void dompointtouch(entity this, entity toucher)
{
- if (!IS_PLAYER(toucher))
+ if(!IS_PLAYER(toucher))
return;
- if (toucher.health < 1)
+ if(GetResourceAmount(toucher, RESOURCE_HEALTH) < 1)
return;
if(round_handler_IsActive() && !round_handler_IsRoundStarted())
IL_EACH(g_dompoints, true,
{
++total_control_points;
+ if (!Entity_HasValidTeam(it.goalentity))
+ {
+ continue;
+ }
entity team_ = Entity_GetTeam(it.goalentity);
int num_control_points = Team_GetNumberOfControlPoints(team_);
++num_control_points;
}
// code from here on is just to support maps that don't have control point and team entities
-void dom_spawnteam (string teamname, float teamcolor, string pointmodel, float pointskin, Sound capsound, string capnarration, string capmessage)
+void dom_spawnteam(string teamname, float teamcolor, string pointmodel, float pointskin, Sound capsound, string capnarration, string capmessage)
{
- TC(Sound, capsound);
- entity e = new_pure(dom_team);
+ TC(Sound, capsound);
+ entity e = new_pure(dom_team);
e.netname = strzone(teamname);
e.cnt = teamcolor;
e.model = pointmodel;
// spawn some default teams if the map is not set up for domination
void dom_spawnteams(int teams)
{
- TC(int, teams);
+ TC(int, teams);
dom_spawnteam(Team_ColoredFullName(NUM_TEAM_1), NUM_TEAM_1-1, "models/domination/dom_red.md3", 0, SND_DOM_CLAIM, "", "Red team has captured a control point");
dom_spawnteam(Team_ColoredFullName(NUM_TEAM_2), NUM_TEAM_2-1, "models/domination/dom_blue.md3", 0, SND_DOM_CLAIM, "", "Blue team has captured a control point");
if(teams >= 3)