#include <common/ent_cs.qh>
- #include <common/animdecide.qh>
+#include <common/animdecide.qh>
- #ifdef SVQC
- #include <server/player.qh>
- #endif
+#ifdef SVQC
+#include <server/player.qh>
+#endif
- REGISTER_NET_TEMP(globalsound)
- REGISTER_NET_TEMP(playersound)
+REGISTER_NET_TEMP(globalsound)
+REGISTER_NET_TEMP(playersound)
- string GlobalSound_sample(string pair, float r);
+string GlobalSound_sample(string pair, float r);
- #ifdef SVQC
- /**
- * @param from the source entity, its position is sent
- * @param gs the global sound def
- * @param r a random number in 0..1
- */
- void globalsound(int channel, entity from, entity gs, float r, int chan, float _vol, float _atten)
- {
- //assert(IS_PLAYER(from), eprint(from));
- if (channel == MSG_ONE && !IS_REAL_CLIENT(msg_entity)) return;
- if (!autocvar_g_debug_globalsounds) {
- string sample = GlobalSound_sample(gs.m_globalsoundstr, r);
- switch (channel) {
- case MSG_ONE:
- soundto(channel, from, chan, sample, _vol, _atten);
- break;
- case MSG_ALL:
- _sound(from, chan, sample, _vol, _atten);
- break;
- }
- return;
- }
- WriteHeader(channel, globalsound);
- WriteByte(channel, gs.m_id);
- WriteByte(channel, r * 255);
- WriteByte(channel, etof(from));
- WriteByte(channel, chan);
- WriteByte(channel, floor(_vol * 255));
- WriteByte(channel, floor(_atten * 64));
- entcs_force_origin(from);
- vector o = from.origin + 0.5 * (from.mins + from.maxs);
- WriteCoord(channel, o.x);
- WriteCoord(channel, o.y);
- WriteCoord(channel, o.z);
+#ifdef SVQC
+/**
+ * @param from the source entity, its position is sent
+ * @param gs the global sound def
+ * @param r a random number in 0..1
+ */
+void globalsound(int channel, entity from, entity gs, float r, int chan, float _vol, float _atten)
+{
+ // assert(IS_PLAYER(from), eprint(from));
+ if (channel == MSG_ONE && !IS_REAL_CLIENT(msg_entity)) { return; }
+ if (!autocvar_g_debug_globalsounds) {
+ string sample = GlobalSound_sample(gs.m_globalsoundstr, r);
+ switch (channel) {
+ case MSG_ONE:
+ soundto(channel, from, chan, sample, _vol, _atten);
+ break;
+ case MSG_ALL:
+ _sound(from, chan, sample, _vol, _atten);
+ break;
}
+ return;
+ }
+ WriteHeader(channel, globalsound);
+ WriteByte(channel, gs.m_id);
+ WriteByte(channel, r * 255);
+ WriteByte(channel, etof(from));
+ WriteByte(channel, chan);
+ WriteByte(channel, floor(_vol * 255));
+ WriteByte(channel, floor(_atten * 64));
+ entcs_force_origin(from);
+ vector o = from.origin + 0.5 * (from.mins + from.maxs);
+ WriteCoord(channel, o.x);
+ WriteCoord(channel, o.y);
+ WriteCoord(channel, o.z);
+}
- /**
- * @param from the source entity, its position is sent
- * @param ps the player sound def
- * @param r a random number in 0..1
- */
- void playersound(int channel, entity from, entity ps, float r, int chan, float _vol, float _atten)
- {
- //assert(IS_PLAYER(from), eprint(from));
- if (channel == MSG_ONE && !IS_REAL_CLIENT(msg_entity)) return;
- if (!autocvar_g_debug_globalsounds) {
- //UpdatePlayerSounds(from);
- string s = from.(ps.m_playersoundfld);
- string sample = GlobalSound_sample(s, r);
- switch (channel) {
- case MSG_ONE:
- soundto(channel, from, chan, sample, _vol, _atten);
- break;
- case MSG_ALL:
- _sound(from, chan, sample, _vol, _atten);
- break;
- }
- return;
- }
- WriteHeader(channel, playersound);
- WriteByte(channel, ps.m_id);
- WriteByte(channel, r * 255);
- WriteByte(channel, etof(from));
- WriteByte(channel, chan);
- WriteByte(channel, floor(_vol * 255));
- WriteByte(channel, floor(_atten * 64));
- entcs_force_origin(from);
- vector o = from.origin + 0.5 * (from.mins + from.maxs);
- WriteCoord(channel, o.x);
- WriteCoord(channel, o.y);
- WriteCoord(channel, o.z);
+/**
+* @param from the source entity, its position is sent
+* @param ps the player sound def
+* @param r a random number in 0..1
+*/
+void playersound(int channel, entity from, entity ps, float r, int chan, float _vol, float _atten)
+{
+ // assert(IS_PLAYER(from), eprint(from));
+ if (channel == MSG_ONE && !IS_REAL_CLIENT(msg_entity)) { return; }
+ if (!autocvar_g_debug_globalsounds) {
+ // UpdatePlayerSounds(from);
+ string s = from.(ps.m_playersoundfld);
+ string sample = GlobalSound_sample(s, r);
+ switch (channel) {
+ case MSG_ONE:
+ soundto(channel, from, chan, sample, _vol, _atten);
+ break;
+ case MSG_ALL:
+ _sound(from, chan, sample, _vol, _atten);
+ break;
}
- #endif
+ return;
+ }
+ WriteHeader(channel, playersound);
+ WriteByte(channel, ps.m_id);
+ WriteByte(channel, r * 255);
+ WriteByte(channel, etof(from));
+ WriteByte(channel, chan);
+ WriteByte(channel, floor(_vol * 255));
+ WriteByte(channel, floor(_atten * 64));
+ entcs_force_origin(from);
+ vector o = from.origin + 0.5 * (from.mins + from.maxs);
+ WriteCoord(channel, o.x);
+ WriteCoord(channel, o.y);
+ WriteCoord(channel, o.z);
+}
+#endif
- #ifdef CSQC
+#ifdef CSQC
- NET_HANDLE(globalsound, bool isnew)
- {
- entity gs = GlobalSounds_from(ReadByte());
- float r = ReadByte() / 255;
- string sample = GlobalSound_sample(gs.m_globalsoundstr, r);
- int who = ReadByte();
- entity e = entcs_receiver(who - 1);
- int chan = ReadSByte();
- float vol = ReadByte() / 255;
- float atten = ReadByte() / 64;
- vector o;
- o.x = ReadCoord();
- o.y = ReadCoord();
- o.z = ReadCoord();
- // TODO: is this really what we want to be doing? Footsteps that follow the player at head height?
- if (who == player_currententnum) e = findfloat(NULL, entnum, who); // play at camera position for full volume
- else if (e) e.origin = o;
- if (e)
- {
- sound7(e, chan, sample, vol, atten, 0, 0);
- }
- else
- {
- // Can this happen?
- LOG_WARNF("Missing entcs data for player %d", who);
- sound8(e, o, chan, sample, vol, atten, 0, 0);
- }
- return true;
- }
+NET_HANDLE(globalsound, bool isnew)
+{
+ entity gs = GlobalSounds_from(ReadByte());
+ float r = ReadByte() / 255;
+ string sample = GlobalSound_sample(gs.m_globalsoundstr, r);
+ int who = ReadByte();
+ entity e = entcs_receiver(who - 1);
+ int chan = ReadSByte();
+ float vol = ReadByte() / 255;
+ float atten = ReadByte() / 64;
+ vector o;
+ o.x = ReadCoord();
+ o.y = ReadCoord();
+ o.z = ReadCoord();
+ // TODO: is this really what we want to be doing? Footsteps that follow the player at head height?
+ if (who == player_currententnum) {
+ e = findfloat(NULL, entnum, who); // play at camera position for full volume
+ } else if (e) {
+ e.origin = o;
+ }
+ if (e) {
+ sound7(e, chan, sample, vol, atten, 0, 0);
+ } else {
+ // Can this happen?
+ LOG_WARNF("Missing entcs data for player %d", who);
+ sound8(e, o, chan, sample, vol, atten, 0, 0);
+ }
+ return true;
+}
- NET_HANDLE(playersound, bool isnew)
- {
- entity ps = PlayerSounds_from(ReadByte());
- float r = ReadByte() / 255;
- int who = ReadByte();
- entity e = entcs_receiver(who - 1);
- UpdatePlayerSounds(e);
- string s = e.(ps.m_playersoundfld);
- string sample = GlobalSound_sample(s, r);
- int chan = ReadSByte();
- float vol = ReadByte() / 255;
- float atten = ReadByte() / 64;
- vector o;
- o.x = ReadCoord();
- o.y = ReadCoord();
- o.z = ReadCoord();
- if (who == player_currententnum) e = findfloat(NULL, entnum, who); // play at camera position for full volume
- else if (e) e.origin = o;
- if (e)
- {
- // TODO: for non-visible players, origin should probably continue to be updated as long as the sound is playing
- sound7(e, chan, sample, vol, atten, 0, 0);
- }
- else
- {
- // Can this happen?
- LOG_WARNF("Missing entcs data for player %d", who);
- sound8(e, o, chan, sample, vol, atten, 0, 0);
- }
- return true;
- }
+NET_HANDLE(playersound, bool isnew)
+{
+ entity ps = PlayerSounds_from(ReadByte());
+ float r = ReadByte() / 255;
+ int who = ReadByte();
+ entity e = entcs_receiver(who - 1);
+ UpdatePlayerSounds(e);
+ string s = e.(ps.m_playersoundfld);
+ string sample = GlobalSound_sample(s, r);
+ int chan = ReadSByte();
+ float vol = ReadByte() / 255;
+ float atten = ReadByte() / 64;
+ vector o;
+ o.x = ReadCoord();
+ o.y = ReadCoord();
+ o.z = ReadCoord();
+ if (who == player_currententnum) {
+ e = findfloat(NULL, entnum, who); // play at camera position for full volume
+ } else if (e) {
+ e.origin = o;
+ }
+ if (e) {
+ // TODO: for non-visible players, origin should probably continue to be updated as long as the sound is playing
+ sound7(e, chan, sample, vol, atten, 0, 0);
+ } else {
+ // Can this happen?
+ LOG_WARNF("Missing entcs data for player %d", who);
+ sound8(e, o, chan, sample, vol, atten, 0, 0);
+ }
+ return true;
+}
- #endif
+#endif
- string GlobalSound_sample(string pair, float r)
+string GlobalSound_sample(string pair, float r)
+{
+ int n;
{
- int n;
- {
- string s = cdr(pair);
- if (s) n = stof(s);
- else n = 0;
- }
- string sample = car(pair);
- if (n > 0) sample = sprintf("%s%d.wav", sample, floor(r * n + 1)); // randomization
- else sample = sprintf("%s.wav", sample);
- return sample;
+ string s = cdr(pair);
+ if (s) { n = stof(s); } else { n = 0; }
}
+ string sample = car(pair);
+ if (n > 0) {
+ sample = sprintf("%s%d.wav", sample, floor(r * n + 1)); // randomization
+ } else { sample = sprintf("%s.wav", sample); }
+ return sample;
+}
- void PrecacheGlobalSound(string sample)
+void PrecacheGlobalSound(string sample)
+{
+ int n;
{
- int n;
- {
- string s = cdr(sample);
- if (s) n = stof(s);
- else n = 0;
- }
- sample = car(sample);
- if (n > 0)
- {
- for (int i = 1; i <= n; ++i)
- precache_sound(sprintf("%s%d.wav", sample, i));
- }
- else
- {
- precache_sound(sprintf("%s.wav", sample));
+ string s = cdr(sample);
+ if (s) { n = stof(s); } else { n = 0; }
+ }
+ sample = car(sample);
+ if (n > 0) {
+ for (int i = 1; i <= n; ++i) {
+ precache_sound(sprintf("%s%d.wav", sample, i));
}
+ } else {
+ precache_sound(sprintf("%s.wav", sample));
}
+}
- entity GetVoiceMessage(string type)
- {
- FOREACH(PlayerSounds, it.m_playersoundstr == type && it.instanceOfVoiceMessage == true, return it);
- return NULL;
- }
+entity GetVoiceMessage(string type)
+{
+ FOREACH(PlayerSounds, it.m_playersoundstr == type && it.instanceOfVoiceMessage == true, return it);
+ return NULL;
+}
- entity GetPlayerSound(string type)
- {
- FOREACH(PlayerSounds, it.m_playersoundstr == type && it.instanceOfVoiceMessage == false, return it);
- return NULL;
- }
+entity GetPlayerSound(string type)
+{
+ FOREACH(PlayerSounds, it.m_playersoundstr == type && it.instanceOfVoiceMessage == false, return it);
+ return NULL;
+}
- .string _GetPlayerSoundSampleField(string type, bool voice)
- {
- GetPlayerSoundSampleField_notFound = false;
- entity e = voice ? GetVoiceMessage(type) : GetPlayerSound(type);
- if (e) return e.m_playersoundfld;
- GetPlayerSoundSampleField_notFound = true;
- return playersound_taunt.m_playersoundfld;
- }
+.string _GetPlayerSoundSampleField(string type, bool voice)
+{
+ GetPlayerSoundSampleField_notFound = false;
+ entity e = voice ? GetVoiceMessage(type) : GetPlayerSound(type);
+ if (e) { return e.m_playersoundfld; }
+ GetPlayerSoundSampleField_notFound = true;
+ return playersound_taunt.m_playersoundfld;
+}
- .string GetVoiceMessageSampleField(string type)
- {
- return _GetPlayerSoundSampleField(type, true);
- }
+.string GetVoiceMessageSampleField(string type)
+{
+ return _GetPlayerSoundSampleField(type, true);
+}
- void PrecachePlayerSounds(string f)
- {
- int fh = fopen(f, FILE_READ);
- if (fh < 0)
- {
- LOG_WARNF("Player sound file not found: %s", f);
- return;
- }
- for (string s; (s = fgets(fh)); )
- {
- int n = tokenize_console(s);
- if (n != 3)
- {
- if (n != 0) LOG_WARNF("Invalid sound info line: %s", s);
- continue;
- }
- string file = argv(1);
- string variants = argv(2);
- PrecacheGlobalSound(strcat(file, " ", variants));
+void PrecachePlayerSounds(string f)
+{
+ int fh = fopen(f, FILE_READ);
+ if (fh < 0) {
+ LOG_WARNF("Player sound file not found: %s", f);
+ return;
+ }
+ for (string s; (s = fgets(fh)); ) {
+ int n = tokenize_console(s);
+ if (n != 3) {
+ if (n != 0) { LOG_WARNF("Invalid sound info line: %s", s); }
+ continue;
}
- fclose(fh);
+ string file = argv(1);
+ string variants = argv(2);
+ PrecacheGlobalSound(strcat(file, " ", variants));
}
+ fclose(fh);
+}
- //#ifdef CSQC
+// #ifdef CSQC
- .string GetPlayerSoundSampleField(string type)
- {
- return _GetPlayerSoundSampleField(type, false);
- }
+.string GetPlayerSoundSampleField(string type)
+{
+ return _GetPlayerSoundSampleField(type, false);
+}
- void ClearPlayerSounds(entity this)
- {
- FOREACH(PlayerSounds, true, {
- .string fld = it.m_playersoundfld;
- if (this.(fld))
- {
- strunzone(this.(fld));
- this.(fld) = string_null;
- }
- });
+void ClearPlayerSounds(entity this)
+{
+ FOREACH(PlayerSounds, true, {
+ .string fld = it.m_playersoundfld;
+ if (this.(fld)) {
+ strunzone(this.(fld));
+ this.(fld) = string_null;
}
+ });
+}
- bool LoadPlayerSounds(entity this, string f, bool strict)
- {
- int fh = fopen(f, FILE_READ);
- if (fh < 0)
- {
- if (strict) LOG_WARNF("Player sound file not found: %s", f);
- return false;
- }
- for (string s; (s = fgets(fh)); )
- {
- int n = tokenize_console(s);
- if (n != 3)
- {
- if (n != 0) LOG_WARNF("Invalid sound info line: %s", s);
- continue;
- }
- string key = argv(0);
- var.string field = GetPlayerSoundSampleField(key);
- if (GetPlayerSoundSampleField_notFound) field = GetVoiceMessageSampleField(key);
- if (GetPlayerSoundSampleField_notFound)
- {
- LOG_TRACEF("Invalid sound info field: %s", key);
- continue;
- }
- string file = argv(1);
- string variants = argv(2);
- if (this.(field)) strunzone(this.(field));
- this.(field) = strzone(strcat(file, " ", variants));
- }
- fclose(fh);
- return true;
+bool LoadPlayerSounds(entity this, string f, bool strict)
+{
+ int fh = fopen(f, FILE_READ);
+ if (fh < 0) {
+ if (strict) { LOG_WARNF("Player sound file not found: %s", f); }
+ return false;
+ }
+ for (string s; (s = fgets(fh)); ) {
+ int n = tokenize_console(s);
+ if (n != 3) {
+ if (n != 0) { LOG_WARNF("Invalid sound info line: %s", s); }
+ continue;
}
+ string key = argv(0);
+ var.string field = GetPlayerSoundSampleField(key);
+ if (GetPlayerSoundSampleField_notFound) { field = GetVoiceMessageSampleField(key); }
+ if (GetPlayerSoundSampleField_notFound) {
+ LOG_TRACEF("Invalid sound info field: %s", key);
+ continue;
+ }
+ string file = argv(1);
+ string variants = argv(2);
+ if (this.(field)) { strunzone(this.(field)); }
+ this.(field) = strzone(strcat(file, " ", variants));
+ }
+ fclose(fh);
+ return true;
+}
- .string model_for_playersound;
- .int skin_for_playersound;
+.string model_for_playersound;
+.int skin_for_playersound;
- bool autocvar_g_debug_defaultsounds;
+bool autocvar_g_debug_defaultsounds;
- void UpdatePlayerSounds(entity this)
- {
- if (this.model == this.model_for_playersound && this.skin == this.skin_for_playersound) return;
- if (this.model_for_playersound) strunzone(this.model_for_playersound);
- this.model_for_playersound = strzone(this.model);
- this.skin_for_playersound = this.skin;
- ClearPlayerSounds(this);
- LoadPlayerSounds(this, "sound/player/default.sounds", true);
- if (this.model == "null"
- #ifdef SVQC
- && autocvar_g_debug_globalsounds
- #endif
- ) return;
- if (autocvar_g_debug_defaultsounds) return;
- if (LoadPlayerSounds(this, get_model_datafilename(this.model, this.skin, "sounds"), false)) return;
- LoadPlayerSounds(this, get_model_datafilename(this.model, 0, "sounds"), true);
- }
+void UpdatePlayerSounds(entity this)
+{
+ if (this.model == this.model_for_playersound && this.skin == this.skin_for_playersound) { return; }
+ if (this.model_for_playersound) { strunzone(this.model_for_playersound); }
+ this.model_for_playersound = strzone(this.model);
+ this.skin_for_playersound = this.skin;
+ ClearPlayerSounds(this);
+ LoadPlayerSounds(this, "sound/player/default.sounds", true);
+ if (this.model == "null"
+#ifdef SVQC
+ && autocvar_g_debug_globalsounds
+#endif
+ ) { return; }
+ if (autocvar_g_debug_defaultsounds) { return; }
+ if (LoadPlayerSounds(this, get_model_datafilename(this.model, this.skin, "sounds"), false)) { return; }
+ LoadPlayerSounds(this, get_model_datafilename(this.model, 0, "sounds"), true);
+}
- //#endif
+// #endif
- #ifdef SVQC
+#ifdef SVQC
- void _GlobalSound(entity this, entity gs, entity ps, string sample, int chan, float vol, int voicetype, bool fake)
+void _GlobalSound(entity this, entity gs, entity ps, string sample, int chan, float vol, int voicetype, bool fake)
+{
+ if (gs == NULL && ps == NULL && sample == "") { return; }
+ if (this.classname == "body") { return; }
+ float r = random();
+ if (sample != "") { sample = GlobalSound_sample(sample, r); }
+ switch (voicetype) {
+ case VOICETYPE_LASTATTACKER_ONLY:
+ case VOICETYPE_LASTATTACKER:
{
- if (gs == NULL && ps == NULL && sample == "") return;
- if(this.classname == "body") return;
- float r = random();
- if (sample != "") sample = GlobalSound_sample(sample, r);
- switch (voicetype)
- {
- case VOICETYPE_LASTATTACKER_ONLY:
- case VOICETYPE_LASTATTACKER:
- {
- if (!fake)
- {
- if (!this.pusher) break;
- msg_entity = this.pusher;
- if (IS_REAL_CLIENT(msg_entity))
- {
- float atten = (CS(msg_entity).cvar_cl_voice_directional == 1) ? ATTEN_MIN : ATTEN_NONE;
- if (gs) globalsound(MSG_ONE, this, gs, r, chan, vol, atten);
- else if (ps) playersound(MSG_ONE, this, ps, r, chan, vol, atten);
- else soundto(MSG_ONE, this, chan, sample, vol, atten);
- }
- }
- if (voicetype == VOICETYPE_LASTATTACKER_ONLY) break;
- msg_entity = this;
- if (IS_REAL_CLIENT(msg_entity))
- {
- if (gs) globalsound(MSG_ONE, this, gs, r, chan, VOL_BASE, ATTEN_NONE);
- else if (ps) playersound(MSG_ONE, this, ps, r, chan, VOL_BASE, ATTEN_NONE);
- else soundto(MSG_ONE, this, chan, sample, VOL_BASE, ATTEN_NONE);
- }
- break;
+ if (!fake) {
+ if (!this.pusher) { break; }
+ msg_entity = this.pusher;
+ if (IS_REAL_CLIENT(msg_entity)) {
+ float atten = (CS(msg_entity).cvar_cl_voice_directional == 1) ? ATTEN_MIN : ATTEN_NONE;
+ if (gs) { globalsound(MSG_ONE, this, gs, r, chan, vol, atten); } else if (ps) {
+ playersound(MSG_ONE, this, ps, r, chan, vol, atten);
+ } else { soundto(MSG_ONE, this, chan, sample, vol, atten); }
}
- case VOICETYPE_TEAMRADIO:
- {
- #define X() \
- MACRO_BEGIN \
- float atten = (CS(msg_entity).cvar_cl_voice_directional == 1) ? ATTEN_MIN : ATTEN_NONE; \
- if (gs) globalsound(MSG_ONE, this, gs, r, chan, vol, atten); \
- else if (ps) playersound(MSG_ONE, this, ps, r, chan, vol, atten); \
- else soundto(MSG_ONE, this, chan, sample, vol, atten); \
- MACRO_END
+ }
+ if (voicetype == VOICETYPE_LASTATTACKER_ONLY) { break; }
+ msg_entity = this;
+ if (IS_REAL_CLIENT(msg_entity)) {
+ if (gs) { globalsound(MSG_ONE, this, gs, r, chan, VOL_BASE, ATTEN_NONE); } else if (ps) {
+ playersound(MSG_ONE, this, ps, r, chan, VOL_BASE, ATTEN_NONE);
+ } else { soundto(MSG_ONE, this, chan, sample, VOL_BASE, ATTEN_NONE); }
+ }
+ break;
+ }
+ case VOICETYPE_TEAMRADIO:
+ {
+#define X() \
+ MACRO_BEGIN \
+ float atten = (CS(msg_entity).cvar_cl_voice_directional == 1) ? ATTEN_MIN : ATTEN_NONE; \
+ if (gs) { globalsound(MSG_ONE, this, gs, r, chan, vol, atten); } else if (ps) { \
+ playersound(MSG_ONE, this, ps, r, chan, vol, atten); \
+ } else { soundto(MSG_ONE, this, chan, sample, vol, atten); } \
+ MACRO_END
- if (fake) { msg_entity = this; X(); }
- else
- {
- FOREACH_CLIENT(IS_REAL_CLIENT(it) && SAME_TEAM(it, this), {
- msg_entity = it;
- X();
- });
- }
- #undef X
- break;
- }
- case VOICETYPE_AUTOTAUNT:
- case VOICETYPE_TAUNT:
- {
- if (voicetype == VOICETYPE_AUTOTAUNT) if (!sv_autotaunt) { break; }else {}
- else if (IS_PLAYER(this) && !IS_DEAD(this)) animdecide_setaction(this, ANIMACTION_TAUNT,
- true);
- if (!sv_taunt) break;
- if (autocvar_sv_gentle) break;
- float tauntrand = 0;
- if (voicetype == VOICETYPE_AUTOTAUNT) tauntrand = random();
- #define X() \
- MACRO_BEGIN \
- if (voicetype != VOICETYPE_AUTOTAUNT || tauntrand < CS(msg_entity).cvar_cl_autotaunt) \
- { \
- float atten = (CS(msg_entity).cvar_cl_voice_directional >= 1) \
- ? bound(ATTEN_MIN, CS(msg_entity).cvar_cl_voice_directional_taunt_attenuation, \
- ATTEN_MAX) \
- : ATTEN_NONE; \
- if (gs) globalsound(MSG_ONE, this, gs, r, chan, vol, atten); \
- else if (ps) playersound(MSG_ONE, this, ps, r, chan, vol, atten); \
- else soundto(MSG_ONE, this, chan, sample, vol, atten); \
- } \
- MACRO_END
- if (fake)
- {
- msg_entity = this;
- X();
- }
- else
- {
- FOREACH_CLIENT(IS_REAL_CLIENT(it), {
- msg_entity = it;
- X();
- });
- }
- #undef X
- break;
- }
- case VOICETYPE_PLAYERSOUND:
- {
- msg_entity = this;
- if (fake)
- {
- if (gs) globalsound(MSG_ONE, this, gs, r, chan, vol, ATTEN_NORM);
- else if (ps) playersound(MSG_ONE, this, ps, r, chan, vol, ATTEN_NORM);
- else soundto(MSG_ONE, this, chan, sample, vol, ATTEN_NORM);
- }
- else
- {
- if (gs) globalsound(MSG_ALL, this, gs, r, chan, vol, ATTEN_NORM);
- else if (ps) playersound(MSG_ALL, this, ps, r, chan, vol, ATTEN_NORM);
- else _sound(this, chan, sample, vol, ATTEN_NORM);
- }
- break;
- }
- default:
- {
- backtrace("Invalid voice type!");
- break;
- }
+ if (fake) { msg_entity = this; X(); } else {
+ FOREACH_CLIENT(IS_REAL_CLIENT(it) && SAME_TEAM(it, this), {
+ msg_entity = it;
+ X();
+ });
+ }
+#undef X
+ break;
+ }
+ case VOICETYPE_AUTOTAUNT:
+ case VOICETYPE_TAUNT:
+ {
+ if (voicetype == VOICETYPE_AUTOTAUNT) { if (!sv_autotaunt) { break; } else {} } else if (IS_PLAYER(this) && !IS_DEAD(this)) {
+ animdecide_setaction(this, ANIMACTION_TAUNT,
+ true);
+ }
+ if (!sv_taunt) { break; }
+ if (autocvar_sv_gentle) { break; }
+ float tauntrand = 0;
+ if (voicetype == VOICETYPE_AUTOTAUNT) { tauntrand = random(); }
+#define X() \
+ MACRO_BEGIN \
+ if (voicetype != VOICETYPE_AUTOTAUNT || tauntrand < CS(msg_entity).cvar_cl_autotaunt) { \
+ float atten = (CS(msg_entity).cvar_cl_voice_directional >= 1) \
+ ? bound(ATTEN_MIN, CS(msg_entity).cvar_cl_voice_directional_taunt_attenuation, \
+ ATTEN_MAX) \
+ : ATTEN_NONE; \
+ if (gs) { globalsound(MSG_ONE, this, gs, r, chan, vol, atten); } else if (ps) { \
+ playersound(MSG_ONE, this, ps, r, chan, vol, atten); \
+ } else { soundto(MSG_ONE, this, chan, sample, vol, atten); } \
+ } \
+ MACRO_END
+ if (fake) {
+ msg_entity = this;
+ X();
+ } else {
+ FOREACH_CLIENT(IS_REAL_CLIENT(it), {
+ msg_entity = it;
+ X();
+ });
}
+#undef X
+ break;
}
+ case VOICETYPE_PLAYERSOUND:
+ {
+ msg_entity = this;
+ if (fake) {
+ if (gs) { globalsound(MSG_ONE, this, gs, r, chan, vol, ATTEN_NORM); } else if (ps) {
+ playersound(MSG_ONE, this, ps, r, chan, vol, ATTEN_NORM);
+ } else { soundto(MSG_ONE, this, chan, sample, vol, ATTEN_NORM); }
+ } else {
+ if (gs) { globalsound(MSG_ALL, this, gs, r, chan, vol, ATTEN_NORM); } else if (ps) {
+ playersound(MSG_ALL, this, ps, r, chan, vol, ATTEN_NORM);
+ } else { _sound(this, chan, sample, vol, ATTEN_NORM); }
+ }
+ break;
+ }
+ default:
+ {
+ backtrace("Invalid voice type!");
+ break;
+ }
+ }
+}
- #endif
+#endif