class(Rubble).float creationtime;
IntrusiveList g_rubble;
-STATIC_INIT(g_rubble) { g_rubble = IL_NEW(); }
+STATIC_INIT(g_rubble)
+{
+ g_rubble = IL_NEW();
+}
void RubbleLimit(string cname, int limit, void(entity) deleteproc)
{
// remove rubble of the same type if it's at the limit
// remove multiple rubble if the limit has been decreased
- while (1)
- {
+ while (1) {
// walk the list and count the entities, find the oldest
// initialize our search with the first entity
int c = 0;
IL_EACH(g_rubble, it.classname == cname,
{
++c;
- if(!oldest || oldesttime > it.creationtime)
- {
+ if (!oldest || oldesttime > it.creationtime) {
oldest = it;
oldesttime = it.creationtime;
}
});
// stop if there are less than the limit already
- if (c <= limit) break;
+ if (c <= limit) { break; }
// delete this oldest one and search again
deleteproc(oldest);