bool entcs_send(entity this, entity to, int sf)
{
entity player = this.owner;
- sf |= 1;
+ sf |= BIT(0) | BIT(1);
if (IS_PLAYER(to) || to.caplayer) // unless spectating,
{
bool same_team = (to == player) || (teamplay && player.team == to.team);
void entcs_think()
{
SELFPARAM();
- this.nextthink = time;
- entity e = CSQCModel_server2csqc(this.sv_entnum + 1);
- bool exists = e != NULL;
- if (exists)
+ entity e = CSQCModel_server2csqc(this.sv_entnum);
+ if (e == NULL)
{
- this.has_origin = true;
- this.origin = e.origin;
- // `cl_forceplayermodels 1` sounds will be wrong until the player has been in the PVS, but so be it
- if (this.model != e.model)
- {
- if (this.model) strunzone(this.model);
- this.model = strzone(e.model);
- }
+ this.has_origin = this.has_sv_origin;
+ return;
}
- else
+ this.has_origin = true;
+ this.origin = e.origin;
+ // `cl_forceplayermodels 1` sounds will be wrong until the player has been in the PVS, but so be it
+ if (this.model != e.model)
{
- this.has_origin = this.has_sv_origin;
+ if (this.model) strunzone(this.model);
+ this.model = strzone(e.model);
}
}
this.classname = "entcs_receiver";
this.entremove = Ent_RemoveEntCS;
this.think = entcs_think;
- this.nextthink = time;
}
InterpolateOrigin_Undo(this);
int sf = ReadShort();
this.has_sv_origin = false;
- this.m_entcs_private = boolean(sf & 1);
+ this.m_entcs_private = boolean(sf & BIT(0));
int i = 1;
#define X(public, fld, sv, cl) { if (sf & BIT(i)) cl; } i += 1;
ENTCS_NETPROPS(X);
entcs_receiver(this.sv_entnum, this);
this.iflags |= IFLAG_ORIGIN;
InterpolateOrigin_Note(this);
+ this.think();
return true;
}