]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/keepaway/sv_keepaway.qc
Merge branch 'terencehill/menu_registries' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / keepaway / sv_keepaway.qc
index 29025f7cb7d1da6b09183c0f438696c14438dfa0..4ba23b197955ca4efdecb6d9ad06a23a178486d1 100644 (file)
@@ -198,6 +198,7 @@ void ka_DropEvent(entity player) // runs any time that a player is supposed to l
        IL_PUSH(g_damagedbycontents, ball);
        ball.effects &= ~EF_NODRAW;
        setorigin(ball, player.origin + '0 0 10');
+       nudgeoutofsolid(ball); // a ball has a horizontally bigger bbox than a player
        ball.velocity = '0 0 200' + '0 100 0'*crandom() + '100 0 0'*crandom();
        ball.owner = NULL;
        navigation_dynamicgoal_set(ball, player);
@@ -240,7 +241,10 @@ void ka_SpawnBalls()
                entity e = new(keepawayball);
                setmodel(e, MDL_KA_BALL);
                e.solid = SOLID_TRIGGER; // before setsize to ensure area grid linking
-               setsize(e, '-16 -16 -20', '16 16 20'); // 20 20 20 was too big, player is only 16 16 24... gotta cheat with the Z (20) axis so that the particle isn't cut off
+               // 20 20 20 was too big, player is only 16 16 24... gotta cheat with the Z (20) axis so that the particle isn't cut off
+               // bones_was_here: that was WITH sv_legacy_bbox_expand 1 and FL_ITEM (mins -= '15 15 1'; maxs += '15 15 1')
+               // it's round so should have a symmetrical bbox, same height as pickup items so it can't be jumped over in any physics
+               setsize(e, '-24 -24 -24', '24 24 24');
                e.damageforcescale = autocvar_g_keepawayball_damageforcescale;
                e.takedamage = DAMAGE_YES;
                e.event_damage = ka_DamageEvent;
@@ -410,7 +414,7 @@ MUTATOR_HOOKFUNCTION(ka, PlayerUseKey)
        }
 }
 
-MUTATOR_HOOKFUNCTION(ka, Damage_Calculate) // for changing damage and force values that are applied to players in damage.qc
+MUTATOR_HOOKFUNCTION(ka, Damage_Calculate) // for changing damage and force values that are applied to players
 {
        entity frag_attacker = M_ARGV(1, entity);
        entity frag_target = M_ARGV(2, entity);
@@ -426,13 +430,13 @@ MUTATOR_HOOKFUNCTION(ka, Damage_Calculate) // for changing damage and force valu
                        M_ARGV(4, float) *= autocvar_g_keepaway_ballcarrier_selfdamage;
                        M_ARGV(6, vector) *= autocvar_g_keepaway_ballcarrier_selfforce;
                }
-               else // damage done to noncarriers
+               else // damage done to other ballcarriers
                {
                        M_ARGV(4, float) *= autocvar_g_keepaway_ballcarrier_damage;
                        M_ARGV(6, vector) *= autocvar_g_keepaway_ballcarrier_force;
                }
        }
-       else // if the target is a noncarrier
+       else // if the attacker is a noncarrier
        {
                if(frag_target == frag_attacker) // damage done to yourself
                {