MUTATOR_HOOKFUNCTION(cts, PlayerDamaged)
{
- int frag_deathtype = M_ARGV(5, int);
- if (frag_deathtype == DEATH_KILL.m_id)
- return true; // forbid logging damage
+ return true; // forbid logging damage
}
MUTATOR_HOOKFUNCTION(cts, PlayerDies)
continue;
string h = race_readName(MapInfo_Map_bspname, 1);
- ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
+ ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r, false)), " ", h, "\n");
}
}