void entcs_think(entity this);
- void entcs_attach(entity e);
+ void entcs_attach(entity player);
- void entcs_detach(entity e);
+ void entcs_detach(entity player);
.int m_forceupdate;
-/** Force an origin update, for player sounds */
- #define entcs_force_origin(e) (CS(e).entcs.m_forceupdate = BIT(2))
+ void entcs_force_origin(entity player);
#endif