]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/effects.inc
De-stringify particle effects
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / effects.inc
index 0d74328405523f71e1cec75174c3001c5d510e5c..8cd4d4995bb3f1525382a44d65000260ca4e6c18 100644 (file)
 // Global list of effects, networked to CSQC by ID to save bandwidth and to use client particle numbers (allows mismatching effectinfos to some degree)
 // Not too concerned about the order of this list, just keep the weapon effects together!
 
-// EFFECT(istrail, EFFECT_NAME,             "effectinfo_string")
-EFFECT(0, EFFECT_EXPLOSION_SMALL,           "explosion_small")
-EFFECT(0, EFFECT_EXPLOSION_MEDIUM,          "explosion_medium")
-EFFECT(0, EFFECT_EXPLOSION_BIG,             "explosion_big")
-EFFECT(1, EFFECT_VAPORIZER_RED,             "TE_TEI_G3RED")
-EFFECT(1, EFFECT_VAPORIZER_RED_HIT,         "TE_TEI_G3RED_HIT")
-EFFECT(1, EFFECT_VAPORIZER_BLUE,            "TE_TEI_G3BLUE")
-EFFECT(1, EFFECT_VAPORIZER_BLUE_HIT,        "TE_TEI_G3BLUE_HIT")
-EFFECT(1, EFFECT_VAPORIZER_YELLOW,          "TE_TEI_G3YELLOW")
-EFFECT(1, EFFECT_VAPORIZER_YELLOW_HIT,      "TE_TEI_G3YELLOW_HIT")
-EFFECT(1, EFFECT_VAPORIZER_PINK,            "TE_TEI_G3PINK")
-EFFECT(1, EFFECT_VAPORIZER_PINK_HIT,        "TE_TEI_G3PINK_HIT")
-EFFECT(1, EFFECT_VAPORIZER_NEUTRAL,         "TE_TEI_G3NEUTRAL")
-EFFECT(1, EFFECT_VAPORIZER_NEUTRAL_HIT,     "TE_TEI_G3NEUTRAL_HIT")
-EFFECT(0, EFFECT_ELECTRO_COMBO,             "electro_combo")
-EFFECT(0, EFFECT_ELECTRO_IMPACT,            "electro_impact")
-EFFECT(0, EFFECT_ELECTRO_MUZZLEFLASH,       "electro_muzzleflash")
-EFFECT(0, EFFECT_HAGAR_BOUNCE,              "hagar_bounce")
-EFFECT(0, EFFECT_HAGAR_MUZZLEFLASH,         "hagar_muzzleflash")
-EFFECT(0, EFFECT_LASER_MUZZLEFLASH,         "laser_muzzleflash")
-EFFECT(0, EFFECT_MACHINEGUN_MUZZLEFLASH,    "uzi_muzzleflash")
-EFFECT(0, EFFECT_RIFLE_MUZZLEFLASH,         "rifle_muzzleflash")
-EFFECT(0, EFFECT_RAPTOR_MUZZLEFLASH,        "raptor_cannon_muzzleflash")
-EFFECT(0, EFFECT_RACER_MUZZLEFLASH,         "wakizashi_gun_muzzleflash")
-EFFECT(0, EFFECT_RACER_ROCKETLAUNCH,        "wakizashi_rocket_launch")
-EFFECT(0, EFFECT_SPIDERBOT_ROCKETLAUNCH,    "spiderbot_rocket_launch")
-EFFECT(0, EFFECT_BIGPLASMA_MUZZLEFLASH,     "bigplasma_muzzleflash")
-EFFECT(1, EFFECT_RIFLE,                     "tr_rifle")
-EFFECT(1, EFFECT_RIFLE_WEAK,                "tr_rifle_weak")
-EFFECT(0, EFFECT_SEEKER_MUZZLEFLASH,        "seeker_muzzleflash")
-EFFECT(0, EFFECT_SHOTGUN_MUZZLEFLASH,       "shotgun_muzzleflash")
-EFFECT(0, EFFECT_GRENADE_MUZZLEFLASH,       "grenadelauncher_muzzleflash")
-EFFECT(0, EFFECT_GRENADE_EXPLODE,           "grenade_explode")
-EFFECT(0, EFFECT_FLAK_BOUNCE,               "flak_bounce")
-EFFECT(0, EFFECT_CRYLINK_JOINEXPLODE,       "crylink_joinexplode")
-EFFECT(0, EFFECT_CRYLINK_MUZZLEFLASH,       "crylink_muzzleflash")
-EFFECT(0, EFFECT_VORTEX_MUZZLEFLASH,        "nex_muzzleflash")
-EFFECT(0, EFFECT_HOOK_MUZZLEFLASH,          "grapple_muzzleflash")
-EFFECT(0, EFFECT_HOOK_IMPACT,               "grapple_impact")
-EFFECT(0, EFFECT_ROCKET_EXPLODE,            "rocket_explode")
-EFFECT(0, EFFECT_ROCKET_GUIDE,              "rocket_guide")
-EFFECT(0, EFFECT_ROCKET_MUZZLEFLASH,        "rocketlauncher_muzzleflash")
-EFFECT(0, EFFECT_FIREBALL_LASER,            "fireball_laser")
-EFFECT(0, EFFECT_FIREBALL_EXPLODE,          "fireball_explode")
-EFFECT(0, EFFECT_FIREBALL_BFGDAMAGE,        "fireball_bfgdamage")
-EFFECT(0, EFFECT_FIREBALL_MUZZLEFLASH,      "fireball_muzzleflash")
-EFFECT(0, EFFECT_FIREBALL_PRE_MUZZLEFLASH,  "fireball_preattack_muzzleflash")
-EFFECT(0, EFFECT_TELEPORT,                  "teleport")
-EFFECT(0, EFFECT_SPAWN_RED,                 "spawn_event_red")
-EFFECT(0, EFFECT_SPAWN_BLUE,                "spawn_event_blue")
-EFFECT(0, EFFECT_SPAWN_YELLOW,              "spawn_event_yellow")
-EFFECT(0, EFFECT_SPAWN_PINK,                "spawn_event_pink")
-EFFECT(0, EFFECT_SPAWN_NEUTRAL,             "spawn_event_neutral")
-EFFECT(0, EFFECT_NADE_RED_EXPLODE,          "nade_red_explode")
-EFFECT(0, EFFECT_NADE_BLUE_EXPLODE,         "nade_blue_explode")
-EFFECT(0, EFFECT_NADE_YELLOW_EXPLODE,       "nade_yellow_explode")
-EFFECT(0, EFFECT_NADE_PINK_EXPLODE,         "nade_pink_explode")
-EFFECT(0, EFFECT_NADE_NEUTRAL_EXPLODE,      "nade_neutral_explode")
-EFFECT(0, EFFECT_ICEORGLASS,                "iceorglass")
-EFFECT(0, EFFECT_ICEFIELD,                  "icefield")
-EFFECT(0, EFFECT_FIREFIELD,                 "firefield")
-EFFECT(0, EFFECT_HEALING,                   "healing_fx")
-EFFECT(1, EFFECT_LASER_BEAM_FAST,           "nex242_misc_laser_beam_fast")
-EFFECT(0, EFFECT_RESPAWN_GHOST,             "respawn_ghost")
-EFFECT(0, EFFECT_FLAG_RED_TOUCH,            "redflag_touch")
-EFFECT(0, EFFECT_FLAG_BLUE_TOUCH,           "blueflag_touch")
-EFFECT(0, EFFECT_FLAG_YELLOW_TOUCH,         "yellowflag_touch")
-EFFECT(0, EFFECT_FLAG_PINK_TOUCH,           "pinkflag_touch")
-EFFECT(0, EFFECT_FLAG_NEUTRAL_TOUCH,        "neutralflag_touch")
-EFFECT(1, EFFECT_RED_PASS,                  "red_pass")
-EFFECT(1, EFFECT_BLUE_PASS,                 "blue_pass")
-EFFECT(1, EFFECT_YELLOW_PASS,               "yellow_pass")
-EFFECT(1, EFFECT_PINK_PASS,                 "pink_pass")
-EFFECT(1, EFFECT_NEUTRAL_PASS,              "neutral_pass")
-EFFECT(0, EFFECT_RED_CAP,                   "red_cap")
-EFFECT(0, EFFECT_BLUE_CAP,                  "blue_cap")
-EFFECT(0, EFFECT_YELLOW_CAP,                "yellow_cap")
-EFFECT(0, EFFECT_PINK_CAP,                  "pink_cap")
-EFFECT(0, EFFECT_BALL_SPARKS,               "kaball_sparks")
-EFFECT(0, EFFECT_ELECTRIC_SPARKS,           "electricity_sparks")
-EFFECT(0, EFFECT_SPARKS,                    "sparks")
-EFFECT(0, EFFECT_RAGE,                      "rage")
-EFFECT(0, EFFECT_SMOKING,                   "smoking")
-EFFECT(0, EFFECT_SMOKE_RING,                "smoke_ring")
-EFFECT(0, EFFECT_ITEM_PICKUP,               "item_pickup")
-EFFECT(0, EFFECT_ITEM_RESPAWN,              "item_respawn")
-EFFECT(0, EFFECT_JUMPPAD,                   "jumppad_activate")
-EFFECT(1, EFFECT_BULLET,                    "tr_bullet")
+// EFFECT(istrail, EFFECT_NAME,     "effectinfo_string")
+EFFECT(0, EXPLOSION_SMALL,          "explosion_small")
+EFFECT(0, EXPLOSION_MEDIUM,         "explosion_medium")
+EFFECT(0, EXPLOSION_BIG,            "explosion_big")
+
+EFFECT(0, SMOKE_SMALL,              "smoke_small")
+EFFECT(0, SMOKE_LARGE,              "smoke_large")
+
+
+
+EFFECT(0, BLASTER_IMPACT,           "laser_impact")
+EFFECT(0, BLASTER_MUZZLEFLASH,      "laser_muzzleflash")
+
+EFFECT(0, SHOTGUN_IMPACT,           "shotgun_impact")
+EFFECT(0, SHOTGUN_MUZZLEFLASH,      "shotgun_muzzleflash")
+
+EFFECT(0, ARC_BEAM,                 "arc_beam")
+EFFECT(0, ARC_BEAM_HEAL,            "arc_beam_heal")
+EFFECT(0, ARC_BEAM_HEAL_IMPACT,     "arc_beam_healimpact")
+EFFECT(0, ARC_BEAM_HEAL_IMPACT2,    "healray_impact")
+EFFECT(0, ARC_LIGHTNING,            "arc_lightning")
+EFFECT(0, ARC_LIGHTNING2,           "electro_lightning")
+
+EFFECT(0, MACHINEGUN_IMPACT,        "machinegun_impact")
+EFFECT(0, MACHINEGUN_MUZZLEFLASH,   "uzi_muzzleflash")
+
+EFFECT(0, GRENADE_EXPLODE,          "grenade_explode")
+EFFECT(0, GRENADE_MUZZLEFLASH,      "grenadelauncher_muzzleflash")
+
+EFFECT(0, ELECTRO_BALLEXPLODE,      "electro_ballexplode")
+EFFECT(0, ELECTRO_COMBO,            "electro_combo")
+EFFECT(0, ELECTRO_IMPACT,           "electro_impact")
+EFFECT(0, ELECTRO_MUZZLEFLASH,      "electro_muzzleflash")
+
+EFFECT(0, CRYLINK_IMPACT,           "crylink_impactbig")
+EFFECT(0, CRYLINK_IMPACT2,          "crylink_impact")
+EFFECT(0, CRYLINK_JOINEXPLODE,      "crylink_joinexplode")
+EFFECT(0, CRYLINK_MUZZLEFLASH,      "crylink_muzzleflash")
+
+EFFECT(0, VORTEX_BEAM,              "nex_beam")
+EFFECT(0, VORTEX_BEAM_OLD,          "TE_TEI_G3")
+EFFECT(0, VORTEX_IMPACT,            "nex_impact")
+EFFECT(0, VORTEX_MUZZLEFLASH,       "nex_muzzleflash")
+
+EFFECT(1, VAPORIZER_RED,            "TE_TEI_G3RED")
+EFFECT(1, VAPORIZER_RED_HIT,        "TE_TEI_G3RED_HIT")
+EFFECT(1, VAPORIZER_BLUE,           "TE_TEI_G3BLUE")
+EFFECT(1, VAPORIZER_BLUE_HIT,       "TE_TEI_G3BLUE_HIT")
+EFFECT(1, VAPORIZER_YELLOW,         "TE_TEI_G3YELLOW")
+EFFECT(1, VAPORIZER_YELLOW_HIT,     "TE_TEI_G3YELLOW_HIT")
+EFFECT(1, VAPORIZER_PINK,           "TE_TEI_G3PINK")
+EFFECT(1, VAPORIZER_PINK_HIT,       "TE_TEI_G3PINK_HIT")
+EFFECT(1, VAPORIZER_NEUTRAL,        "TE_TEI_G3")
+EFFECT(1, VAPORIZER_NEUTRAL_HIT,    "TE_TEI_G3_HIT")
+
+EFFECT(0, RIFLE_IMPACT,             "machinegun_impact")
+EFFECT(0, RIFLE_MUZZLEFLASH,        "rifle_muzzleflash")
+EFFECT(1, RIFLE,                    "tr_rifle")
+EFFECT(1, RIFLE_WEAK,               "tr_rifle_weak")
+
+EFFECT(0, HAGAR_BOUNCE,             "hagar_bounce")
+EFFECT(0, HAGAR_EXPLODE,            "hagar_explode")
+EFFECT(0, HAGAR_MUZZLEFLASH,        "hagar_muzzleflash")
+EFFECT(1, HAGAR_ROCKET,             "tr_hagar")
+
+EFFECT(0, ROCKET_EXPLODE,           "rocket_explode")
+EFFECT(0, ROCKET_GUIDE,             "rocket_guide")
+EFFECT(0, ROCKET_MUZZLEFLASH,       "rocketlauncher_muzzleflash")
+
+EFFECT(0, HOOK_EXPLODE,             "hookbomb_explode")
+EFFECT(0, HOOK_IMPACT,              "grapple_impact")
+EFFECT(0, HOOK_MUZZLEFLASH,         "grapple_muzzleflash")
+
+EFFECT(0, SEEKER_MUZZLEFLASH,       "seeker_muzzleflash")
+
+EFFECT(0, FLAK_BOUNCE,              "flak_bounce")
+
+EFFECT(1, FIREBALL,                 "fireball")
+EFFECT(0, FIREBALL_BFGDAMAGE,       "fireball_bfgdamage")
+EFFECT(0, FIREBALL_EXPLODE,         "fireball_explode")
+EFFECT(0, FIREBALL_LASER,           "fireball_laser")
+EFFECT(0, FIREBALL_MUZZLEFLASH,     "fireball_muzzleflash")
+EFFECT(0, FIREBALL_PRE_MUZZLEFLASH, "fireball_preattack_muzzleflash")
+
+
+
+EFFECT(0, RAPTOR_CANNON_IMPACT,     "raptor_cannon_impact")
+EFFECT(0, RAPTOR_BOMB_IMPACT,       "raptor_bomb_impact")
+EFFECT(0, RAPTOR_BOMB_SPREAD,       "raptor_bomb_spread")
+EFFECT(0, RAPTOR_MUZZLEFLASH,       "raptor_cannon_muzzleflash")
+
+EFFECT(0, RACER_BOOSTER,            "wakizashi_booster_smoke")
+EFFECT(0, RACER_IMPACT,             "wakizashi_gun_impact")
+EFFECT(0, RACER_MUZZLEFLASH,        "wakizashi_gun_muzzleflash")
+EFFECT(0, RACER_ROCKETLAUNCH,       "wakizashi_rocket_launch")
+EFFECT(0, RACER_ROCKET_EXPLODE,     "wakizashi_rocket_launch")
+EFFECT(1, RACER_ROCKET_TRAIL,       "wakizashi_rocket_thrust")
+
+EFFECT(0, SPIDERBOT_ROCKETLAUNCH,   "spiderbot_rocket_launch")
+EFFECT(1, SPIDERBOT_ROCKET_TRAIL,   "spiderbot_rocket_thrust")
+EFFECT(0, SPIDERBOT_ROCKET_EXPLODE, "spiderbot_rocket_explode")
+EFFECT(0, SPIDERBOT_MINIGUN_IMPACT, "spiderbot_minigun_impact")
+EFFECT(0, SPIDERBOT_MINIGUN_MUZZLEFLASH,    "spiderbot_minigun_muzzleflash")
+
+EFFECT(0, BUMBLEBEE_HEAL_MUZZLEFLASH,   "healray_muzzleflash")
+EFFECT(0, BUMBLEBEE_HEAL_IMPACT,   "healray_impact")
+
+EFFECT(0, BIGPLASMA_IMPACT,         "bigplasma_impact")
+EFFECT(0, BIGPLASMA_MUZZLEFLASH,    "bigplasma_muzzleflash")
+
+EFFECT(0, TELEPORT,                 "teleport")
+
+EFFECT(0, SPAWNPOINT_RED,           "spawn_point_red")
+EFFECT(0, SPAWN_RED,                "spawn_event_red")
+EFFECT(0, SPAWNPOINT_BLUE,          "spawn_point_blue")
+EFFECT(0, SPAWN_BLUE,               "spawn_event_blue")
+EFFECT(0, SPAWNPOINT_YELLOW,        "spawn_point_yellow")
+EFFECT(0, SPAWN_YELLOW,             "spawn_event_yellow")
+EFFECT(0, SPAWNPOINT_PINK,          "spawn_point_pink")
+EFFECT(0, SPAWN_PINK,               "spawn_event_pink")
+EFFECT(0, SPAWNPOINT_NEUTRAL,       "spawn_point_neutral")
+EFFECT(0, SPAWN_NEUTRAL,            "spawn_event_neutral")
+
+EFFECT(0, NADE_RED_EXPLODE,         "nade_red_explode")
+EFFECT(0, NADE_BLUE_EXPLODE,        "nade_blue_explode")
+EFFECT(0, NADE_YELLOW_EXPLODE,      "nade_yellow_explode")
+EFFECT(0, NADE_PINK_EXPLODE,        "nade_pink_explode")
+EFFECT(0, NADE_NEUTRAL_EXPLODE,     "nade_neutral_explode")
+
+EFFECT(0, ICEORGLASS,               "iceorglass")
+EFFECT(0, ICEFIELD,                 "icefield")
+EFFECT(0, FIREFIELD,                "firefield")
+EFFECT(0, HEALING,                  "healing_fx")
+EFFECT(1, LASER_BEAM_FAST,          "nex242_misc_laser_beam_fast")
+EFFECT(0, RESPAWN_GHOST,            "respawn_ghost")
+
+EFFECT(0, FLAG_RED_TOUCH,           "redflag_touch")
+EFFECT(0, FLAG_BLUE_TOUCH,          "blueflag_touch")
+EFFECT(0, FLAG_YELLOW_TOUCH,        "yellowflag_touch")
+EFFECT(0, FLAG_PINK_TOUCH,          "pinkflag_touch")
+EFFECT(0, FLAG_NEUTRAL_TOUCH,       "neutralflag_touch")
+EFFECT(1, RED_PASS,                 "red_pass")
+EFFECT(1, BLUE_PASS,                "blue_pass")
+EFFECT(1, YELLOW_PASS,              "yellow_pass")
+EFFECT(1, PINK_PASS,                "pink_pass")
+EFFECT(1, NEUTRAL_PASS,             "neutral_pass")
+EFFECT(0, RED_CAP,                  "red_cap")
+EFFECT(0, BLUE_CAP,                 "blue_cap")
+EFFECT(0, YELLOW_CAP,               "yellow_cap")
+EFFECT(0, PINK_CAP,                 "pink_cap")
+
+EFFECT(0, ITEM_PICKUP,              "item_pickup")
+EFFECT(0, ITEM_RESPAWN,             "item_respawn")
+
+EFFECT(0, ONS_GENERATOR_DAMAGED,    "torch_small")
+EFFECT(0, ONS_GENERATOR_GIB,        "onslaught_generator_gib_explode")
+EFFECT(0, ONS_GENERATOR_EXPLODE,    "onslaught_generator_smallexplosion")
+EFFECT(0, ONS_GENERATOR_EXPLODE2,   "onslaught_generator_finalexplosion")
+
+
+
+EFFECT(0, LASER_DEADLY,             "laser_deadly")
+EFFECT(1, FLAC_TRAIL,               "TR_SEEKER")
+EFFECT(1, SEEKER_TRAIL,             "TR_SEEKER")
+EFFECT(1, FIREMINE,                 "firemine")
+EFFECT(0, BALL_SPARKS,              "kaball_sparks")
+EFFECT(0, ELECTRIC_SPARKS,          "electricity_sparks")
+EFFECT(0, SPARKS,                   "sparks")
+EFFECT(0, RAGE,                     "rage")
+EFFECT(0, SMOKING,                  "smoking")
+EFFECT(0, SMOKE_RING,               "smoke_ring")
+EFFECT(0, JUMPPAD,                  "jumppad_activate")
+EFFECT(1, BULLET,                   "tr_bullet")
+EFFECT(0, EF_FLAME,                 "EF_FLAME")
+EFFECT(0, EF_STARDUST,              "EF_STARDUST")
+EFFECT(0, TE_EXPLOSION,             "TE_EXPLOSION")
+EFFECT(1, TR_NEXUIZPLASMA,          "TR_NEXUIZPLASMA")
+EFFECT(1, TR_CRYLINKPLASMA,         "TR_CRYLINKPLASMA")
+EFFECT(1, TR_ROCKET,                "TR_ROCKET")
+EFFECT(1, TR_GRENADE,               "TR_GRENADE")
+EFFECT(1, TR_BLOOD,                 "TR_BLOOD")
+EFFECT(1, TR_WIZSPIKE,              "TR_WIZSPIKE")
+EFFECT(1, TR_SLIGHTBLOOD,           "TR_SLIGHTBLOOD")
+EFFECT(1, TR_KNIGHTSPIKE,           "TR_KNIGHTSPIKE")
+EFFECT(1, TR_VORESPIKE,             "TR_VORESPIKE")
+EFFECT(0, TE_SPARK,                 "TE_SPARK")