WriteHeader(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
f = 0;
- if(this.velocity != '0 0 0')
+ if (this.velocity != '0 0 0') {
f |= 1;
- if(this.angles != '0 0 0')
+ }
+ if (this.angles != '0 0 0') {
f |= 2;
- if(this.avelocity != '0 0 0')
+ }
+ if (this.avelocity != '0 0 0') {
f |= 4;
+ }
WriteByte(MSG_ENTITY, f);
WriteShort(MSG_ENTITY, this.modelindex);
WriteCoord(MSG_ENTITY, this.origin.x);
WriteCoord(MSG_ENTITY, this.origin.y);
WriteCoord(MSG_ENTITY, this.origin.z);
- if(f & 1)
- {
+ if (f & 1) {
WriteCoord(MSG_ENTITY, this.velocity.x);
WriteCoord(MSG_ENTITY, this.velocity.y);
WriteCoord(MSG_ENTITY, this.velocity.z);
}
- if(f & 2)
- {
+ if (f & 2) {
WriteCoord(MSG_ENTITY, this.angles.x);
WriteCoord(MSG_ENTITY, this.angles.y);
WriteCoord(MSG_ENTITY, this.angles.z);
}
- if(f & 4)
- {
+ if (f & 4) {
WriteCoord(MSG_ENTITY, this.avelocity.x);
WriteCoord(MSG_ENTITY, this.avelocity.y);
WriteCoord(MSG_ENTITY, this.avelocity.z);
e.teleport_time = t1;
e.fade_time = t2;
e.skin = s;
- if(s0 >= 0)
+ if (s0 >= 0) {
e.scale = s0 / max6(-e.mins.x, -e.mins.y, -e.mins.z, e.maxs.x, e.maxs.y, e.maxs.z);
- else
+ } else {
e.scale = -s0;
- if(s2 >= 0)
+ }
+ if (s2 >= 0) {
e.scale2 = s2 / max6(-e.mins.x, -e.mins.y, -e.mins.z, e.maxs.x, e.maxs.y, e.maxs.z);
- else
+ } else {
e.scale2 = -s2;
+ }
float sz = max(e.scale, e.scale2);
setsize(e, e.mins * sz, e.maxs * sz);
Net_LinkEntity(e, false, 0.1, modeleffect_SendEntity);
#ifdef CSQC
entityclass(ModelEffect);
-class(ModelEffect) .float frame1time;
-class(ModelEffect) .float lifetime, fadetime;
-class(ModelEffect) .float teleport_time;
-class(ModelEffect) .float scale1, scale2;
+class(ModelEffect).float frame1time;
+class(ModelEffect).float lifetime, fadetime;
+class(ModelEffect).float teleport_time;
+class(ModelEffect).float scale1, scale2;
.float cnt;
.float scale;
setorigin(this, this.origin + frametime * this.velocity);
this.scale = this.scale1 + (this.scale2 - this.scale1) * (time - this.teleport_time) / (this.lifetime + this.fadetime - this.teleport_time);
this.alpha = this.cnt * bound(0, 1 - (time - this.lifetime) / this.fadetime, 1);
- if(this.alpha < ALPHA_MIN_VISIBLE)
- {
+ if (this.alpha < ALPHA_MIN_VISIBLE) {
delete(this);
return;
}
this.drawmask = MASK_NORMAL;
- if(this.scale <= 0)
- {
+ if (this.scale <= 0) {
this.drawmask = 0;
return;
}
e.origin_y = ReadCoord();
e.origin_z = ReadCoord();
setorigin(e, e.origin);
- if(f & 1)
- {
+ if (f & 1) {
e.velocity_x = ReadCoord();
e.velocity_y = ReadCoord();
e.velocity_z = ReadCoord();
}
- if(f & 2)
- {
+ if (f & 2) {
e.angles_x = ReadAngle();
e.angles_y = ReadAngle();
e.angles_z = ReadAngle();
}
- if(f & 4)
- {
+ if (f & 4) {
e.avelocity_x = ReadAngle();
e.avelocity_y = ReadAngle();
e.avelocity_z = ReadAngle();
e.cnt = ReadByte() / 255.0; // actually alpha
e.draw = ModelEffect_Draw;
- if (isnew) IL_PUSH(g_drawables, e);
+ if (isnew) { IL_PUSH(g_drawables, e); }
- if (!isnew) delete(e); // yes, this IS stupid, but I don't need to duplicate all the read* stuff then
+ if (!isnew) {
+ delete(e); // yes, this IS stupid, but I don't need to duplicate all the read* stuff then
+ }
return true;
}
#endif