#include "ent_cs.qh"
-#include <common/gamemodes/_mod.qh>
-#include <common/resources.qh>
-#ifdef SVQC
-#include <server/resources.qh>
+
+#if defined(CSQC)
+ #include <common/gamemodes/_mod.qh>
+ #include <common/resources.qh>
+#elif defined(MENUQC)
+#elif defined(SVQC)
+ #include <common/gamemodes/_mod.qh>
+ #include <common/resources.qh>
+ #include <server/resources.qh>
#endif
REGISTRY(EntCSProps, BITS(16) - 1)
// these entcs_props ids need to be referenced directly
int ENTCS_PROP_ENTNUM_id = 0;
int ENTCS_PROP_ORIGIN_id = 0;
+int ENTCS_PROP_HEALTH_id = 0;
STATIC_INIT(EntCSProps_setglobalids)
{
FOREACH(EntCSProps, true, {
- if (it.registered_id == "ENTCS_PROP_ENTNUM")
- ENTCS_PROP_ENTNUM_id = it.m_id;
- if (it.registered_id == "ENTCS_PROP_ORIGIN")
- ENTCS_PROP_ORIGIN_id = it.m_id;
+ if (it.registered_id == "ENTCS_PROP_ENTNUM") ENTCS_PROP_ENTNUM_id = it.m_id;
+ if (it.registered_id == "ENTCS_PROP_ORIGIN") ENTCS_PROP_ORIGIN_id = it.m_id;
+ if (it.registered_id == "ENTCS_PROP_HEALTH") ENTCS_PROP_HEALTH_id = it.m_id;
});
}
#ifdef SVQC
- int ENTCS_PUBLICMASK = 0;
+ int ENTCS_PUBLICMASK = 0, ENTCS_PRIVATEMASK = 0;
STATIC_INIT(ENTCS_PUBLICMASK)
{
- FOREACH(EntCSProps, it.m_public,
+ FOREACH(EntCSProps, true,
+ {
+ if (it.m_public)
+ ENTCS_PUBLICMASK |= BIT(it.m_id);
+ else
+ ENTCS_PRIVATEMASK |= BIT(it.m_id);
+ });
+ }
+
+ void entcs_update_players(entity player)
+ {
+ FOREACH_CLIENT(it != player && IS_PLAYER(it),
{
- ENTCS_PUBLICMASK |= BIT(it.m_id);
+ CS(it).entcs.SendFlags |= ENTCS_PRIVATEMASK;
});
}
do {
if (IS_PLAYER(player))
{
- if (radar_showennemies) break;
+ if (radar_showenemies) break;
if (SAME_TEAM(to, player)) break;
- if (!(IS_PLAYER(to) || to.caplayer) && time > game_starttime) break;
+ if (!(IS_PLAYER(to) || to.caplayer)) break;
}
sf &= ENTCS_PUBLICMASK; // no private updates
} while (0);
it.m_set(this, player);
this.SendFlags |= BIT(it.m_id);
});
+
+ if (intermission_running)
+ {
+ // health is set to special values after the game ends, ignore any change
+ this.SendFlags &= ~BIT(ENTCS_PROP_HEALTH_id);
+ }
+
+ // always send origin of players even if they stand still otherwise
+ // if a teammate isn't in my pvs and his health (or view angle or name
+ // etc...) changes then his tag disappears
+ if (IS_PLAYER(this.owner))
+ this.SendFlags |= BIT(ENTCS_PROP_ORIGIN_id);
+
setorigin(this, this.origin); // relink
}
void entcs_attach(entity player)
{
- entity e = CS(player).entcs = new(entcs_sender);
+ entity e = CS(player).entcs = new_pure(entcs_sender);
e.owner = player;
setthink(e, entcs_think);
e.nextthink = time;
Net_LinkEntity(e, false, 0, entcs_send);
+ // NOTE: the following code block has been disabled as a workaround for https://gitlab.com/xonotic/xonotic-data.pk3dir/-/issues/1824
+#if 0
if (!IS_REAL_CLIENT(player)) return;
FOREACH_CLIENT(true, {
assert(CS(it).entcs);
_entcs_send(CS(it).entcs, msg_entity = player, BITS(23), MSG_ONE);
});
+#endif
}
void entcs_detach(entity player)
{
if (!this)
// initial = temp
- e = new_pure(entcs_receiver);
+ e = new_pure(ENT_CLIENT_ENTCS);
else
// initial = linked
e = this;
if (isnew)
{
make_pure(this);
- this.classname = "entcs_receiver";
this.entremove = Ent_RemoveEntCS;
}
return ReadEntcs(this);