if(ITEM_DAMAGE_NEEDKILL(frag_deathtype)
|| frag_deathtype == DEATH_TEAMCHANGE.m_id || frag_deathtype == DEATH_AUTOTEAMCHANGE.m_id)
{
- // let the player die, he will be automatically frozen when he respawns
+ // let the player die, they will be automatically frozen when they respawn
if (STAT(FROZEN, frag_target) != FROZEN_NORMAL)
{
freezetag_Add_Score(frag_target, frag_attacker);