only 16 16 24... gotta cheat with the Z (20) axis so that the particle isn't cut off
-       e.damageforcescale = autocvar_g_keepawayball_damageforcescale;
-       e.takedamage = DAMAGE_YES;
-       e.event_damage = ka_DamageEvent;
-       e.damagedbycontents = true;
-       IL_PUSH(g_damagedbycontents, e);
-       e.solid = SOLID_TRIGGER;
-       set_movetype(e, MOVETYPE_BOUNCE);
-       e.glow_color = autocvar_g_keepawayball_trail_color;
-       e.glow_trail = true;
-       e.flags = FL_ITEM;
-       IL_PUSH(g_items, e);
-       e.pushable = true;
-       settouch(e, ka_TouchEvent);
-       e.owner = NULL;
-       IL_PUSH(g_kaballs, e);
-       navigation_dynamicgoal_init(e, false);
-
-       InitializeEntity(e, ka_RespawnBall, INITPRIO_SETLOCATION); // is this the right priority? Neh, I have no idea.. Well-- it works! So.
-}
-
-void ka_SpawnBalls(int ballcount)
-{
-       int realballcount = max(1, ballcount); // never allow less than 1 ball to spawn
-       for(int j = 0; j < realballcount; ++j)
+       int i = 0;
+       do // never allow less than 1 ball to spawn
        {
-               ka_SpawnBall();
+               entity e = new(keepawayball);
+               setmodel(e, MDL_KA_BALL);
+               e.solid = SOLID_TRIGGER; // before setsize to ensure area grid linking
+               // 20 20 20 was too big, player is only 16 16 24... gotta cheat with the Z (20) axis so that the particle isn't cut off
+               // bones_was_here: that was WITH sv_legacy_bbox_expand 1 and FL_ITEM (mins -= '15 15 1'; maxs += '15 15 1')
+               // it's round so should have a symmetrical bbox, same height as pickup items so it can't be jumped over in any physics
+               setsize(e, '-24 -24 -24', '24 24 24');
+               e.damageforcescale = autocvar_g_keepawayball_damageforcescale;
+               e.takedamage = DAMAGE_YES;
+               e.event_damage = ka_DamageEvent;
+               e.damagedbycontents = true;
+               IL_PUSH(g_damagedbycontents, e);
+               set_movetype(e, MOVETYPE_BOUNCE);
+               e.glow_color = autocvar_g_keepawayball_trail_color;
+               e.glow_trail = true;
+               e.flags = FL_ITEM;
+               IL_PUSH(g_items, e);
+               e.pushable = true;
+               settouch(e, ka_TouchEvent);
+               e.owner = NULL;
+               IL_PUSH(g_kaballs, e);
+               navigation_dynamicgoal_init(e, false);
+
+               ka_RespawnBall(e);
+
+               ++i;
        }
+       while (i < KA_BALL_COUNT);
 }
 
 void ka_Handler_CheckBall(entity this)
@@ -287,20 +278,12 @@ void ka_Handler_CheckBall(entity this)
        else
        {
                if (IL_EMPTY(g_kaballs))
-                       ka_SpawnBalls(KA_BALL_COUNT); // ;)
+                       ka_SpawnBalls(); // ;)
        }
 
        this.nextthink = time;
 }
 
-void ka_Initialize() // run at the start of a match, initiates game mode
-{
-       g_kaballs = IL_NEW();
-       ka_Handler = new_pure(ka_Handler);
-       setthink(ka_Handler, ka_Handler_CheckBall);
-       ka_Handler.nextthink = time;
-}
-
 
 // ================
 // Bot player logic
@@ -431,7 +414,7 @@ MUTATOR_HOOKFUNCTION(ka, PlayerUseKey)
        }
 }
 
-MUTATOR_HOOKFUNCTION(ka, Damage_Calculate) // for changing damage and force values that are applied to players in damage.qc
+MUTATOR_HOOKFUNCTION(ka, Damage_Calculate) // for changing damage and force values that are applied to players
 {
        entity frag_attacker = M_ARGV(1, entity);
        entity frag_target = M_ARGV(2, entity);
@@ -447,13 +430,13 @@ MUTATOR_HOOKFUNCTION(ka, Damage_Calculate) // for changing damage and force valu
                        M_ARGV(4, float) *= autocvar_g_keepaway_ballcarrier_selfdamage;
                        M_ARGV(6, vector) *= autocvar_g_keepaway_ballcarrier_selfforce;
                }
-               else // damage done to noncarriers
+               else // damage done to other ballcarriers
                {
                        M_ARGV(4, float) *= autocvar_g_keepaway_ballcarrier_damage;
                        M_ARGV(6, vector) *= autocvar_g_keepaway_ballcarrier_force;
                }
        }
-       else // if the target is a noncarrier
+       else // if the attacker is a noncarrier
        {
                if(frag_target == frag_attacker) // damage done to yourself
                {