#endif
REGISTRY(EntCSProps, BITS(16) - 1)
-#define EntCSProps_from(i) _EntCSProps_from(i, NULL)
REGISTER_REGISTRY(EntCSProps)
REGISTRY_SORT(EntCSProps)
REGISTRY_CHECK(EntCSProps)
+
+REGISTRY_DEFINE_GET(EntCSProps, NULL)
STATIC_INIT(EntCSProps_renumber) { FOREACH(EntCSProps, true, it.m_id = i); }
// these entcs_props ids need to be referenced directly
do {
if (IS_PLAYER(player))
{
- if (radar_showennemies) break;
+ if (radar_showenemies) break;
if (SAME_TEAM(to, player)) break;
if (!(IS_PLAYER(to) || to.caplayer) && time > game_starttime) break;
}