entity goal = this.goalentity;
if (havocbot_ctf_is_basewaypoint(goal) && vdist(goal.origin - this.origin, <, 100))
- this.goalentity_lock_timeout = time + ((this.bot_aimtarg) ? 2 : 3);
+ this.goalentity_lock_timeout = time + ((this.enemy) ? 2 : 3);
if (goal)
this.havocbot_cantfindflag = time + 10;