WriteShort(channel, floor(this.origin.x / 4)); // not using a coord here, as gibs don't need this accuracy
WriteShort(channel, floor(this.origin.y / 4)); // not using a coord here, as gibs don't need this accuracy
WriteShort(channel, floor(this.origin.z / 4)); // not using a coord here, as gibs don't need this accuracy
- WriteShort(channel, this.oldorigin.x); // acrually compressed velocity
+ WriteShort(channel, this.oldorigin.x); // actually compressed velocity
return true;
}