]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/ctf/sv_ctf.qc
Merge remote-tracking branch 'origin/master' into pending-release
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / ctf / sv_ctf.qc
index 8ec8613cc2951428ea5bfbea15f4ba2e2e62c011..92603311abd709836adf121f787d540faaded464 100644 (file)
@@ -3,6 +3,7 @@
 #include <common/effects/all.qh>
 #include <common/mapobjects/teleporters.qh>
 #include <common/mapobjects/triggers.qh>
+#include <common/mutators/mutator/powerups/_mod.qh>
 #include <common/vehicles/all.qh>
 #include <server/command/vote.qh>
 #include <server/client.qh>
@@ -355,6 +356,7 @@ void ctf_Handle_Drop(entity flag, entity player, int droptype)
        flag.angles = '0 0 0';
        SetResourceExplicit(flag, RES_HEALTH, flag.max_health);
        flag.ctf_droptime = time;
+       flag.ctf_landtime = 0;
        flag.ctf_dropper = player;
        flag.ctf_status = FLAG_DROPPED;
 
@@ -472,6 +474,7 @@ void ctf_Handle_Throw(entity player, entity receiver, int droptype)
        flag.solid = SOLID_TRIGGER;
        flag.ctf_dropper = player;
        flag.ctf_droptime = time;
+       flag.ctf_landtime = 0;
 
        flag.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND for MOVETYPE_TOSS
 
@@ -507,7 +510,7 @@ void ctf_Handle_Throw(entity player, entity receiver, int droptype)
                {
                        makevectors((player.v_angle.y * '0 1 0') + (bound(autocvar_g_ctf_throw_angle_min, player.v_angle.x, autocvar_g_ctf_throw_angle_max) * '1 0 0'));
 
-                       flag_velocity = (('0 0 1' * autocvar_g_ctf_throw_velocity_up) + ((v_forward * autocvar_g_ctf_throw_velocity_forward) * ((player.items & ITEM_Strength.m_itemid) ? autocvar_g_ctf_throw_strengthmultiplier : 1)));
+                       flag_velocity = (('0 0 1' * autocvar_g_ctf_throw_velocity_up) + ((v_forward * autocvar_g_ctf_throw_velocity_forward) * ((StatusEffects_active(STATUSEFFECT_Strength, player)) ? autocvar_g_ctf_throw_strengthmultiplier : 1)));
                        flag.velocity = W_CalculateProjectileVelocity(player, player.velocity, flag_velocity, false);
                        ctf_Handle_Drop(flag, player, droptype);
                        navigation_dynamicgoal_set(flag, player);
@@ -731,12 +734,9 @@ void ctf_Handle_Pickup(entity flag, entity player, int pickuptype)
        if(flag.team)
                FOREACH_CLIENT(IS_PLAYER(it) && it != player, {
                        if(CTF_SAMETEAM(flag, it))
-                       {
-                               if(SAME_TEAM(player, it))
-                                       Send_Notification(NOTIF_ONE, it, MSG_CHOICE, APP_TEAM_NUM(flag.team, CHOICE_CTF_PICKUP_TEAM), Team_ColorCode(player.team), player.netname);
-                               else
-                                       Send_Notification(NOTIF_ONE, it, MSG_CHOICE, ((SAME_TEAM(flag, player)) ? CHOICE_CTF_PICKUP_ENEMY_TEAM : CHOICE_CTF_PICKUP_ENEMY), Team_ColorCode(player.team), player.netname);
-                       }
+                               Send_Notification(NOTIF_ONE, it, MSG_CHOICE, ((SAME_TEAM(flag, player)) ? CHOICE_CTF_PICKUP_ENEMY_TEAM : CHOICE_CTF_PICKUP_ENEMY), Team_ColorCode(player.team), player.netname);
+                       else if(DIFF_TEAM(player, it))
+                               Send_Notification(NOTIF_ONE, it, MSG_CHOICE, APP_NUM(flag.team, CHOICE_CTF_PICKUP_ENEMY_OTHER), Team_ColorCode(player.team), player.netname);
                });
 
        _sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTEN_NONE);
@@ -948,7 +948,7 @@ void ctf_FlagThink(entity this)
                                for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
                                        if(tmp_entity.ctf_status == FLAG_DROPPED)
                                        if(vdist(this.origin - tmp_entity.origin, <, autocvar_g_ctf_dropped_capture_radius))
-                                       if(time > tmp_entity.ctf_droptime + autocvar_g_ctf_dropped_capture_delay)
+                                       if((this.noalign || tmp_entity.ctf_landtime) && time > ((this.noalign) ? tmp_entity.ctf_droptime : tmp_entity.ctf_landtime) + autocvar_g_ctf_dropped_capture_delay)
                                                ctf_Handle_Capture(this, tmp_entity, CAPTURE_DROPPED);
                        }
                        return;
@@ -957,6 +957,8 @@ void ctf_FlagThink(entity this)
                case FLAG_DROPPED:
                {
                        this.angles = '0 0 0'; // reset flag angles in case warpzones adjust it
+                       if(IS_ONGROUND(this) && !this.ctf_landtime)
+                               this.ctf_landtime = time; // landtime is reset when thrown, and we don't want to restart the timer if the flag is pushed
 
                        if(autocvar_g_ctf_flag_dropped_floatinwater)
                        {
@@ -1113,7 +1115,7 @@ METHOD(Flag, giveTo, bool(Flag this, entity flag, entity toucher))
                                        ctf_Handle_Pickup(flag, toucher, PICKUP_BASE); // toucher just stole the neutral flag
                        }
                        else if(CTF_SAMETEAM(toucher, flag) && (toucher.flagcarried) && DIFF_TEAM(toucher.flagcarried, flag) && is_not_monster)
-                               ctf_Handle_Capture(flag, toucher, CAPTURE_NORMAL); // toucher just captured the enemies flag to his base
+                               ctf_Handle_Capture(flag, toucher, CAPTURE_NORMAL); // toucher just captured the enemies flag to their base
                        else if(CTF_DIFFTEAM(toucher, flag) && (toucher.flagcarried) && CTF_SAMETEAM(toucher.flagcarried, toucher) && (!toucher.ctf_captureshielded) && autocvar_g_ctf_flag_return_carrying && (time > toucher.next_take_time) && is_not_monster)
                        {
                                ctf_Handle_Return(toucher.flagcarried, toucher); // return their current flag
@@ -1127,7 +1129,7 @@ METHOD(Flag, giveTo, bool(Flag this, entity flag, entity toucher))
                case FLAG_DROPPED:
                {
                        if(CTF_SAMETEAM(toucher, flag) && ctf_Immediate_Return_Allowed(flag, toucher))
-                               ctf_Handle_Return(flag, toucher); // toucher just returned his own flag
+                               ctf_Handle_Return(flag, toucher); // toucher just returned their own flag
                        else if(is_not_monster && (!toucher.flagcarried) && ((toucher != flag.ctf_dropper) || (time > flag.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
                                ctf_Handle_Pickup(flag, toucher, PICKUP_DROPPED); // toucher just picked up a dropped enemy flag
                        break;
@@ -1158,15 +1160,9 @@ METHOD(Flag, giveTo, bool(Flag this, entity flag, entity toucher))
        }
 }
 
-.float last_respawn;
 void ctf_RespawnFlag(entity flag)
 {
        flag.watertype = CONTENT_EMPTY; // TODO: it is unclear why this workaround is needed, likely many other potential breakage points!!
-       // check for flag respawn being called twice in a row
-       if(flag.last_respawn > time - 0.5)
-               { backtrace("flag respawn called twice quickly! please notify Samual about this..."); }
-
-       flag.last_respawn = time;
 
        // reset the player (if there is one)
        if((flag.owner) && (flag.owner.flagcarried == flag))
@@ -1209,6 +1205,7 @@ void ctf_RespawnFlag(entity flag)
        flag.ctf_dropper = NULL;
        flag.ctf_pickuptime = 0;
        flag.ctf_droptime = 0;
+       flag.ctf_landtime = 0;
        flag.ctf_flagdamaged_byworld = false;
        navigation_dynamicgoal_unset(flag);
 
@@ -1303,6 +1300,11 @@ void ctf_FlagSetup(int teamnum, entity flag) // called when spawning a flag enti
        flag.nextthink = time + FLAG_THINKRATE;
        flag.ctf_status = FLAG_BASE;
 
+       // set correct team colors
+       flag.glowmod = Team_ColorRGB(teamnum);
+       flag.colormap = (teamnum) ? (teamnum - 1) * 0x11 : 0x00;
+       flag.colormap |= BIT(10); // RENDER_COLORMAPPED
+
        // crudely force them all to 0
        if(autocvar_g_ctf_score_ignore_fields)
                flag.cnt = flag.score_assist = flag.score_team_capture = flag.score_capture = flag.score_drop = flag.score_pickup = flag.score_return = 0;
@@ -1554,7 +1556,7 @@ void havocbot_goalrating_ctf_enemyflag(entity this, float ratingscale)
        {
                if (head.ctf_status == FLAG_CARRY)
                {
-                       // adjust rating of our flag carrier depending on his health
+                       // adjust rating of our flag carrier depending on their health
                        head = head.tag_entity;
                        float f = bound(0, (GetResource(head, RES_HEALTH) + GetResource(head, RES_ARMOR)) / 100, 2) - 1;
                        ratingscale += ratingscale * f * 0.1;
@@ -1752,7 +1754,7 @@ void havocbot_role_ctf_carrier(entity this)
 
                entity goal = this.goalentity;
                if (havocbot_ctf_is_basewaypoint(goal) && vdist(goal.origin - this.origin, <, 100))
-                       this.goalentity_lock_timeout = time + ((this.bot_aimtarg) ? 2 : 3);
+                       this.goalentity_lock_timeout = time + ((this.enemy) ? 2 : 3);
 
                if (goal)
                        this.havocbot_cantfindflag = time + 10;
@@ -2159,7 +2161,7 @@ MUTATOR_HOOKFUNCTION(ctf, PlayerPreThink)
        bool b1 = false, b2 = false, b3 = false, b4 = false, b5 = false; // TODO: kill this, we WANT to show the other flags, somehow! (note: also means you don't see if you're FC)
 
        // initially clear items so they can be set as necessary later.
-       STAT(CTF_FLAGSTATUS, player) &= ~(CTF_RED_FLAG_CARRYING         | CTF_RED_FLAG_TAKEN            | CTF_RED_FLAG_LOST
+       STAT(OBJECTIVE_STATUS, player) &= ~(CTF_RED_FLAG_CARRYING               | CTF_RED_FLAG_TAKEN            | CTF_RED_FLAG_LOST
                                                   | CTF_BLUE_FLAG_CARRYING             | CTF_BLUE_FLAG_TAKEN           | CTF_BLUE_FLAG_LOST
                                                   | CTF_YELLOW_FLAG_CARRYING   | CTF_YELLOW_FLAG_TAKEN         | CTF_YELLOW_FLAG_LOST
                                                   | CTF_PINK_FLAG_CARRYING     | CTF_PINK_FLAG_TAKEN           | CTF_PINK_FLAG_LOST
@@ -2173,7 +2175,7 @@ MUTATOR_HOOKFUNCTION(ctf, PlayerPreThink)
                if(flag.team == NUM_TEAM_2 && !b2) { b2 = true; t = CTF_BLUE_FLAG_CARRYING;             t2 = CTF_BLUE_FLAG_TAKEN;               t3 = CTF_BLUE_FLAG_LOST; }
                if(flag.team == NUM_TEAM_3 && !b3) { b3 = true; t = CTF_YELLOW_FLAG_CARRYING;   t2 = CTF_YELLOW_FLAG_TAKEN;             t3 = CTF_YELLOW_FLAG_LOST; }
                if(flag.team == NUM_TEAM_4 && !b4) { b4 = true; t = CTF_PINK_FLAG_CARRYING;             t2 = CTF_PINK_FLAG_TAKEN;               t3 = CTF_PINK_FLAG_LOST; }
-               if(flag.team == 0 && !b5)                  { b5 = true; t = CTF_NEUTRAL_FLAG_CARRYING;  t2 = CTF_NEUTRAL_FLAG_TAKEN;    t3 = CTF_NEUTRAL_FLAG_LOST; STAT(CTF_FLAGSTATUS, player) |= CTF_FLAG_NEUTRAL; }
+               if(flag.team == 0 && !b5)                  { b5 = true; t = CTF_NEUTRAL_FLAG_CARRYING;  t2 = CTF_NEUTRAL_FLAG_TAKEN;    t3 = CTF_NEUTRAL_FLAG_LOST; STAT(OBJECTIVE_STATUS, player) |= CTF_FLAG_NEUTRAL; }
 
                switch(flag.ctf_status)
                {
@@ -2181,14 +2183,14 @@ MUTATOR_HOOKFUNCTION(ctf, PlayerPreThink)
                        case FLAG_CARRY:
                        {
                                if((flag.owner == player) || (flag.pass_sender == player))
-                                       STAT(CTF_FLAGSTATUS, player) |= t; // carrying: player is currently carrying the flag
+                                       STAT(OBJECTIVE_STATUS, player) |= t; // carrying: player is currently carrying the flag
                                else
-                                       STAT(CTF_FLAGSTATUS, player) |= t2; // taken: someone else is carrying the flag
+                                       STAT(OBJECTIVE_STATUS, player) |= t2; // taken: someone else is carrying the flag
                                break;
                        }
                        case FLAG_DROPPED:
                        {
-                               STAT(CTF_FLAGSTATUS, player) |= t3; // lost: the flag is dropped somewhere on the map
+                               STAT(OBJECTIVE_STATUS, player) |= t3; // lost: the flag is dropped somewhere on the map
                                break;
                        }
                }
@@ -2196,10 +2198,10 @@ MUTATOR_HOOKFUNCTION(ctf, PlayerPreThink)
 
        // item for stopping players from capturing the flag too often
        if(player.ctf_captureshielded)
-               STAT(CTF_FLAGSTATUS, player) |= CTF_SHIELDED;
+               STAT(OBJECTIVE_STATUS, player) |= CTF_SHIELDED;
 
        if(ctf_stalemate)
-               STAT(CTF_FLAGSTATUS, player) |= CTF_STALEMATE;
+               STAT(OBJECTIVE_STATUS, player) |= CTF_STALEMATE;
 
        // update the health of the flag carrier waypointsprite
        if(player.wps_flagcarrier)
@@ -2526,14 +2528,6 @@ MUTATOR_HOOKFUNCTION(ctf, TeamBalance_CheckAllowedTeams)
        M_ARGV(1, string) = "ctf_team";
 }
 
-MUTATOR_HOOKFUNCTION(ctf, SpectateCopy)
-{
-       entity spectatee = M_ARGV(0, entity);
-       entity client = M_ARGV(1, entity);
-
-       STAT(CTF_FLAGSTATUS, client) = STAT(CTF_FLAGSTATUS, spectatee);
-}
-
 MUTATOR_HOOKFUNCTION(ctf, GetRecords)
 {
        int record_page = M_ARGV(0, int);
@@ -2826,6 +2820,7 @@ void ctf_DelayedInit(entity this) // Do this check with a delay so we can wait f
 
 void ctf_Initialize()
 {
+       CTF_FLAG = NEW(Flag);
        record_type = CTF_RECORD;
        ctf_captimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time")));