#include "ctf.qh"
+#include <common/items/item/pickup.qh>
+#include <common/mutators/base.qh>
#include <common/gamemodes/sv_rules.qh>
void ctf_Initialize();
+int autocvar_captureleadlimit_override;
+int autocvar_capturelimit_override;
+
REGISTER_MUTATOR(ctf, false)
{
MUTATOR_STATIC();