#pragma once
#include <common/mutators/base.qh>
+
int autocvar_g_freezetag_point_limit;
int autocvar_g_freezetag_point_leadlimit;
bool autocvar_g_freezetag_team_spawns;
+string autocvar_g_freezetag_weaponarena;
+
void freezetag_Initialize();
REGISTER_MUTATOR(ft, false)