]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/effects/qc/lightningarc.qc
Effects: create qc effects folder
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / effects / qc / lightningarc.qc
diff --git a/qcsrc/common/effects/qc/lightningarc.qc b/qcsrc/common/effects/qc/lightningarc.qc
new file mode 100644 (file)
index 0000000..5c6b60e
--- /dev/null
@@ -0,0 +1,119 @@
+#ifdef IMPLEMENTATION
+REGISTER_NET_TEMP(TE_CSQC_ARC)
+
+#if defined(SVQC)
+
+       void te_csqc_lightningarc(vector from, vector to)
+       {
+               WriteHeader(MSG_BROADCAST, TE_CSQC_ARC);
+
+               WriteCoord(MSG_BROADCAST, from.x);
+               WriteCoord(MSG_BROADCAST, from.y);
+               WriteCoord(MSG_BROADCAST, from.z);
+               WriteCoord(MSG_BROADCAST, to.x);
+               WriteCoord(MSG_BROADCAST, to.y);
+               WriteCoord(MSG_BROADCAST, to.z);
+       }
+
+#elif defined(CSQC)
+
+/*
+.vector fx_start;
+.vector fx_end;
+.float  fx_with;
+.string fx_texture;
+.float  fx_lifetime;
+
+void b_draw()
+{
+    //Draw_CylindricLine(self.fx_start, self.fx_end, self.fx_with, self.fx_texture, 0, time * 3, '1 1 1', 0.7, DRAWFLAG_ADDITIVE, view_origin);
+    Draw_CylindricLine(self.fx_start, self.fx_end, self.fx_with, self.fx_texture, (self.fx_with/256), 0, '1 1 1', 1, DRAWFLAG_ADDITIVE, view_origin);
+
+}
+void b_make(vector s,vector e, string t,float l,float z)
+{
+    entity b;
+    b = spawn();
+    b.fx_texture = t;
+    b.fx_start = s;
+    b.fx_end = e;
+    b.fx_with = z;
+    b.think = SUB_Remove;
+    b.nextthink = time + l;
+    b.draw = b_draw;
+
+    //b.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
+}
+*/
+
+       void cl_effects_lightningarc(vector from, vector to, float seglength, float drifts, float drifte,
+       float branchfactor, float branchfactor_add)
+       {
+               float length = vlen(from - to);
+               if (length < 1) return;
+
+               // Use at most 16 te_lightning1 segments, as these eat up beam list segments.
+               // TODO: Change this to R_BeginPolygon code, then we no longer have this limit.
+               int steps = min(16, floor(length / seglength));
+               if (steps < 1)
+               {
+                       te_lightning1(world, from, to);
+                       return;
+               }
+
+               float steplength = length / steps;
+               vector direction  = normalize(to - from);
+               vector pos_l = from;
+               if (length > seglength)
+               {
+                       for (int i = 1; i < steps; i += 1)
+                       {
+                               float drift = drifts * (1 - (i / steps)) + drifte * (i / steps);
+                               vector dirnew = normalize(direction * (1 - drift) + randomvec() * drift);
+                               vector pos = pos_l +  dirnew * steplength;
+                               te_lightning1(world, pos_l, pos);
+                               // WTF endless recursion if branchfactor is 1.0 (possibly due to adding branchfactor_add). FIXME
+                               // if(random() < branchfactor)
+                               //     cl_effects_lightningarc(pos, pos + (dirnew * length * 0.25),seglength,drifts,drifte,min(branchfactor + branchfactor_add,1),branchfactor_add);
+
+                               pos_l = pos;
+                       }
+                       te_lightning1(world, pos_l, to);
+               }
+               else
+               {
+                       te_lightning1(world, from, to);
+               }
+       }
+
+       NET_HANDLE(TE_CSQC_ARC, bool isNew)
+       {
+               vector from;
+               from.x = ReadCoord();
+               from.y = ReadCoord();
+               from.z = ReadCoord();
+               vector to;
+               to.x = ReadCoord();
+               to.y = ReadCoord();
+               to.z = ReadCoord();
+               return = true;
+
+               if (autocvar_cl_effects_lightningarc_simple)
+               {
+                       te_lightning1(world, from, to);
+               }
+               else
+               {
+                       float seglength        = autocvar_cl_effects_lightningarc_segmentlength;
+                       float drifts           = autocvar_cl_effects_lightningarc_drift_start;
+                       float drifte           = autocvar_cl_effects_lightningarc_drift_end;
+                       float branchfactor     = autocvar_cl_effects_lightningarc_branchfactor_start;
+                       float branchfactor_add = autocvar_cl_effects_lightningarc_branchfactor_add;
+
+                       cl_effects_lightningarc(from, to, seglength, drifts, drifte, branchfactor, branchfactor_add);
+               }
+       }
+
+#endif
+
+#endif