]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/clanarena/sv_clanarena.qc
Merge branch 'terencehill/scoreboard_ui' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / clanarena / sv_clanarena.qc
index 866a00419c36c0a2be08367f156c3b4c98d98cca..7803108c6c00010cb896fce7fde81da0fbfebc00 100644 (file)
@@ -1,6 +1,6 @@
 #include "sv_clanarena.qh"
 
-float autocvar_g_ca_damage2score_multiplier;
+float autocvar_g_ca_damage2score = 100;
 bool autocvar_g_ca_spectate_enemies;
 
 float autocvar_g_ca_start_health = 200;
@@ -12,6 +12,8 @@ float autocvar_g_ca_start_ammo_cells = 180;
 float autocvar_g_ca_start_ammo_plasma = 180;
 float autocvar_g_ca_start_ammo_fuel = 0;
 
+.float ca_damage_counter;
+
 void CA_count_alive_players()
 {
        total_players = 0;
@@ -155,6 +157,8 @@ MUTATOR_HOOKFUNCTION(ca, PlayerSpawn)
        entity player = M_ARGV(0, entity);
 
        INGAME_STATUS_SET(player, INGAME_STATUS_JOINED);
+       if (time <= game_starttime) // reset on game restart, not on round start
+               player.ca_damage_counter = 0;
        if (!warmup_stage)
                eliminatedPlayers.SendFlags |= 1;
 }
@@ -190,12 +194,7 @@ MUTATOR_HOOKFUNCTION(ca, reset_map_players)
 {
        FOREACH_CLIENT(true, {
                CS(it).killcount = 0;
-               if (!INGAME(it) && IS_BOT_CLIENT(it))
-               {
-                       it.team = -1;
-                       INGAME_STATUS_SET(it, INGAME_STATUS_JOINED);
-               }
-               if (INGAME(it))
+               if (INGAME(it) || IS_BOT_CLIENT(it))
                {
                        TRANSMUTE(Player, it);
                        INGAME_STATUS_SET(it, INGAME_STATUS_JOINED);
@@ -259,6 +258,7 @@ MUTATOR_HOOKFUNCTION(ca, PlayerDies)
        return true;
 }
 
+
 MUTATOR_HOOKFUNCTION(ca, ClientDisconnect)
 {
        entity player = M_ARGV(0, entity);
@@ -364,28 +364,42 @@ MUTATOR_HOOKFUNCTION(ca, PlayerDamage_SplitHealthArmor)
 
        float excess = max(0, frag_damage - damage_take - damage_save);
 
-       //non-friendly fire
-       if (frag_target != frag_attacker && IS_PLAYER(frag_attacker) && DIFF_TEAM(frag_target, frag_attacker))
-               GameRules_scoring_add_team(frag_attacker, SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
-
-       //friendly fire
-       if (SAME_TEAM(frag_target, frag_attacker))
-               GameRules_scoring_add_team(frag_attacker, SCORE, (-1 * (frag_damage - excess)) * autocvar_g_ca_damage2score_multiplier);
-
-       //handle (environmental hazard) suiciding, check first if player has a registered attacker who most likely pushed them there to avoid punishing pushed players as pushers are already rewarded
-       //deathtypes:
-       //kill = suicide, drown = drown in water/liquid, hurttrigger = out of the map void or hurt triggers inside maps like electric sparks
-       //camp = campcheck, lava = lava, slime = slime
-       //team change / rebalance suicides are currently not included
-       if (!IS_PLAYER(frag_attacker) && (
-               frag_deathtype == DEATH_KILL.m_id ||
-               frag_deathtype == DEATH_DROWN.m_id ||
-               frag_deathtype == DEATH_HURTTRIGGER.m_id ||
-               frag_deathtype == DEATH_CAMP.m_id ||
-               frag_deathtype == DEATH_LAVA.m_id ||
-               frag_deathtype == DEATH_SLIME.m_id ||
-               frag_deathtype == DEATH_SWAMP.m_id))
-                       GameRules_scoring_add_team(frag_target, SCORE, (-1 * (frag_damage - excess)) * autocvar_g_ca_damage2score_multiplier);
+       if (autocvar_g_ca_damage2score <= 0 || frag_damage - excess == 0) return;
+
+       entity scorer = NULL;
+       float scorer_damage = 0;
+
+       if (IS_PLAYER(frag_attacker))
+       {
+               if (DIFF_TEAM(frag_target, frag_attacker))
+                       scorer_damage = frag_damage - excess;
+               else // friendly fire
+                       scorer_damage = -(frag_damage - excess);
+
+               scorer = frag_attacker;
+       }
+       else
+       {
+               //handle (environmental hazard) suiciding, check first if player has a registered attacker who most likely pushed them there to avoid punishing pushed players as pushers are already rewarded
+               //deathtypes:
+               //kill = suicide, drown = drown in water/liquid, hurttrigger = out of the map void or hurt triggers inside maps like electric sparks
+               //camp = campcheck, lava = lava, slime = slime
+               //team change / rebalance suicides are currently not included
+               if (frag_deathtype == DEATH_KILL.m_id ||
+                       frag_deathtype == DEATH_DROWN.m_id ||
+                       frag_deathtype == DEATH_HURTTRIGGER.m_id ||
+                       frag_deathtype == DEATH_CAMP.m_id ||
+                       frag_deathtype == DEATH_LAVA.m_id ||
+                       frag_deathtype == DEATH_SLIME.m_id ||
+                       frag_deathtype == DEATH_SWAMP.m_id)
+               {
+                       scorer_damage = -(frag_damage - excess);
+                       scorer = frag_target;
+               }
+       }
+
+       if (scorer)
+               GameRules_scoring_add_float2int(scorer, SCORE, scorer_damage, ca_damage_counter, autocvar_g_ca_damage2score);
 }
 
 MUTATOR_HOOKFUNCTION(ca, CalculateRespawnTime)