if(GetResourceAmount(this.enemy, RESOURCE_HEALTH) - this.dmg > 0.5)
{
GameRules_scoring_add_team(actor, SCORE, this.dmg);
- SetResourceAmountExplicit(this.enemy, RESOURCE_HEALTH, GetResourceAmount(this.enemy, RESOURCE_HEALTH) - this.dmg);
+ TakeResource(this.enemy, RESOURCE_HEALTH, this.dmg);
}
else
{