+// docs: https://www.quakewiki.net/darkplaces-wiki/effectinfo-scripting-reference/
+// use `cl_particles_reloadeffects` to reload effects without restarting engine
+// use `chase_active 1` and `cl_lockview 1` to see effects from different perspectives
+// `dumpeffectinfo` currently doesn't work so edit effectinfo.txt manually, just try to keep the files in sync
+// always add new effects to the bottom of the list
+
+// `tex` are indices into particles/particlefont.tga (see particles/particlefont-template.tga for numbers)
+// the first index is inclusive, second exclusive (so `tex 0 8` will use images 0 though 7)
+// unless they're equal (`tex 69 69` is the same as `tex 69 70`)
+
// item respawn effect
DEF(TE_WIZSPIKE);
// flare particle and light
MY(velocityjitter) = '256.0 256.0 256.0';
}
-// Zero-violence effects
-
-// cl_gentle impact effect indicating damage
-// NOTE: maintained by div0, make your own new effect instead of changing this one without asking!
-DEF(damage_hit);
-SUB(damage_hit) {
- MY(airfriction) = 5;
- MY(alpha_min) = 128;
- MY(alpha_max) = 128;
- MY(alpha_fade) = 192;
- MY(bounce) = 1.500000;
- MY(color_min) = "0x00FFFF";
- MY(color_max) = "0xFF00FF";
- MY(count) = 0.500000;
- MY(gravity) = -0.400000;
- MY(liquidfriction) = 10;
- MY(sizeincrease) = -24;
- MY(size_min) = 16;
- MY(size_max) = 16;
- MY(tex_min) = 48;
- MY(tex_max) = 55;
- MY(type) = "alphastatic";
- MY(velocityjitter) = '256.0 256.0 256.0';
-}
-SUB(damage_hit) {
- MY(airfriction) = 5;
- MY(alpha_min) = 128;
- MY(alpha_max) = 128;
- MY(alpha_fade) = 192;
- MY(bounce) = 1.500000;
- MY(color_min) = "0xFF00FF";
- MY(color_max) = "0xFFFF00";
- MY(count) = 0.500000;
- MY(gravity) = -0.400000;
- MY(liquidfriction) = 10;
- MY(sizeincrease) = -24;
- MY(size_min) = 16;
- MY(size_max) = 16;
- MY(tex_min) = 48;
- MY(tex_max) = 55;
- MY(type) = "alphastatic";
- MY(velocityjitter) = '256.0 256.0 256.0';
-}
-SUB(damage_hit) {
- MY(airfriction) = 5;
- MY(alpha_min) = 128;
- MY(alpha_max) = 128;
- MY(alpha_fade) = 192;
- MY(bounce) = 1.500000;
- MY(color_min) = "0xFFFF00";
- MY(color_max) = "0x00FFFF";
- MY(count) = 0.500000;
- MY(gravity) = -0.400000;
- MY(liquidfriction) = 10;
- MY(sizeincrease) = -24;
- MY(size_min) = 16;
- MY(size_max) = 16;
- MY(tex_min) = 48;
- MY(tex_max) = 55;
- MY(type) = "alphastatic";
- MY(velocityjitter) = '256.0 256.0 256.0';
-}
-
-// effect for removing player model
-DEF(damage_dissolve);
-// large sparks
-SUB(damage_dissolve) {
- MY(airfriction) = 3;
- MY(alpha_min) = 256;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 128;
- MY(bounce) = 1.500000;
- MY(color_min) = "0x00FFFF";
- MY(color_max) = "0xFF00FF";
- MY(count) = 15;
- MY(gravity) = -0.400000;
- MY(liquidfriction) = 6;
- MY(sizeincrease) = -16;
- MY(size_min) = 32;
- MY(size_max) = 32;
- MY(tex_min) = 48;
- MY(tex_max) = 55;
- MY(type) = "alphastatic";
- MY(velocityjitter) = '512.0 512.0 512.0';
-}
-SUB(damage_dissolve) {
- MY(airfriction) = 3;
- MY(alpha_min) = 256;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 128;
- MY(bounce) = 1.500000;
- MY(color_min) = "0xFF00FF";
- MY(color_max) = "0xFFFF00";
- MY(count) = 15;
- MY(gravity) = -0.400000;
- MY(liquidfriction) = 6;
- MY(sizeincrease) = -16;
- MY(size_min) = 32;
- MY(size_max) = 32;
- MY(tex_min) = 48;
- MY(tex_max) = 55;
- MY(type) = "alphastatic";
- MY(velocityjitter) = '512.0 512.0 512.0';
-}
-SUB(damage_dissolve) {
- MY(airfriction) = 3;
- MY(alpha_min) = 256;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 128;
- MY(bounce) = 1.500000;
- MY(color_min) = "0xFFFF00";
- MY(color_max) = "0x00FFFF";
- MY(count) = 15;
- MY(gravity) = -0.400000;
- MY(liquidfriction) = 6;
- MY(sizeincrease) = -16;
- MY(size_min) = 32;
- MY(size_max) = 32;
- MY(tex_min) = 48;
- MY(tex_max) = 55;
- MY(type) = "alphastatic";
- MY(velocityjitter) = '512.0 512.0 512.0';
-}
+#include "effectinfo_gentle.inc"
DEF(laser_deadly);
// decal
// bullet trail (somewhat like a tracer)
DEF(tr_bullet);
+SUB(tr_bullet) {
+ MY(alpha) = '500 600 10000';
+ MY(color_min) = "0xf03000";
+ MY(color_max) = "0xff6010";
+ MY(countabsolute) = 1;
+ MY(sizeincrease) = -3;
+ MY(size_min) = 0.6;
+ MY(size_max) = 0.8;
+ my(tex_min) = 200;
+ my(tex_max) = 200;
+ MY(type) = "beam";
+}
+SUB(tr_bullet) {
+ MY(airfriction) = -4;
+ MY(alpha) = '256 256 350';
+ MY(color_min) = "0x202020";
+ MY(color_max) = "0x404040";
+ MY(notunderwater) = true;
+ MY(sizeincrease) = 0.4;
+ MY(size_min) = 1;
+ MY(size_max) = 2;
+ MY(tex_min) = 0;
+ MY(tex_max) = 8;
+ MY(trailspacing) = 16;
+ MY(type) = "smoke";
+ MY(velocityjitter) = '4 4 4';
+}
SUB(tr_bullet) {
MY(alpha_min) = 256;
MY(alpha_max) = 256;
- MY(alpha_fade) = 2560;
- MY(color_min) = "0xff8960";
- MY(color_max) = "0xff8533";
- MY(size_min) = 4;
- MY(size_max) = 4;
- MY(stretchfactor) = 0.200000;
- MY(tex_min) = 70;
- MY(tex_max) = 70;
- MY(trailspacing) = 750;
- MY(type) = "spark";
- MY(velocitymultiplier) = 3;
+ MY(alpha_fade) = 128;
+ MY(bounce) = 1.500000;
+ MY(color_min) = "0x404040";
+ MY(color_max) = "0x808080";
+ MY(gravity) = -0.125000;
+ MY(liquidfriction) = 4;
+ MY(size_min) = 0.5;
+ MY(size_max) = 0.6;
+ MY(tex_min) = 62;
+ MY(tex_max) = 62;
+ MY(trailspacing) = 16;
+ MY(type) = "bubble";
+ MY(underwater) = true;
+ MY(velocityjitter) = '16.0 16.0 16.0';
}
// smoke emitter for small pipes
}
// splash around gib
-SUB(alien_TR_BLOOD) {
+SUB(TR_BLOOD) {
MY(alpha_min) = 684;
MY(alpha_max) = 684;
MY(alpha_fade) = 7492;
MY(velocityjitter) = '764.0 764.0 764.0';
}
// center blood
-SUB(alien_bloodshower) {
+SUB(bloodshower) {
MY(alpha_min) = 156;
MY(alpha_max) = 656;
MY(alpha_fade) = 1664;
ground_quake(blue, "0x64679E", "0x2D4C91")
#undef ground_quake
-// cl_gentle impact effect indicating damage
-DEF(morphed_damage_hit);
-SUB(morphed_damage_hit) {
- MY(airfriction) = 5;
- MY(alpha_min) = 128;
- MY(alpha_max) = 128;
- MY(alpha_fade) = 292;
- MY(color_min) = "0xffffff";
- MY(color_max) = "0x9271fb";
- MY(count) = 0.500000;
- MY(gravity) = -0.400000;
- MY(liquidfriction) = 10;
- MY(sizeincrease) = -24;
- MY(size_min) = 14;
- MY(size_max) = 24;
- MY(tex_min) = 43;
- MY(tex_max) = 43;
- MY(type) = "spark";
- MY(velocityjitter) = '356.0 356.0 456.0';
-}
-SUB(morphed_damage_hit) {
- MY(airfriction) = 5;
- MY(alpha_min) = 128;
- MY(alpha_max) = 128;
- MY(alpha_fade) = 292;
- MY(color_min) = "0xffffff";
- MY(color_max) = "0x9271fb";
- MY(count) = 0.500000;
- MY(liquidfriction) = 10;
- MY(originjitter) = '10.0 10.0 10.0';
- MY(sizeincrease) = -24;
- MY(size_min) = 24;
- MY(size_max) = 24;
- MY(tex_max) = 8;
- MY(type) = "smoke";
-}
-
-// effect for removing player model
-DEF(morphed_damage_dissolve);
-SUB(morphed_damage_dissolve) {
- MY(airfriction) = 8;
- MY(alpha_min) = 456;
- MY(alpha_max) = 456;
- MY(alpha_fade) = 1828;
- MY(color_min) = "0xffffff";
- MY(color_max) = "0x9271fb";
- MY(count) = 10;
- MY(gravity) = -1.900000;
- MY(liquidfriction) = 6;
- MY(startangle_min) = -180;
- MY(startangle_max) = 180;
- MY(spin_min) = -399;
- MY(spin_max) = -99;
- MY(sizeincrease) = -16;
- MY(size_min) = 40;
- MY(size_max) = 40;
- MY(tex_min) = 43;
- MY(tex_max) = 43;
- MY(type) = "smoke";
- MY(velocityjitter) = '256.0 256.0 512.0';
-}
-SUB(morphed_damage_dissolve) {
- MY(airfriction) = 9;
- MY(alpha_min) = 256;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 628;
- MY(color_min) = "0x7bdbff";
- MY(color_max) = "0xbed2ff";
- MY(count) = 2.500000;
- MY(gravity) = -0.800000;
- MY(liquidfriction) = 6;
- MY(startangle_min) = -180;
- MY(startangle_max) = 180;
- MY(sizeincrease) = -16;
- MY(size_min) = 40;
- MY(size_max) = 40;
- MY(tex_min) = 43;
- MY(tex_max) = 43;
- MY(type) = "smoke";
- MY(velocityjitter) = '256.0 256.0 512.0';
-}
-SUB(morphed_damage_dissolve) {
- MY(airfriction) = 3;
- MY(alpha_min) = 156;
- MY(alpha_max) = 156;
- MY(alpha_fade) = 128;
- MY(color_min) = "0xffffff";
- MY(color_max) = "0x9271fb";
- MY(count) = 5;
- MY(liquidfriction) = 6;
- MY(originjitter) = '22.0 22.0 76.0';
- MY(sizeincrease) = -16;
- MY(size_min) = 44;
- MY(size_max) = 44;
- MY(tex_min) = 65;
- MY(tex_max) = 65;
- MY(type) = "smoke";
-}
-SUB(morphed_damage_dissolve) {
- MY(airfriction) = 3;
- MY(alpha_min) = 56;
- MY(alpha_max) = 56;
- MY(alpha_fade) = 128;
- MY(bounce) = 1.500000;
- MY(color_min) = "0xffffff";
- MY(color_max) = "0x9271fb";
- MY(count) = 15;
- MY(gravity) = 1;
- MY(liquidfriction) = 6;
- MY(startangle_min) = -180;
- MY(startangle_max) = 180;
- MY(spin_min) = 999;
- MY(spin_max) = -999;
- MY(sizeincrease) = -16;
- MY(size_min) = 32;
- MY(size_max) = 32;
- MY(tex_min) = 46;
- MY(tex_max) = 46;
- MY(type) = "smoke";
- MY(velocityjitter) = '400.0 400.0 0.0';
-}
+#include "effectinfo_gentle_morphed.inc"
// Team / hit vaporizer effects
#define TE_TEI_G3(name, colormin1, colormax1, colormin2, colormax2) \
TE_TEI_G3(PINK, "0xFF00FF", "0xFF11FF", "0x200020", "0x400040")
#undef TE_TEI_G3
-// cl_gentle impact effect indicating damage
-DEF(particlegibs_damage_hit);
-// core decal
-SUB(particlegibs_damage_hit) {
- MY(airfriction) = 3;
- MY(alpha_min) = 256;
+#include "effectinfo_gentle_particlegibs.inc"
+
+#include "effectinfo_onslaught.inc"
+
+DEF(firemine);
+SUB(firemine) {
+ MY(airfriction) = 1.200000;
+ MY(alpha_min) = 50;
MY(alpha_max) = 256;
- MY(alpha_fade) = 428;
- MY(bounce) = -1;
- MY(color_min) = "0xA8FFFF";
- MY(color_max) = "0xA8FFFFF";
- MY(count) = 0.500000;
- MY(gravity) = 1;
- MY(liquidfriction) = 6;
- MY(size_min) = 5;
- MY(size_max) = 10;
- MY(staincolor_min) = "0x808080";
- MY(staincolor_max) = "0x808080";
- MY(staintex_min) = 16;
- MY(staintex_max) = 24;
- MY(tex_max) = 8;
- MY(type) = "blood";
- MY(velocityjitter) = '156.0 156.0 212.0';
-}
-// front blood
-SUB(particlegibs_damage_hit) {
- MY(airfriction) = 1;
- MY(alpha_min) = 256;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 328;
- MY(bounce) = -1;
- MY(color_min) = "0xA8FFFF";
- MY(color_max) = "0xA8FFFFF";
- MY(count) = 0.100000;
- MY(gravity) = 0.500000;
- MY(liquidfriction) = 3;
- MY(sizeincrease) = -15;
- MY(size_min) = 10;
- MY(size_max) = 20;
- MY(staincolor_min) = "0x808080";
- MY(staincolor_max) = "0x808080";
- MY(staintex_min) = 16;
- MY(staintex_max) = 24;
- MY(tex_min) = 24;
- MY(tex_max) = 32;
- MY(type) = "blood";
- MY(velocityjitter) = '6.0 6.0 30.0';
- MY(velocitymultiplier) = -1;
-}
-// back blood
-SUB(particlegibs_damage_hit) {
- MY(airfriction) = 1;
- MY(alpha_min) = 256;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 328;
- MY(bounce) = -1;
- MY(color_min) = "0xA8FFFF";
- MY(color_max) = "0xA8FFFFF";
- MY(count) = 0.100000;
- MY(gravity) = 1;
- MY(liquidfriction) = 3;
- MY(originjitter) = '3.0 3.0 3.0';
- MY(sizeincrease) = 10;
- MY(size_min) = 5;
- MY(size_max) = 15;
- MY(staincolor_min) = "0x808080";
- MY(staincolor_max) = "0x808080";
- MY(staintex_min) = 16;
- MY(staintex_max) = 24;
- MY(tex_min) = 24;
- MY(tex_max) = 32;
- MY(type) = "blood";
- MY(velocityjitter) = '26.0 26.0 112.0';
- MY(velocitymultiplier) = 2;
-}
-
-// effect for removing player model
-DEF(particlegibs_damage_dissolve);
-// small core blood no decals
-SUB(particlegibs_damage_dissolve) {
- MY(airfriction) = 3;
- MY(alpha_min) = 256;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 328;
- MY(color_min) = "0x00ffff";
- MY(color_max) = "0x82ffff";
- MY(count) = 32;
- MY(gravity) = 1;
- MY(liquidfriction) = 6;
- MY(originjitter) = '10.0 10.0 25.0';
- MY(size_min) = 15;
- MY(size_max) = 20;
- MY(staincolor_min) = "0x808080";
- MY(staincolor_max) = "0x808080";
- MY(staintex_min) = 16;
- MY(staintex_max) = 24;
- MY(tex_max) = 8;
- MY(type) = "blood";
- MY(velocityjitter) = '256.0 256.0 312.0';
-}
-// core decal
-SUB(particlegibs_damage_dissolve) {
- MY(airfriction) = 2;
- MY(alpha_min) = 256;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 528;
- MY(bounce) = -1;
- MY(color_min) = "0xA8FFFF";
- MY(color_max) = "0xA8FFFFF";
- MY(count) = 12;
- MY(gravity) = 2;
- MY(liquidfriction) = 6;
- MY(originjitter) = '10.0 10.0 25.0';
- MY(size_min) = 20;
- MY(size_max) = 40;
- MY(staincolor_min) = "0x808080";
- MY(staincolor_max) = "0x808080";
- MY(staintex_min) = 16;
- MY(staintex_max) = 24;
- MY(tex_max) = 8;
- MY(type) = "blood";
- MY(velocityjitter) = '356.0 356.0 412.0';
-}
-// front blood
-SUB(particlegibs_damage_dissolve) {
- MY(airfriction) = 1;
- MY(alpha_min) = 256;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 328;
- MY(bounce) = -1;
- MY(color_min) = "0xA8FFFF";
- MY(color_max) = "0xA8FFFFF";
- MY(count) = 32;
- MY(gravity) = 0.500000;
- MY(liquidfriction) = 3;
- MY(originjitter) = '5.0 5.0 10.0';
- MY(sizeincrease) = -15;
- MY(size_min) = 10;
- MY(size_max) = 20;
- MY(staincolor_min) = "0x808080";
- MY(staincolor_max) = "0x808080";
- MY(staintex_min) = 16;
- MY(staintex_max) = 24;
- MY(tex_min) = 24;
- MY(tex_max) = 32;
- MY(type) = "blood";
- MY(velocityjitter) = '56.0 56.0 212.0';
- MY(velocitymultiplier) = -0.300000;
-}
-// back blood
-SUB(particlegibs_damage_dissolve) {
- MY(airfriction) = 1;
- MY(alpha_min) = 256;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 328;
- MY(bounce) = -1;
- MY(color_min) = "0xA8FFFF";
- MY(color_max) = "0xA8FFFFF";
- MY(count) = 32;
- MY(gravity) = 1;
- MY(liquidfriction) = 3;
- MY(originjitter) = '5.0 5.0 10.0';
- MY(sizeincrease) = 10;
- MY(size_min) = 5;
- MY(size_max) = 15;
- MY(staincolor_min) = "0x808080";
- MY(staincolor_max) = "0x808080";
- MY(staintex_min) = 16;
- MY(staintex_max) = 24;
- MY(tex_min) = 24;
- MY(tex_max) = 32;
- MY(type) = "blood";
- MY(velocityjitter) = '56.0 56.0 212.0';
- MY(velocitymultiplier) = 0.500000;
-}
-// small bits
-SUB(particlegibs_damage_dissolve) {
- MY(airfriction) = 1.500000;
- MY(alpha_min) = 256;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 328;
- MY(color_min) = "0xA8FFFF";
- MY(color_max) = "0xA8FFFFF";
- MY(count) = 75;
- MY(gravity) = 1;
- MY(liquidfriction) = 3;
- MY(originjitter) = '10.0 10.0 25.0';
- MY(sizeincrease) = 10;
- MY(size_min) = 1;
- MY(size_max) = 1;
- MY(staincolor_min) = "0x808080";
- MY(staincolor_max) = "0x808080";
- MY(staintex_min) = 16;
- MY(staintex_max) = 24;
- MY(tex_min) = 24;
- MY(tex_max) = 32;
- MY(type) = "blood";
- MY(velocityjitter) = '656.0 656.0 912.0';
-}
-
-DEF(onslaught_generator_gib_explode);
-// fire effect which expands then slows
-SUB(onslaught_generator_gib_explode) {
- MY(airfriction) = 5;
- MY(alpha_min) = 128;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 356;
- MY(bounce) = 1.500000;
- MY(color_min) = "0x8f0d00";
- MY(color_max) = "0xff5a00";
- MY(count) = 17;
- MY(liquidfriction) = 8;
- MY(notunderwater) = true;
- MY(originjitter) = '8.0 8.0 8.0';
- MY(sizeincrease) = 45;
- MY(size_min) = 20;
- MY(size_max) = 26;
- MY(tex_min) = 48;
- MY(tex_max) = 55;
- MY(type) = "static";
- MY(velocityjitter) = '286.0 286.0 286.0';
-}
-// smoke
-SUB(onslaught_generator_gib_explode) {
- MY(airfriction) = 5;
- MY(alpha_min) = 200;
- MY(alpha_max) = 500;
- MY(alpha_fade) = 600;
- MY(bounce) = 2;
- MY(color_min) = "0x000000";
- MY(color_max) = "0x111111";
- MY(count) = 6;
- MY(gravity) = -0.300000;
- MY(notunderwater) = true;
- MY(sizeincrease) = 90;
- MY(size_min) = 1;
- MY(size_max) = 10;
- MY(tex_max) = 8;
- MY(type) = "alphastatic";
- MY(velocityjitter) = '244.0 244.0 244.0';
-}
-// underwater bubbles
-SUB(onslaught_generator_gib_explode) {
- MY(alpha_min) = 128;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 64;
- MY(bounce) = 1.500000;
- MY(color_min) = "0x404040";
- MY(color_max) = "0x808080";
- MY(count) = 16;
- MY(gravity) = -0.125000;
- MY(liquidfriction) = 0.250000;
- MY(originjitter) = '16.0 16.0 16.0';
- MY(size_min) = 3;
- MY(size_max) = 3;
- MY(tex_min) = 62;
- MY(tex_max) = 62;
- MY(type) = "bubble";
- MY(underwater) = true;
- MY(velocityjitter) = '96.0 96.0 96.0';
-}
-
-DEF(onslaught_generator_gib_flame);
-// fire effect which expands then slows
-SUB(onslaught_generator_gib_flame) {
- MY(airfriction) = 5;
- MY(alpha_min) = 128;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 356;
- MY(color_min) = "0x8f0d00";
- MY(color_max) = "0xff5a00";
- MY(count) = 15;
- MY(gravity) = -0.500000;
- MY(liquidfriction) = 8;
- MY(notunderwater) = true;
- MY(originjitter) = '3.0 3.0 3.0';
- MY(sizeincrease) = 25;
- MY(size_min) = 5;
- MY(size_max) = 10;
- MY(tex_min) = 48;
- MY(tex_max) = 55;
- MY(type) = "static";
- MY(velocityjitter) = '86.0 86.0 86.0';
-}
-// smoke
-SUB(onslaught_generator_gib_flame) {
- MY(airfriction) = 5;
- MY(alpha_min) = 200;
- MY(alpha_max) = 500;
- MY(alpha_fade) = 600;
- MY(bounce) = 2;
- MY(color_min) = "0x000000";
- MY(color_max) = "0x111111";
- MY(count) = 1;
- MY(gravity) = -0.800000;
- MY(notunderwater) = true;
- MY(sizeincrease) = 30;
- MY(size_min) = 10;
- MY(size_max) = 20;
- MY(tex_max) = 8;
- MY(type) = "alphastatic";
- MY(velocityjitter) = '44.0 44.0 44.0';
-}
-// underwater bubbles
-SUB(onslaught_generator_gib_flame) {
- MY(alpha_min) = 128;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 64;
- MY(bounce) = 1.500000;
- MY(color_min) = "0x404040";
- MY(color_max) = "0x808080";
- MY(count) = 16;
- MY(gravity) = -0.125000;
- MY(liquidfriction) = 0.250000;
- MY(originjitter) = '16.0 16.0 16.0';
- MY(size_min) = 3;
- MY(size_max) = 3;
- MY(tex_min) = 62;
- MY(tex_max) = 62;
- MY(type) = "bubble";
- MY(underwater) = true;
- MY(velocityjitter) = '96.0 96.0 96.0';
-}
-
-DEF(firemine);
-SUB(firemine) {
- MY(airfriction) = 1.200000;
- MY(alpha_min) = 50;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 250;
- MY(bounce) = 1.500000;
- MY(color_min) = "0x8f0d00";
- MY(color_max) = "0xff5a00";
+ MY(alpha_fade) = 250;
+ MY(bounce) = 1.500000;
+ MY(color_min) = "0x8f0d00";
+ MY(color_max) = "0xff5a00";
MY(count) = 0.500000;
MY(gravity) = -0.060000;
MY(sizeincrease) = 5;
MY(velocityoffset) = '0.0 0.0 10.0';
}
-// happy death fx for cl_gentle
-DEF(happy_damage_dissolve);
-SUB(happy_damage_dissolve) {
- MY(airfriction) = 3;
- MY(alpha_min) = 256;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 228;
- MY(bounce) = 1.500000;
- MY(color_min) = "0x00FFFF";
- MY(color_max) = "0xFF00FF";
- MY(count) = 15;
- MY(gravity) = -0.400000;
- MY(liquidfriction) = 6;
- MY(sizeincrease) = -10;
- MY(size_min) = 32;
- MY(size_max) = 32;
- MY(tex_min) = 69;
- MY(tex_max) = 69;
- MY(type) = "alphastatic";
- MY(velocityjitter) = '312.0 312.0 312.0';
-}
-SUB(happy_damage_dissolve) {
- MY(airfriction) = 3;
- MY(alpha_min) = 256;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 228;
- MY(bounce) = 1.500000;
- MY(color_min) = "0xFF00FF";
- MY(color_max) = "0xFFFF00";
- MY(count) = 15;
- MY(gravity) = -0.400000;
- MY(liquidfriction) = 6;
- MY(sizeincrease) = -10;
- MY(size_min) = 32;
- MY(size_max) = 32;
- MY(tex_min) = 69;
- MY(tex_max) = 69;
- MY(type) = "alphastatic";
- MY(velocityjitter) = '312.0 312.0 312.0';
-}
-SUB(happy_damage_dissolve) {
- MY(airfriction) = 3;
- MY(alpha_min) = 256;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 228;
- MY(bounce) = 1.500000;
- MY(color_min) = "0xFFFF00";
- MY(color_max) = "0x00FFFF";
- MY(count) = 15;
- MY(gravity) = -0.400000;
- MY(liquidfriction) = 6;
- MY(sizeincrease) = -10;
- MY(size_min) = 32;
- MY(size_max) = 32;
- MY(tex_min) = 69;
- MY(tex_max) = 69;
- MY(type) = "alphastatic";
- MY(velocityjitter) = '312.0 312.0 312.0';
-}
-
-// happy damage fx for cl_gentle
-DEF(happy_damage_hit);
-SUB(happy_damage_hit) {
- MY(airfriction) = 5;
- MY(alpha_min) = 128;
- MY(alpha_max) = 128;
- MY(alpha_fade) = 192;
- MY(bounce) = 1.500000;
- MY(color_min) = "0x00FFFF";
- MY(color_max) = "0xFF00FF";
- MY(count) = 0.100000;
- MY(gravity) = -0.400000;
- MY(liquidfriction) = 10;
- MY(sizeincrease) = -28;
- MY(size_min) = 26;
- MY(size_max) = 26;
- MY(tex_min) = 69;
- MY(tex_max) = 69;
- MY(type) = "alphastatic";
- MY(velocityjitter) = '156.0 156.0 156.0';
-}
-SUB(happy_damage_hit) {
- MY(airfriction) = 5;
- MY(alpha_min) = 128;
- MY(alpha_max) = 128;
- MY(alpha_fade) = 192;
- MY(bounce) = 1.500000;
- MY(color_min) = "0xFF00FF";
- MY(color_max) = "0xFFFF00";
- MY(count) = 0.100000;
- MY(gravity) = -0.400000;
- MY(liquidfriction) = 10;
- MY(sizeincrease) = -28;
- MY(size_min) = 26;
- MY(size_max) = 26;
- MY(tex_min) = 69;
- MY(tex_max) = 69;
- MY(type) = "alphastatic";
- MY(velocityjitter) = '156.0 156.0 156.0';
-}
-SUB(happy_damage_hit) {
- MY(airfriction) = 5;
- MY(alpha_min) = 128;
- MY(alpha_max) = 128;
- MY(alpha_fade) = 192;
- MY(bounce) = 1.500000;
- MY(color_min) = "0xFFFF00";
- MY(color_max) = "0x00FFFF";
- MY(count) = 0.100000;
- MY(gravity) = -0.400000;
- MY(liquidfriction) = 10;
- MY(sizeincrease) = -28;
- MY(size_min) = 26;
- MY(size_max) = 26;
- MY(tex_min) = 69;
- MY(tex_max) = 69;
- MY(type) = "alphastatic";
- MY(velocityjitter) = '156.0 156.0 156.0';
-}
-
-DEF(electro_lightning);
-SUB(electro_lightning) {
+#include "effectinfo_gentle_happy.inc"
+
+DEF(electro_lightning);
+SUB(electro_lightning) {
MY(alpha_min) = 256;
MY(alpha_max) = 256;
MY(countabsolute) = 1;
MY(velocitymultiplier) = -0.310000;
}
-DEF(spiderbot_minigun_trail);
-SUB(spiderbot_minigun_trail) {
- MY(airfriction) = 1;
- MY(alpha_min) = 20;
- MY(alpha_max) = 50;
- MY(alpha_fade) = 100;
- MY(color_min) = "0xd0d0a0";
- MY(color_max) = "0xffffff";
- MY(gravity) = -0.030000;
- MY(notunderwater) = true;
- MY(sizeincrease) = 2;
- MY(size_min) = 1;
- MY(size_max) = 2;
- MY(tex_max) = 8;
- MY(trailspacing) = 10;
- MY(type) = "smoke";
- MY(velocityjitter) = '5.0 5.0 5.0';
-}
-
-DEF(spiderbot_minigun_muzzleflash);
-SUB(spiderbot_minigun_muzzleflash) {
- MY(airfriction) = 10;
- MY(alpha_min) = 256;
- MY(alpha_max) = 512;
- MY(alpha_fade) = 6280;
- MY(color_min) = "0xff9c00";
- MY(color_max) = "0xff8400";
- MY(count) = 3;
- MY(originjitter) = '2.0 2.0 2.0';
- MY(startangle_min) = -180;
- MY(startangle_max) = 180;
- MY(spin_min) = 4000;
- MY(spin_max) = -4000;
- MY(sizeincrease) = -100;
- MY(size_min) = 10;
- MY(size_max) = 15;
- MY(stretchfactor) = 1.300000;
- MY(tex_min) = 48;
- MY(tex_max) = 55;
- MY(type) = "spark";
- MY(velocityjitter) = '150.0 150.0 150.0';
- MY(velocitymultiplier) = 0.350000;
-}
-// fire
-SUB(spiderbot_minigun_muzzleflash) {
- MY(airfriction) = 12;
- MY(alpha_min) = 256;
- MY(alpha_max) = 512;
- MY(alpha_fade) = 6280;
- MY(color_min) = "0xff9c00";
- MY(color_max) = "0xff8400";
- MY(count) = 6;
- MY(originjitter) = '2.0 2.0 2.0';
- MY(sizeincrease) = -10;
- MY(size_min) = 5;
- MY(size_max) = 7;
- MY(stretchfactor) = 0.800000;
- MY(tex_min) = 8;
- MY(tex_max) = 15;
- MY(type) = "spark";
- MY(velocityjitter) = '200.0 200.0 200.0';
- MY(velocitymultiplier) = 0.200000;
-}
-SUB(spiderbot_minigun_muzzleflash) {
- MY(alpha_min) = 256;
- MY(alpha_max) = 512;
- MY(alpha_fade) = 6680;
- MY(color_min) = "0xff9c00";
- MY(color_max) = "0xff8400";
- MY(countabsolute) = 2;
- MY(lightcolor) = '3.0 3.0 0.0';
- MY(lightradiusfade) = 8000;
- MY(lightradius) = 120;
- MY(startangle_min) = -180;
- MY(startangle_max) = 180;
- MY(spin_min) = 4000;
- MY(spin_max) = -4000;
- MY(sizeincrease) = -100;
- MY(size_min) = 32;
- MY(size_max) = 32;
- MY(stretchfactor) = 0.100000;
- MY(tex_min) = 48;
- MY(tex_max) = 55;
- MY(type) = "static";
-}
+#include "effectinfo_vehicles.inc"
-DEF(spiderbot_minigun_impact);
-SUB(spiderbot_minigun_impact) {
- MY(alpha_min) = 50;
- MY(alpha_max) = 100;
- MY(alpha_fade) = 1680;
- MY(color_min) = "0xff9c00";
- MY(color_max) = "0xf6ff00";
- MY(countabsolute) = 1;
- MY(startangle_min) = -180;
- MY(startangle_max) = 180;
- MY(spin_min) = 4000;
- MY(spin_max) = -4000;
- MY(sizeincrease) = -100;
- MY(size_min) = 52;
- MY(size_max) = 52;
- MY(stretchfactor) = 0.100000;
- MY(tex_min) = 65;
- MY(tex_max) = 65;
- MY(type) = "static";
-}
-// fire
-SUB(spiderbot_minigun_impact) {
- MY(airfriction) = 6;
- MY(alpha_min) = 256;
- MY(alpha_max) = 512;
- MY(alpha_fade) = 6280;
- MY(color_min) = "0xff9c00";
- MY(color_max) = "0xff8400";
- MY(count) = 7;
- MY(originjitter) = '2.0 2.0 2.0';
- MY(startangle_min) = -180;
- MY(startangle_max) = 180;
- MY(spin_min) = 4000;
- MY(spin_max) = -4000;
- MY(sizeincrease) = 100;
- MY(size_min) = 9;
- MY(size_max) = 15;
- MY(stretchfactor) = 3;
- MY(tex_min) = 48;
- MY(tex_max) = 55;
- MY(type) = "spark";
- MY(velocityjitter) = '250.0 250.0 150.0';
- MY(velocitymultiplier) = 0.200000;
-}
-// smoke
-SUB(spiderbot_minigun_impact) {
- MY(airfriction) = 10;
- MY(alpha_min) = 50;
- MY(alpha_max) = 50;
- MY(alpha_fade) = 190;
- MY(color_min) = "0xd0d0a0";
- MY(color_max) = "0xffffff";
- MY(count) = 6;
- MY(gravity) = 1.300000;
- MY(startangle_min) = -180;
- MY(startangle_max) = 180;
- MY(sizeincrease) = 80;
- MY(size_min) = 10;
- MY(size_max) = 20;
- MY(tex_max) = 8;
- MY(type) = "smoke";
- MY(velocityjitter) = '100.0 100.0 250.0';
- MY(velocitymultiplier) = 0.490000;
-}
-// smoke 2
-SUB(spiderbot_minigun_impact) {
- MY(airfriction) = 6;
- MY(alpha_min) = 25;
- MY(alpha_max) = 51;
- MY(alpha_fade) = 128;
- MY(color_min) = "0xd0d0a0";
- MY(color_max) = "0xffffff";
- MY(count) = 7;
- MY(originjitter) = '2.0 2.0 2.0';
- MY(sizeincrease) = 100;
- MY(size_min) = 15;
- MY(size_max) = 19;
- MY(stretchfactor) = 7.600000;
- MY(tex_max) = 8;
- MY(type) = "spark";
- MY(velocityjitter) = '250.0 250.0 150.0';
- MY(velocitymultiplier) = 0.200000;
-}
-// debris
-SUB(spiderbot_minigun_impact) {
- MY(airfriction) = 0.400000;
- MY(alpha_min) = 644;
- MY(alpha_max) = 756;
- MY(alpha_fade) = 1484;
- MY(color_min) = "0x99977D";
- MY(color_max) = "0xFFFFFF";
- MY(count) = 3;
- MY(gravity) = 1.100000;
- MY(notunderwater) = true;
- MY(originjitter) = '16.0 16.0 16.0';
- MY(startangle_min) = -180;
- MY(startangle_max) = 180;
- MY(spin_min) = -1000;
- MY(spin_max) = 1000;
- MY(sizeincrease) = -10;
- MY(size_min) = 6;
- MY(size_max) = 8;
- MY(tex_min) = 66;
- MY(tex_max) = 68;
- MY(type) = "alphastatic";
- MY(velocityjitter) = '124.0 124.0 224.0';
- MY(velocitymultiplier) = 0.150000;
-}
+// generic explosion size:big (biggest explosion ever)
+DEF(explosion_big);
// decal
-SUB(spiderbot_minigun_impact) {
- MY(alpha_min) = 256;
- MY(alpha_max) = 256;
- MY(countabsolute) = 1;
- MY(originjitter) = '16.0 16.0 16.0';
- MY(startangle_min) = -180;
- MY(startangle_max) = 180;
- MY(size_min) = 20;
- MY(size_max) = 25;
- MY(tex_min) = 56;
- MY(tex_max) = 59;
- MY(type) = "decal";
-}
-
-DEF(spiderbot_rocket_explode);
-SUB(spiderbot_rocket_explode) {
+SUB(explosion_big) {
MY(alpha_min) = 256;
MY(alpha_max) = 256;
MY(countabsolute) = 1;
MY(lightcolor) = '8.0 4.0 0.0';
MY(lightradiusfade) = 1750;
- MY(lightradius) = 300;
+ MY(lightradius) = 600;
MY(originjitter) = '23.0 23.0 23.0';
- MY(size_min) = 72;
- MY(size_max) = 72;
+ MY(size_min) = 172;
+ MY(size_max) = 172;
MY(tex_min) = 8;
MY(tex_max) = 16;
MY(type) = "decal";
}
// shockwave
-SUB(spiderbot_rocket_explode) {
+SUB(explosion_big) {
MY(alpha_min) = 56;
MY(alpha_max) = 56;
- MY(alpha_fade) = 230;
+ MY(alpha_fade) = 330;
MY(color_min) = "0x8f0d00";
MY(color_max) = "0xff5a00";
MY(countabsolute) = 1;
- MY(sizeincrease) = 2400;
- MY(size_min) = 22;
- MY(size_max) = 22;
+ MY(sizeincrease) = 4400;
+ MY(size_min) = 72;
+ MY(size_max) = 72;
MY(tex_min) = 33;
MY(tex_max) = 33;
MY(type) = "static";
}
-// glow
-SUB(spiderbot_rocket_explode) {
- MY(alpha_min) = 156;
- MY(alpha_max) = 156;
- MY(alpha_fade) = 830;
- MY(color_min) = "0x8f0d00";
- MY(color_max) = "0xff5a00";
- MY(countabsolute) = 1;
- MY(sizeincrease) = 240;
- MY(size_min) = 120;
- MY(size_max) = 120;
- MY(tex_min) = 64;
- MY(tex_max) = 64;
- MY(type) = "static";
-}
// fire effect
-SUB(spiderbot_rocket_explode) {
+SUB(explosion_big) {
MY(airfriction) = 8;
MY(alpha_min) = 200;
MY(alpha_max) = 256;
- MY(alpha_fade) = 812;
+ MY(alpha_fade) = 712;
MY(color_min) = "0x8f0d00";
MY(color_max) = "0xff5a00";
- MY(count) = 32;
+ MY(count) = 64;
MY(liquidfriction) = 8;
MY(notunderwater) = true;
- MY(originjitter) = '100.0 100.0 100.0';
- MY(startangle_min) = -180;
- MY(startangle_max) = 180;
- MY(spin_min) = -50;
- MY(spin_max) = 50;
- MY(sizeincrease) = 495;
- MY(size_min) = 12;
- MY(size_max) = 21;
+ MY(originjitter) = '80.0 80.0 80.0';
+ MY(sizeincrease) = 45;
+ MY(size_min) = 133;
+ MY(size_max) = 144;
MY(tex_min) = 48;
MY(tex_max) = 55;
MY(type) = "static";
- MY(velocityjitter) = '512.0 512.0 512.0';
-}
-// fire effect 2
-SUB(spiderbot_rocket_explode) {
- MY(airfriction) = -2;
- MY(alpha_min) = 200;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 912;
- MY(color_min) = "0x8f0d00";
- MY(color_max) = "0xff5a00";
- MY(count) = 16;
- MY(liquidfriction) = 8;
- MY(notunderwater) = true;
- MY(startangle_min) = -180;
- MY(startangle_max) = 180;
- MY(spin_min) = -150;
- MY(spin_max) = 150;
- MY(sizeincrease) = 120;
- MY(size_min) = 3;
- MY(size_max) = 3;
- MY(stretchfactor) = 10;
- MY(tex_min) = 48;
- MY(tex_max) = 55;
- MY(type) = "spark";
- MY(velocityjitter) = '412.0 412.0 412.0';
+ MY(velocityjitter) = '2512.0 2512.0 2512.0';
}
// fire rays
-SUB(spiderbot_rocket_explode) {
- MY(airfriction) = -3;
+SUB(explosion_big) {
+ MY(airfriction) = -5;
MY(alpha_min) = 200;
MY(alpha_max) = 256;
- MY(alpha_fade) = 1600;
+ MY(alpha_fade) = 800;
MY(color_min) = "0x8f0d00";
MY(color_max) = "0xff5a00";
- MY(count) = 10;
+ MY(count) = 64;
MY(liquidfriction) = 8;
MY(notunderwater) = true;
MY(originjitter) = '40.0 40.0 40.0';
- MY(sizeincrease) = 120;
- MY(size_min) = 13;
- MY(size_max) = 54;
+ MY(sizeincrease) = 45;
+ MY(size_min) = 133;
+ MY(size_max) = 144;
MY(stretchfactor) = 10;
MY(tex_min) = 48;
MY(tex_max) = 55;
MY(type) = "spark";
- MY(velocityjitter) = '712.0 712.0 712.0';
+ MY(velocityjitter) = '512.0 512.0 512.0';
}
// smoke
-SUB(spiderbot_rocket_explode) {
- MY(airfriction) = 3;
+SUB(explosion_big) {
+ MY(airfriction) = 8;
MY(alpha_min) = 300;
MY(alpha_max) = 650;
- MY(alpha_fade) = 756;
+ MY(alpha_fade) = 456;
MY(color_min) = "0x4F4B46";
MY(color_max) = "0x000000";
- MY(count) = 10;
+ MY(count) = 32;
MY(notunderwater) = true;
- MY(originjitter) = '100.0 100.0 100.0';
- MY(startangle_min) = -180;
- MY(startangle_max) = 180;
- MY(spin_min) = -20;
- MY(spin_max) = 20;
- MY(sizeincrease) = 280;
- MY(size_min) = 10;
- MY(size_max) = 15;
+ MY(sizeincrease) = 244;
+ MY(size_min) = 50;
+ MY(size_max) = 100;
MY(tex_max) = 8;
MY(type) = "alphastatic";
- MY(velocityjitter) = '200.0 200.0 200.0';
+ MY(velocityjitter) = '3444.0 3444.0 3444.0';
}
-// smoke2
-SUB(spiderbot_rocket_explode) {
- MY(airfriction) = 2;
- MY(alpha_min) = 300;
- MY(alpha_max) = 650;
- MY(alpha_fade) = 556;
- MY(color_min) = "0x4F4B46";
- MY(color_max) = "0x000000";
- MY(count) = 3;
- MY(gravity) = -0.500000;
+// bouncing sparks
+SUB(explosion_big) {
+ MY(airfriction) = 1;
+ MY(alpha_min) = 644;
+ MY(alpha_max) = 956;
+ MY(alpha_fade) = 1284;
+ MY(color_min) = "0xffa35b";
+ MY(color_max) = "0xfff2be";
+ MY(count) = 34;
+ MY(gravity) = 1;
+ MY(liquidfriction) = 0.800000;
+ MY(notunderwater) = true;
+ MY(originjitter) = '160.0 160.0 160.0';
+ MY(size_min) = 3;
+ MY(size_max) = 4;
+ MY(stretchfactor) = 0.700000;
+ MY(tex_min) = 40;
+ MY(tex_max) = 40;
+ MY(type) = "spark";
+ MY(velocityjitter) = '924.0 924.0 924.0';
+ MY(velocityoffset) = '0.0 0.0 370.0';
+}
+// debris
+SUB(explosion_big) {
+ MY(airfriction) = 0.500000;
+ MY(alpha_min) = 444;
+ MY(alpha_max) = 1356;
+ MY(alpha_fade) = 1184;
+ MY(color_min) = "0xFFFFFF";
+ MY(color_max) = "0xcac5b4";
+ MY(count) = 16;
+ MY(gravity) = 2.300000;
MY(notunderwater) = true;
- MY(originjitter) = '10.0 10.0 10.0';
MY(startangle_min) = -180;
MY(startangle_max) = 180;
- MY(spin_min) = -20;
- MY(spin_max) = 20;
- MY(sizeincrease) = 30;
- MY(size_min) = 100;
- MY(size_max) = 150;
- MY(tex_max) = 8;
+ MY(spin_min) = -1000;
+ MY(spin_max) = 1000;
+ MY(sizeincrease) = -5;
+ MY(size_min) = 10;
+ MY(size_max) = 16;
+ MY(tex_min) = 66;
+ MY(tex_max) = 68;
MY(type) = "alphastatic";
- MY(velocityjitter) = '200.0 200.0 200.0';
+ MY(velocityjitter) = '1800.0 1800.0 1800.0';
+ MY(velocityoffset) = '0.0 0.0 970.0';
}
// underwater bubbles
-SUB(spiderbot_rocket_explode) {
+SUB(explosion_big) {
MY(alpha_min) = 128;
MY(alpha_max) = 256;
MY(alpha_fade) = 64;
MY(gravity) = -0.125000;
MY(liquidfriction) = 0.250000;
MY(originjitter) = '160.0 160.0 160.0';
- MY(size_min) = 1;
+ MY(size_min) = 3;
MY(size_max) = 3;
MY(tex_min) = 62;
MY(tex_max) = 62;
MY(type) = "bubble";
MY(underwater) = true;
- MY(velocityjitter) = '144.0 144.0 144.0';
+ MY(velocityjitter) = '444.0 444.0 444.0';
}
// underwatershockwave
-SUB(spiderbot_rocket_explode) {
+SUB(explosion_big) {
MY(alpha_min) = 40;
MY(alpha_max) = 40;
MY(alpha_fade) = 300;
MY(countabsolute) = 1;
- MY(sizeincrease) = 1200;
+ MY(sizeincrease) = 2900;
MY(size_min) = 30;
MY(size_max) = 30;
MY(tex_min) = 33;
MY(tex_max) = 33;
MY(type) = "smoke";
MY(underwater) = true;
+ MY(velocitymultiplier) = 0.300000;
}
-DEF(spiderbot_rocket_thrust);
-SUB(spiderbot_rocket_thrust) {
+// generic explosion size:medium (it leaves rising smoke for a longer time)
+DEF(explosion_medium);
+// shockwave
+SUB(explosion_medium) {
+ MY(alpha_min) = 56;
+ MY(alpha_max) = 56;
+ MY(alpha_fade) = 330;
+ MY(color_min) = "0x8f0d00";
+ MY(color_max) = "0xff5a00";
+ MY(countabsolute) = 1;
+ MY(sizeincrease) = 2400;
+ MY(size_min) = 72;
+ MY(size_max) = 72;
+ MY(tex_min) = 33;
+ MY(tex_max) = 33;
+ MY(type) = "static";
+}
+// fire effect
+SUB(explosion_medium) {
+ MY(airfriction) = 8;
MY(alpha_min) = 200;
MY(alpha_max) = 256;
- MY(alpha_fade) = 1600;
+ MY(alpha_fade) = 712;
MY(color_min) = "0x8f0d00";
MY(color_max) = "0xff5a00";
- MY(count) = 3;
+ MY(count) = 32;
+ MY(liquidfriction) = 8;
MY(notunderwater) = true;
- MY(sizeincrease) = -40;
- MY(size_min) = 5;
- MY(size_max) = 10;
- MY(stretchfactor) = 0.900000;
+ MY(originjitter) = '30.0 30.0 30.0';
+ MY(startangle_min) = -180;
+ MY(startangle_max) = 180;
+ MY(spin_min) = -500;
+ MY(spin_max) = 500;
+ MY(sizeincrease) = 45;
+ MY(size_min) = 133;
+ MY(size_max) = 144;
MY(tex_min) = 48;
MY(tex_max) = 55;
- MY(type) = "spark";
- MY(velocityjitter) = '20.0 20.0 20.0';
- MY(velocitymultiplier) = -1.400000;
+ MY(type) = "static";
+ MY(velocityjitter) = '1512.0 1512.0 1512.0';
}
-SUB(spiderbot_rocket_thrust) {
+// fire effect 2
+SUB(explosion_medium) {
+ MY(airfriction) = 8;
MY(alpha_min) = 200;
- MY(alpha_max) = 200;
- MY(alpha_fade) = 9000;
+ MY(alpha_max) = 256;
+ MY(alpha_fade) = 612;
MY(color_min) = "0x8f0d00";
MY(color_max) = "0xff5a00";
- MY(count) = 4;
+ MY(count) = 32;
+ MY(gravity) = -2;
+ MY(liquidfriction) = 8;
MY(notunderwater) = true;
+ MY(originjitter) = '30.0 30.0 30.0';
MY(startangle_min) = -180;
MY(startangle_max) = 180;
- MY(spin_min) = -500;
- MY(spin_max) = 500;
- MY(sizeincrease) = -3000;
- MY(size_min) = 25;
- MY(size_max) = 25;
- MY(stretchfactor) = 1;
+ MY(spin_min) = -150;
+ MY(spin_max) = 150;
+ MY(sizeincrease) = 40;
+ MY(size_min) = 73;
+ MY(size_max) = 94;
MY(tex_min) = 48;
MY(tex_max) = 55;
MY(type) = "static";
- MY(velocityjitter) = '60.0 60.0 60.0';
- MY(velocitymultiplier) = -1.400000;
-}
-
-DEF(spiderbot_rocket_launch);
-// long lasting smoke
-SUB(spiderbot_rocket_launch) {
- MY(airfriction) = 0.300000;
- MY(alpha_min) = 100;
- MY(alpha_max) = 156;
- MY(alpha_fade) = 60;
- MY(color_min) = "0xFFFFFF";
- MY(color_max) = "0xD9C4B0";
- MY(count) = 8;
- MY(gravity) = -0.010000;
- MY(notunderwater) = true;
- MY(sizeincrease) = 20;
- MY(size_min) = 30;
- MY(size_max) = 30;
- MY(tex_max) = 8;
- MY(type) = "smoke";
- MY(velocityjitter) = '60.0 60.0 60.0';
- MY(velocitymultiplier) = -0.100000;
-}
-// fast smoke
-SUB(spiderbot_rocket_launch) {
- MY(airfriction) = 0.300000;
- MY(alpha_min) = 100;
- MY(alpha_max) = 156;
- MY(alpha_fade) = 260;
- MY(color_min) = "0xFFFFFF";
- MY(color_max) = "0xD9C4B0";
- MY(count) = 14;
- MY(gravity) = -0.300000;
- MY(notunderwater) = true;
- MY(sizeincrease) = 20;
- MY(size_min) = 30;
- MY(size_max) = 30;
- MY(tex_max) = 8;
- MY(type) = "smoke";
- MY(velocityjitter) = '160.0 160.0 60.0';
+ MY(velocityjitter) = '1512.0 1512.0 1512.0';
}
-// fire
-SUB(spiderbot_rocket_launch) {
- MY(airfriction) = 0.300000;
+// fire rays
+SUB(explosion_medium) {
+ MY(airfriction) = -3;
MY(alpha_min) = 200;
MY(alpha_max) = 256;
- MY(alpha_fade) = 1960;
+ MY(alpha_fade) = 800;
MY(color_min) = "0x8f0d00";
MY(color_max) = "0xff5a00";
MY(count) = 14;
+ MY(liquidfriction) = 8;
MY(notunderwater) = true;
+ MY(originjitter) = '40.0 40.0 40.0';
MY(sizeincrease) = 40;
- MY(size_min) = 30;
- MY(size_max) = 30;
- MY(stretchfactor) = 3;
+ MY(size_min) = 43;
+ MY(size_max) = 74;
+ MY(stretchfactor) = 8;
MY(tex_min) = 48;
MY(tex_max) = 55;
MY(type) = "spark";
- MY(velocityjitter) = '60.0 60.0 60.0';
- MY(velocitymultiplier) = 0.500000;
+ MY(velocityjitter) = '512.0 512.0 512.0';
}
-// sparks
-SUB(spiderbot_rocket_launch) {
- MY(alpha_min) = 200;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 1000;
- MY(color_min) = "0xFFFFFF";
- MY(color_max) = "0xD9C4B0";
- MY(count) = 10;
- MY(notunderwater) = true;
- MY(size_min) = 1;
- MY(size_max) = 4;
- MY(tex_min) = 40;
- MY(tex_max) = 40;
- MY(type) = "spark";
- MY(velocityjitter) = '160.0 160.0 160.0';
- MY(velocitymultiplier) = -0.500000;
-}
-
-DEF(wakizashi_gun_impact);
-SUB(wakizashi_gun_impact) {
- MY(airfriction) = 4;
- MY(alpha_min) = 256;
- MY(alpha_max) = 512;
- MY(alpha_fade) = 1180;
- MY(color_min) = "0xff0000";
- MY(color_max) = "0xc03535";
- MY(count) = 15;
- MY(gravity) = 3;
- MY(originjitter) = '40.0 40.0 10.0';
- MY(size_min) = 4;
- MY(size_max) = 7;
- MY(stretchfactor) = 0.900000;
- MY(tex_min) = 41;
- MY(tex_max) = 41;
- MY(type) = "spark";
- MY(velocityjitter) = '350.0 350.0 550.0';
- MY(velocityoffset) = '0.0 0.0 700.0';
-}
-SUB(wakizashi_gun_impact) {
- MY(airfriction) = 4;
- MY(alpha_min) = 50;
- MY(alpha_max) = 90;
- MY(alpha_fade) = 150;
- MY(color_min) = "0xd0d0a0";
- MY(color_max) = "0xc03535";
- MY(count) = 24;
- MY(originjitter) = '40.0 40.0 10.0';
+// smoke
+SUB(explosion_medium) {
+ MY(airfriction) = 3;
+ MY(alpha_min) = 300;
+ MY(alpha_max) = 650;
+ MY(alpha_fade) = 756;
+ MY(color_min) = "0x4F4B46";
+ MY(color_max) = "0x000000";
+ MY(count) = 5;
+ MY(notunderwater) = true;
+ MY(originjitter) = '100.0 100.0 100.0';
MY(startangle_min) = -180;
MY(startangle_max) = 180;
- MY(sizeincrease) = 80;
- MY(size_min) = 10;
- MY(size_max) = 20;
+ MY(spin_min) = -20;
+ MY(spin_max) = 20;
+ MY(sizeincrease) = -30;
+ MY(size_min) = 250;
+ MY(size_max) = 300;
MY(tex_max) = 8;
- MY(type) = "smoke";
- MY(velocityjitter) = '250.0 250.0 450.0';
- MY(velocityoffset) = '0.0 0.0 600.0';
-}
-SUB(wakizashi_gun_impact) {
- MY(alpha_min) = 250;
- MY(alpha_max) = 300;
- MY(alpha_fade) = 680;
- MY(color_min) = "0xff0000";
- MY(color_max) = "0xc03535";
- MY(countabsolute) = 1;
- MY(sizeincrease) = -180;
- MY(size_min) = 82;
- MY(size_max) = 82;
- MY(tex_min) = 65;
- MY(tex_max) = 65;
- MY(type) = "smoke";
-}
-SUB(wakizashi_gun_impact) {
- MY(alpha_min) = 50;
- MY(alpha_max) = 100;
- MY(alpha_fade) = 620;
- MY(color_min) = "0xff0000";
- MY(color_max) = "0xc03535";
- MY(countabsolute) = 1;
- MY(startangle_min) = -180;
- MY(startangle_max) = 180;
- MY(spin_min) = 400;
- MY(spin_max) = -400;
- MY(sizeincrease) = 900;
- MY(size_min) = 40;
- MY(size_max) = 40;
- MY(tex_min) = 33;
- MY(tex_max) = 33;
- MY(type) = "smoke";
-}
-SUB(wakizashi_gun_impact) {
- MY(alpha_min) = 256;
- MY(alpha_max) = 256;
- MY(countabsolute) = 1;
- MY(originjitter) = '16.0 16.0 16.0';
- MY(startangle_min) = -180;
- MY(startangle_max) = 180;
- MY(size_min) = 14;
- MY(size_max) = 14;
- MY(tex_min) = 59;
- MY(tex_max) = 59;
- MY(type) = "decal";
-}
-
-DEF(wakizashi_gun_muzzleflash);
-SUB(wakizashi_gun_muzzleflash) {
- MY(airfriction) = 12;
- MY(alpha_min) = 256;
- MY(alpha_max) = 512;
- MY(alpha_fade) = 6280;
- MY(color_min) = "0xff0000";
- MY(color_max) = "0xc03535";
- MY(count) = 16;
- MY(originjitter) = '2.0 2.0 2.0';
- MY(sizeincrease) = -10;
- MY(size_min) = 5;
- MY(size_max) = 7;
- MY(stretchfactor) = 0.700000;
- MY(tex_min) = 8;
- MY(tex_max) = 15;
- MY(type) = "spark";
+ MY(type) = "alphastatic";
MY(velocityjitter) = '200.0 200.0 200.0';
- MY(velocitymultiplier) = 0.200000;
-}
-
-DEF(wakizashi_rocket_explode);
-SUB(wakizashi_rocket_explode) {
- MY(alpha_min) = 256;
- MY(alpha_max) = 256;
- MY(countabsolute) = 1;
- MY(lightcolor) = '8.0 4.0 0.0';
- MY(lightradiusfade) = 1750;
- MY(lightradius) = 300;
- MY(originjitter) = '23.0 23.0 23.0';
- MY(size_min) = 72;
- MY(size_max) = 72;
- MY(tex_min) = 8;
- MY(tex_max) = 16;
- MY(type) = "decal";
-}
-// shockwave
-SUB(wakizashi_rocket_explode) {
- MY(alpha_min) = 56;
- MY(alpha_max) = 56;
- MY(alpha_fade) = 230;
- MY(color_min) = "0x8f0d00";
- MY(color_max) = "0xff5a00";
- MY(countabsolute) = 1;
- MY(sizeincrease) = 2400;
- MY(size_min) = 22;
- MY(size_max) = 22;
- MY(tex_min) = 33;
- MY(tex_max) = 33;
- MY(type) = "static";
-}
-// glow
-SUB(wakizashi_rocket_explode) {
- MY(alpha_min) = 156;
- MY(alpha_max) = 156;
- MY(alpha_fade) = 830;
- MY(color_min) = "0x8f0d00";
- MY(color_max) = "0xff5a00";
- MY(countabsolute) = 1;
- MY(sizeincrease) = 240;
- MY(size_min) = 120;
- MY(size_max) = 120;
- MY(tex_min) = 64;
- MY(tex_max) = 64;
- MY(type) = "static";
-}
-// fire effect
-SUB(wakizashi_rocket_explode) {
- MY(airfriction) = 2;
- MY(alpha_min) = 200;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 512;
- MY(color_min) = "0xFFAE00";
- MY(color_max) = "0xff5a00";
- MY(count) = 64;
- MY(liquidfriction) = 8;
- MY(notunderwater) = true;
- MY(originjitter) = '10.0 10.0 10.0';
- MY(startangle_min) = -180;
- MY(startangle_max) = 180;
- MY(spin_min) = -50;
- MY(spin_max) = 50;
- MY(sizeincrease) = 195;
- MY(size_min) = 12;
- MY(size_max) = 21;
- MY(tex_min) = 48;
- MY(tex_max) = 55;
- MY(type) = "static";
- MY(velocityjitter) = '512.0 512.0 512.0';
-}
-// fire rays
-SUB(wakizashi_rocket_explode) {
- MY(airfriction) = -3;
- MY(alpha_min) = 200;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 1600;
- MY(color_min) = "0xFFEA00";
- MY(color_max) = "0xff5a00";
- MY(count) = 10;
- MY(liquidfriction) = 8;
- MY(notunderwater) = true;
- MY(originjitter) = '40.0 40.0 40.0';
- MY(sizeincrease) = 120;
- MY(size_min) = 43;
- MY(size_max) = 54;
- MY(stretchfactor) = 10;
- MY(tex_min) = 48;
- MY(tex_max) = 55;
- MY(type) = "spark";
- MY(velocityjitter) = '512.0 512.0 512.0';
}
-// smoke
-SUB(wakizashi_rocket_explode) {
+// smoke 2
+SUB(explosion_medium) {
MY(airfriction) = 3;
MY(alpha_min) = 300;
- MY(alpha_max) = 450;
- MY(alpha_fade) = 556;
+ MY(alpha_max) = 650;
+ MY(alpha_fade) = 256;
MY(color_min) = "0x4F4B46";
MY(color_max) = "0x000000";
- MY(count) = 32;
+ MY(count) = 10;
+ MY(gravity) = -0.300000;
MY(notunderwater) = true;
MY(originjitter) = '100.0 100.0 100.0';
MY(startangle_min) = -180;
MY(startangle_max) = 180;
MY(spin_min) = -20;
MY(spin_max) = 20;
- MY(sizeincrease) = 230;
- MY(size_min) = 10;
- MY(size_max) = 15;
+ MY(sizeincrease) = 50;
+ MY(size_min) = 50;
+ MY(size_max) = 100;
MY(tex_max) = 8;
MY(type) = "alphastatic";
- MY(velocityjitter) = '200.0 200.0 200.0';
+ MY(velocityjitter) = '500.0 500.0 500.0';
+ MY(velocityoffset) = '0.0 0.0 200.0';
+}
+// smoke rays
+SUB(explosion_medium) {
+ MY(alpha_min) = 140;
+ MY(alpha_max) = 255;
+ MY(alpha_fade) = 350;
+ MY(color_min) = "0x4F4B46";
+ MY(color_max) = "0x000000";
+ MY(count) = 13;
+ MY(notunderwater) = true;
+ MY(originjitter) = '40.0 40.0 40.0';
+ MY(sizeincrease) = 100;
+ MY(size_min) = 150;
+ MY(size_max) = 200;
+ MY(stretchfactor) = 50;
+ MY(tex_max) = 8;
+ MY(type) = "spark";
+ MY(velocityjitter) = '250.0 250.0 250.0';
}
// bouncing sparks
-SUB(wakizashi_rocket_explode) {
+SUB(explosion_medium) {
MY(airfriction) = 1;
MY(alpha_min) = 644;
MY(alpha_max) = 956;
- MY(alpha_fade) = 884;
+ MY(alpha_fade) = 984;
MY(color_min) = "0xffa35b";
MY(color_max) = "0xfff2be";
MY(count) = 14;
MY(gravity) = 1;
MY(liquidfriction) = 0.800000;
MY(notunderwater) = true;
- MY(originjitter) = '60.0 60.0 60.0';
- MY(size_min) = 1;
- MY(size_max) = 2;
+ MY(originjitter) = '100.0 100.0 100.0';
+ MY(size_min) = 2;
+ MY(size_max) = 3;
+ MY(stretchfactor) = 0.700000;
MY(tex_min) = 40;
MY(tex_max) = 40;
MY(type) = "spark";
- MY(velocityjitter) = '524.0 524.0 524.0';
- MY(velocityoffset) = '0.0 0.0 170.0';
+ MY(velocityjitter) = '624.0 624.0 624.0';
+ MY(velocityoffset) = '0.0 0.0 370.0';
}
// underwater bubbles
-SUB(wakizashi_rocket_explode) {
+SUB(explosion_medium) {
MY(alpha_min) = 128;
MY(alpha_max) = 256;
MY(alpha_fade) = 64;
MY(gravity) = -0.125000;
MY(liquidfriction) = 0.250000;
MY(originjitter) = '160.0 160.0 160.0';
- MY(size_min) = 1;
+ MY(size_min) = 3;
MY(size_max) = 3;
MY(tex_min) = 62;
MY(tex_max) = 62;
MY(type) = "bubble";
MY(underwater) = true;
- MY(velocityjitter) = '144.0 144.0 144.0';
+ MY(velocityjitter) = '444.0 444.0 444.0';
}
// underwatershockwave
-SUB(wakizashi_rocket_explode) {
+SUB(explosion_medium) {
MY(alpha_min) = 40;
MY(alpha_max) = 40;
MY(alpha_fade) = 300;
MY(countabsolute) = 1;
- MY(sizeincrease) = 1200;
+ MY(sizeincrease) = 2900;
MY(size_min) = 30;
MY(size_max) = 30;
MY(tex_min) = 33;
MY(tex_max) = 33;
MY(type) = "smoke";
MY(underwater) = true;
+ MY(velocitymultiplier) = 0.300000;
}
-DEF(wakizashi_rocket_thrust);
-SUB(wakizashi_rocket_thrust) {
- MY(alpha_min) = 200;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 1600;
- MY(color_min) = "0x00FFDD";
- MY(color_max) = "0x6200FF";
- MY(countabsolute) = 3;
- MY(notunderwater) = true;
- MY(sizeincrease) = -2;
- MY(size_min) = 14;
- MY(size_max) = 19;
- MY(stretchfactor) = 1;
- MY(tex_min) = 48;
- MY(tex_max) = 55;
- MY(type) = "spark";
- MY(velocityjitter) = '60.0 60.0 60.0';
- MY(velocitymultiplier) = -1.100000;
+// generic explosion size:small (its fire only, made to support other explosions)
+DEF(explosion_small);
+// shockwave
+SUB(explosion_small) {
+ MY(alpha_min) = 56;
+ MY(alpha_max) = 56;
+ MY(alpha_fade) = 330;
+ MY(color_min) = "0x8f0d00";
+ MY(color_max) = "0xff5a00";
+ MY(countabsolute) = 1;
+ MY(sizeincrease) = 2400;
+ MY(size_min) = 22;
+ MY(size_max) = 22;
+ MY(tex_min) = 33;
+ MY(tex_max) = 33;
+ MY(type) = "static";
}
-SUB(wakizashi_rocket_thrust) {
+// fire effect
+SUB(explosion_small) {
+ MY(airfriction) = 5;
MY(alpha_min) = 200;
MY(alpha_max) = 256;
- MY(alpha_fade) = 1900;
- MY(color_min) = "0xFFFF33";
- MY(color_max) = "0xFFEE00";
- MY(countabsolute) = 2;
+ MY(alpha_fade) = 1212;
+ MY(color_min) = "0x8f0d00";
+ MY(color_max) = "0xff5a00";
+ MY(count) = 16;
+ MY(liquidfriction) = 8;
MY(notunderwater) = true;
- MY(sizeincrease) = -2;
- MY(size_min) = 5;
- MY(size_max) = 10;
- MY(stretchfactor) = 3;
+ MY(startangle_min) = -180;
+ MY(startangle_max) = 180;
+ MY(spin_min) = -500;
+ MY(spin_max) = 500;
+ MY(sizeincrease) = 45;
+ MY(size_min) = 1;
+ MY(size_max) = 44;
MY(tex_min) = 48;
MY(tex_max) = 55;
- MY(type) = "spark";
- MY(velocityjitter) = '60.0 60.0 60.0';
- MY(velocitymultiplier) = -0.300000;
+ MY(type) = "static";
+ MY(velocityjitter) = '512.0 512.0 512.0';
}
-
-DEF(wakizashi_rocket_launch);
-// long lasting smoke
-SUB(wakizashi_rocket_launch) {
- MY(airfriction) = 0.300000;
- MY(alpha_min) = 100;
- MY(alpha_max) = 156;
- MY(alpha_fade) = 60;
- MY(color_min) = "0xFFFFFF";
- MY(color_max) = "0xD9C4B0";
- MY(count) = 8;
+// fire effect 2
+SUB(explosion_small) {
+ MY(airfriction) = 8;
+ MY(alpha_min) = 200;
+ MY(alpha_max) = 256;
+ MY(alpha_fade) = 812;
+ MY(color_min) = "0x8f0d00";
+ MY(color_max) = "0xff5a00";
+ MY(count) = 16;
+ MY(liquidfriction) = 8;
MY(notunderwater) = true;
- MY(sizeincrease) = 20;
- MY(size_min) = 3;
- MY(size_max) = 30;
- MY(tex_max) = 8;
- MY(type) = "smoke";
- MY(velocityjitter) = '160.0 160.0 60.0';
- MY(velocitymultiplier) = -0.100000;
+ MY(startangle_min) = -180;
+ MY(startangle_max) = 180;
+ MY(spin_min) = -150;
+ MY(spin_max) = 150;
+ MY(sizeincrease) = 40;
+ MY(size_min) = 73;
+ MY(size_max) = 94;
+ MY(tex_min) = 48;
+ MY(tex_max) = 55;
+ MY(type) = "static";
+ MY(velocityjitter) = '912.0 912.0 912.0';
}
-// fast smoke
-SUB(wakizashi_rocket_launch) {
- MY(airfriction) = 0.300000;
- MY(alpha_min) = 100;
- MY(alpha_max) = 156;
- MY(alpha_fade) = 260;
- MY(color_min) = "0xFFFFFF";
- MY(color_max) = "0xD9C4B0";
+// fire rays
+SUB(explosion_small) {
+ MY(airfriction) = -3;
+ MY(alpha_min) = 200;
+ MY(alpha_max) = 256;
+ MY(alpha_fade) = 1300;
+ MY(color_min) = "0x8f0d00";
+ MY(color_max) = "0xff5a00";
MY(count) = 14;
+ MY(liquidfriction) = 8;
MY(notunderwater) = true;
- MY(sizeincrease) = 20;
+ MY(originjitter) = '40.0 40.0 40.0';
+ MY(sizeincrease) = 30;
+ MY(size_min) = 13;
+ MY(size_max) = 54;
+ MY(stretchfactor) = 8;
+ MY(tex_min) = 48;
+ MY(tex_max) = 55;
+ MY(type) = "spark";
+ MY(velocityjitter) = '512.0 512.0 512.0';
+}
+// underwater bubbles
+SUB(explosion_small) {
+ MY(alpha_min) = 128;
+ MY(alpha_max) = 256;
+ MY(alpha_fade) = 64;
+ MY(bounce) = 1.500000;
+ MY(color_min) = "0x404040";
+ MY(color_max) = "0x808080";
+ MY(count) = 32;
+ MY(gravity) = -0.125000;
+ MY(liquidfriction) = 0.250000;
+ MY(originjitter) = '160.0 160.0 160.0';
+ MY(size_min) = 1;
+ MY(size_max) = 3;
+ MY(tex_min) = 62;
+ MY(tex_max) = 62;
+ MY(type) = "bubble";
+ MY(underwater) = true;
+ MY(velocityjitter) = '144.0 144.0 144.0';
+}
+// underwatershockwave
+SUB(explosion_small) {
+ MY(alpha_min) = 40;
+ MY(alpha_max) = 40;
+ MY(alpha_fade) = 300;
+ MY(countabsolute) = 1;
+ MY(sizeincrease) = 1200;
MY(size_min) = 30;
MY(size_max) = 30;
- MY(tex_max) = 8;
+ MY(tex_min) = 33;
+ MY(tex_max) = 33;
MY(type) = "smoke";
- MY(velocityjitter) = '160.0 160.0 60.0';
- MY(velocitymultiplier) = 0.400000;
+ MY(underwater) = true;
}
-//sparks
-SUB(wakizashi_rocket_launch) {
+
+// big smoke ( for spamming on damaged stuff )
+DEF(smoke_big);
+SUB(smoke_big) {
+ MY(airfriction) = 4;
MY(alpha_min) = 200;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 1000;
- MY(color_min) = "0xFFFFFF";
- MY(color_max) = "0xD9C4B0";
- MY(count) = 10;
+ MY(alpha_max) = 750;
+ MY(alpha_fade) = 200;
+ MY(color_min) = "0x4F4B46";
+ MY(color_max) = "0x000000";
+ MY(count) = 3;
+ MY(gravity) = -0.500000;
MY(notunderwater) = true;
- MY(size_min) = 1;
- MY(size_max) = 4;
- MY(tex_min) = 40;
- MY(tex_max) = 40;
- MY(type) = "spark";
- MY(velocityjitter) = '60.0 60.0 60.0';
- MY(velocitymultiplier) = -1.500000;
+ MY(originjitter) = '55.0 55.0 55.0';
+ MY(startangle_min) = -180;
+ MY(startangle_max) = 180;
+ MY(spin_min) = -20;
+ MY(spin_max) = 20;
+ MY(sizeincrease) = 15;
+ MY(size_min) = 30;
+ MY(size_max) = 60;
+ MY(tex_max) = 8;
+ MY(type) = "alphastatic";
+ MY(velocityjitter) = '140.0 140.0 200.0';
+ MY(velocityoffset) = '0.0 0.0 200.0';
}
-DEF(wakizashi_booster_smoke);
-SUB(wakizashi_booster_smoke) {
- MY(airfriction) = 2;
+// small smoke ( more precise than big one, for spamming on damaged parts like raptors spinner )
+DEF(smoke_small);
+SUB(smoke_small) {
+ MY(airfriction) = 4;
MY(alpha_min) = 200;
MY(alpha_max) = 750;
MY(alpha_fade) = 200;
- MY(color_min) = "0xA69A80";
- MY(color_max) = "0xB3B39F";
+ MY(color_min) = "0x4F4B46";
+ MY(color_max) = "0x000000";
MY(count) = 3;
- MY(gravity) = -0.100000;
+ MY(gravity) = -0.500000;
MY(notunderwater) = true;
- MY(originjitter) = '60.0 60.0 60.0';
MY(startangle_min) = -180;
MY(startangle_max) = 180;
MY(spin_min) = -20;
MY(spin_max) = 20;
- MY(sizeincrease) = 10;
+ MY(sizeincrease) = -10;
MY(size_min) = 60;
MY(size_max) = 100;
MY(tex_max) = 8;
MY(type) = "alphastatic";
- MY(velocityjitter) = '40.0 40.0 40.0';
+ MY(velocityjitter) = '40.0 40.0 400.0';
+ MY(velocityoffset) = '0.0 0.0 200.0';
}
-DEF(raptor_cannon_impact);
-// decal
-SUB(raptor_cannon_impact) {
- MY(alpha_min) = 256;
- MY(alpha_max) = 256;
- MY(countabsolute) = 1;
- MY(originjitter) = '16.0 16.0 16.0';
- MY(startangle_min) = -180;
- MY(startangle_max) = 180;
- MY(size_min) = 24;
- MY(size_max) = 24;
- MY(tex_min) = 47;
- MY(tex_max) = 47;
- MY(type) = "decal";
+// metal impact effect
+DEF(impact_metal);
+SUB(impact_metal) {
+ MY(alpha_min) = 25;
+ MY(alpha_max) = 64;
+ MY(alpha_fade) = 50;
+ MY(color_min) = "0x000000";
+ MY(color_max) = "0x886666";
+ MY(count) = 1;
+ MY(gravity) = -0.010000;
+ MY(originjitter) = '20.0 20.0 5.0';
+ MY(sizeincrease) = 10;
+ MY(size_min) = 3;
+ MY(size_max) = 6;
+ MY(tex_max) = 8;
+ MY(type) = "alphastatic";
}
-// spark
-SUB(raptor_cannon_impact) {
- MY(airfriction) = 0.200000;
- MY(alpha_min) = 644;
- MY(alpha_max) = 956;
- MY(alpha_fade) = 784;
- MY(color_min) = "0xD400FF";
- MY(color_max) = "0x571863";
- MY(count) = 6;
+// sparks
+SUB(impact_metal) {
+ MY(airfriction) = 2;
+ MY(alpha_min) = 255;
+ MY(alpha_max) = 255;
+ MY(alpha_fade) = 112;
+ MY(bounce) = 1.800000;
+ MY(color_min) = "0xFFCC22";
+ MY(color_max) = "0xFF4422";
+ MY(count) = 2;
MY(gravity) = 1;
- MY(notunderwater) = true;
- MY(originjitter) = '16.0 16.0 16.0';
- MY(size_min) = 1;
- MY(size_max) = 1;
- MY(tex_min) = 40;
- MY(tex_max) = 40;
+ MY(size_min) = 2;
+ MY(size_max) = 2;
+ MY(stretchfactor) = 0.500000;
+ MY(tex_min) = 41;
+ MY(tex_max) = 41;
MY(type) = "spark";
- MY(velocityjitter) = '124.0 124.0 524.0';
- MY(velocityoffset) = '0.0 0.0 150.0';
+ MY(velocityjitter) = '200.0 200.0 300.0';
+ MY(velocitymultiplier) = 2;
}
-// smoke
-SUB(raptor_cannon_impact) {
- MY(airfriction) = 2;
- MY(alpha_min) = 428;
- MY(alpha_max) = 428;
- MY(alpha_fade) = 600;
- MY(color_min) = "0x646364";
- MY(color_max) = "0x151515";
- MY(count) = 4;
- MY(gravity) = 0.700000;
+
+// stone impact effect
+DEF(impact_stone);
+SUB(impact_stone) {
+ MY(alpha_min) = 50;
+ MY(alpha_max) = 128;
+ MY(alpha_fade) = 75;
+ MY(color_min) = "0x000000";
+ MY(color_max) = "0xcc9966";
+ MY(count) = 1;
+ MY(gravity) = -0.010000;
+ MY(originjitter) = '20.0 20.0 5.0';
+ MY(sizeincrease) = 15;
+ MY(size_min) = 3;
+ MY(size_max) = 6;
+ MY(tex_max) = 8;
+ MY(type) = "alphastatic";
+}
+// debris
+SUB(impact_stone) {
+ MY(airfriction) = 0.500000;
+ MY(alpha_min) = 450;
+ MY(alpha_max) = 750;
+ MY(alpha_fade) = 300;
+ MY(bounce) = 1.200000;
+ MY(color_min) = "0x000000";
+ MY(color_max) = "0x886644";
+ MY(count) = 1;
+ MY(gravity) = 1.300000;
+ MY(notunderwater) = true;
MY(startangle_min) = -180;
MY(startangle_max) = 180;
- MY(size_min) = 50;
- MY(size_max) = 50;
- MY(tex_max) = 7;
+ MY(spin_min) = -1000;
+ MY(spin_max) = 1000;
+ MY(size_min) = 1;
+ MY(size_max) = 2;
+ MY(tex_min) = 66;
+ MY(tex_max) = 68;
MY(type) = "alphastatic";
- MY(velocityjitter) = '200.0 200.0 300.0';
- MY(velocityoffset) = '0.0 0.0 340.0';
-}
-// fire
-SUB(raptor_cannon_impact) {
- MY(airfriction) = 8;
- MY(alpha_min) = 200;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 812;
- MY(bounce) = 1.500000;
- MY(color_min) = "0xD400FF";
- MY(color_max) = "0x571863";
- MY(count) = 10;
- MY(liquidfriction) = 8;
- MY(notunderwater) = true;
- MY(originjitter) = '8.0 8.0 8.0';
- MY(sizeincrease) = 25;
- MY(size_min) = 33;
- MY(size_max) = 44;
- MY(tex_min) = 48;
- MY(tex_max) = 55;
- MY(type) = "static";
- MY(velocityjitter) = '312.0 312.0 312.0';
-}
-
-DEF(raptor_cannon_muzzleflash);
-SUB(raptor_cannon_muzzleflash) {
- MY(airfriction) = 12;
- MY(alpha_min) = 1256;
- MY(alpha_max) = 1512;
- MY(alpha_fade) = 56280;
- MY(color_min) = "0xD400FF";
- MY(color_max) = "0x571863";
- MY(count) = 16;
- MY(originjitter) = '2.0 2.0 2.0';
- MY(sizeincrease) = -10;
- MY(size_min) = 10;
- MY(size_max) = 17;
- MY(stretchfactor) = 0.600000;
- MY(tex_min) = 8;
- MY(tex_max) = 15;
- MY(type) = "spark";
- MY(velocityjitter) = '200.0 200.0 200.0';
- MY(velocitymultiplier) = 0.200000;
-}
-SUB(raptor_cannon_muzzleflash) {
- MY(alpha_min) = 6056;
- MY(alpha_max) = 20112;
- MY(alpha_fade) = 406280;
- MY(color_min) = "0xD400FF";
- MY(color_max) = "0x571863";
- MY(countabsolute) = 1;
- MY(lightcolor) = '3.0 0.0 6.0';
- MY(lightradiusfade) = 6000;
- MY(lightradius) = 150;
- MY(startangle_min) = -180;
- MY(startangle_max) = 180;
- MY(spin_min) = 4000;
- MY(spin_max) = -4000;
- MY(sizeincrease) = -100;
- MY(size_min) = 32;
- MY(size_max) = 32;
- MY(stretchfactor) = 0.100000;
- MY(tex_min) = 48;
- MY(tex_max) = 55;
- MY(type) = "static";
-}
-
-DEF(raptor_bomb_impact);
-// decal
-SUB(raptor_bomb_impact) {
- MY(alpha_min) = 256;
- MY(alpha_max) = 256;
- MY(countabsolute) = 1;
- MY(originjitter) = '16.0 16.0 16.0';
- MY(startangle_min) = -180;
- MY(startangle_max) = 180;
- MY(size_min) = 84;
- MY(size_max) = 84;
- MY(tex_min) = 8;
- MY(tex_max) = 16;
- MY(type) = "decal";
-}
-// spark vertical
-SUB(raptor_bomb_impact) {
- MY(alpha_min) = 300;
- MY(alpha_max) = 300;
- MY(alpha_fade) = 600;
- MY(color_min) = "0xff9c00";
- MY(color_max) = "0xff3c00";
- MY(count) = 3;
- MY(originjitter) = '10.0 10.0 10.0';
- MY(sizeincrease) = 50;
- MY(size_min) = 20;
- MY(size_max) = 40;
- MY(stretchfactor) = 210;
- MY(tex_min) = 48;
- MY(tex_max) = 55;
- MY(type) = "spark";
- MY(velocityjitter) = '40.0 40.0 120.0';
-}
-// fire
-SUB(raptor_bomb_impact) {
- MY(airfriction) = 2;
- MY(alpha_min) = 300;
- MY(alpha_max) = 300;
- MY(alpha_fade) = 500;
- MY(color_min) = "0xff9c00";
- MY(color_max) = "0xff3c00";
- MY(count) = 4;
- MY(originjitter) = '10.0 10.0 10.0';
- MY(sizeincrease) = 230;
- MY(size_min) = 30;
- MY(size_max) = 120;
- MY(tex_min) = 48;
- MY(tex_max) = 55;
- MY(type) = "static";
- MY(velocityjitter) = '950.0 950.0 0.0';
-}
-// smoke
-SUB(raptor_bomb_impact) {
- MY(alpha_min) = 428;
- MY(alpha_max) = 428;
- MY(alpha_fade) = 600;
- MY(blend) = "alpha";
- MY(color_min) = "0x646364";
- MY(color_max) = "0x151515";
- MY(count) = 4;
- MY(originjitter) = '30.0 30.0 10.0';
- MY(startangle_min) = -180;
- MY(startangle_max) = 180;
- MY(size_min) = 120;
- MY(size_max) = 180;
- MY(stretchfactor) = 10;
- MY(tex_max) = 7;
- MY(type) = "spark";
- MY(velocityjitter) = '200.0 200.0 280.0';
- MY(velocityoffset) = '0.0 0.0 280.0';
-}
-// smoke 2
-SUB(raptor_bomb_impact) {
- MY(airfriction) = 0.600000;
- MY(alpha_min) = 328;
- MY(alpha_max) = 328;
- MY(alpha_fade) = 350;
- MY(blend) = "alpha";
- MY(color_min) = "0x646364";
- MY(color_max) = "0x151515";
- MY(count) = 4;
- MY(gravity) = 2;
- MY(originjitter) = '30.0 30.0 10.0';
- MY(startangle_min) = -180;
- MY(startangle_max) = 180;
- MY(sizeincrease) = 60;
- MY(size_min) = 40;
- MY(size_max) = 100;
- MY(tex_max) = 7;
- MY(type) = "spark";
- MY(velocityjitter) = '200.0 200.0 300.0';
- MY(velocityoffset) = '0.0 0.0 580.0';
-}
-// sparks
-SUB(raptor_bomb_impact) {
- MY(airfriction) = 0.300000;
- MY(alpha_min) = 644;
- MY(alpha_max) = 956;
- MY(alpha_fade) = 984;
- MY(color_min) = "0xffa35b";
- MY(color_max) = "0xfff2be";
- MY(count) = 5;
- MY(gravity) = 1;
- MY(notunderwater) = true;
- MY(originjitter) = '16.0 16.0 16.0';
- MY(size_min) = 3;
- MY(size_max) = 5;
- MY(stretchfactor) = 2;
- MY(tex_min) = 40;
- MY(tex_max) = 40;
- MY(type) = "spark";
- MY(velocityjitter) = '174.0 174.0 924.0';
- MY(velocityoffset) = '0.0 0.0 350.0';
-}
-
-DEF(raptor_bomb_spread);
-SUB(raptor_bomb_spread) {
- MY(airfriction) = 1;
- MY(alpha_min) = 644;
- MY(alpha_max) = 956;
- MY(alpha_fade) = 1284;
- MY(color_min) = "0xffa35b";
- MY(color_max) = "0xfff2be";
- MY(count) = 34;
- MY(gravity) = 1;
- MY(liquidfriction) = 0.800000;
- MY(notunderwater) = true;
- MY(originjitter) = '110.0 110.0 110.0';
- MY(size_min) = 1;
- MY(size_max) = 2;
- MY(tex_min) = 40;
- MY(tex_max) = 40;
- MY(type) = "spark";
- MY(velocityjitter) = '324.0 324.0 324.0';
-}
-
-// generic explosion size:big (biggest explosion ever)
-DEF(explosion_big);
-// decal
-SUB(explosion_big) {
- MY(alpha_min) = 256;
- MY(alpha_max) = 256;
- MY(countabsolute) = 1;
- MY(lightcolor) = '8.0 4.0 0.0';
- MY(lightradiusfade) = 1750;
- MY(lightradius) = 600;
- MY(originjitter) = '23.0 23.0 23.0';
- MY(size_min) = 172;
- MY(size_max) = 172;
- MY(tex_min) = 8;
- MY(tex_max) = 16;
- MY(type) = "decal";
-}
-// shockwave
-SUB(explosion_big) {
- MY(alpha_min) = 56;
- MY(alpha_max) = 56;
- MY(alpha_fade) = 330;
- MY(color_min) = "0x8f0d00";
- MY(color_max) = "0xff5a00";
- MY(countabsolute) = 1;
- MY(sizeincrease) = 4400;
- MY(size_min) = 72;
- MY(size_max) = 72;
- MY(tex_min) = 33;
- MY(tex_max) = 33;
- MY(type) = "static";
-}
-// fire effect
-SUB(explosion_big) {
- MY(airfriction) = 8;
- MY(alpha_min) = 200;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 712;
- MY(color_min) = "0x8f0d00";
- MY(color_max) = "0xff5a00";
- MY(count) = 64;
- MY(liquidfriction) = 8;
- MY(notunderwater) = true;
- MY(originjitter) = '80.0 80.0 80.0';
- MY(sizeincrease) = 45;
- MY(size_min) = 133;
- MY(size_max) = 144;
- MY(tex_min) = 48;
- MY(tex_max) = 55;
- MY(type) = "static";
- MY(velocityjitter) = '2512.0 2512.0 2512.0';
-}
-// fire rays
-SUB(explosion_big) {
- MY(airfriction) = -5;
- MY(alpha_min) = 200;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 800;
- MY(color_min) = "0x8f0d00";
- MY(color_max) = "0xff5a00";
- MY(count) = 64;
- MY(liquidfriction) = 8;
- MY(notunderwater) = true;
- MY(originjitter) = '40.0 40.0 40.0';
- MY(sizeincrease) = 45;
- MY(size_min) = 133;
- MY(size_max) = 144;
- MY(stretchfactor) = 10;
- MY(tex_min) = 48;
- MY(tex_max) = 55;
- MY(type) = "spark";
- MY(velocityjitter) = '512.0 512.0 512.0';
-}
-// smoke
-SUB(explosion_big) {
- MY(airfriction) = 8;
- MY(alpha_min) = 300;
- MY(alpha_max) = 650;
- MY(alpha_fade) = 456;
- MY(color_min) = "0x4F4B46";
- MY(color_max) = "0x000000";
- MY(count) = 32;
- MY(notunderwater) = true;
- MY(sizeincrease) = 244;
- MY(size_min) = 50;
- MY(size_max) = 100;
- MY(tex_max) = 8;
- MY(type) = "alphastatic";
- MY(velocityjitter) = '3444.0 3444.0 3444.0';
-}
-// bouncing sparks
-SUB(explosion_big) {
- MY(airfriction) = 1;
- MY(alpha_min) = 644;
- MY(alpha_max) = 956;
- MY(alpha_fade) = 1284;
- MY(color_min) = "0xffa35b";
- MY(color_max) = "0xfff2be";
- MY(count) = 34;
- MY(gravity) = 1;
- MY(liquidfriction) = 0.800000;
- MY(notunderwater) = true;
- MY(originjitter) = '160.0 160.0 160.0';
- MY(size_min) = 3;
- MY(size_max) = 4;
- MY(stretchfactor) = 0.700000;
- MY(tex_min) = 40;
- MY(tex_max) = 40;
- MY(type) = "spark";
- MY(velocityjitter) = '924.0 924.0 924.0';
- MY(velocityoffset) = '0.0 0.0 370.0';
-}
-// debris
-SUB(explosion_big) {
- MY(airfriction) = 0.500000;
- MY(alpha_min) = 444;
- MY(alpha_max) = 1356;
- MY(alpha_fade) = 1184;
- MY(color_min) = "0xFFFFFF";
- MY(color_max) = "0xcac5b4";
- MY(count) = 16;
- MY(gravity) = 2.300000;
- MY(notunderwater) = true;
- MY(startangle_min) = -180;
- MY(startangle_max) = 180;
- MY(spin_min) = -1000;
- MY(spin_max) = 1000;
- MY(sizeincrease) = -5;
- MY(size_min) = 10;
- MY(size_max) = 16;
- MY(tex_min) = 66;
- MY(tex_max) = 68;
- MY(type) = "alphastatic";
- MY(velocityjitter) = '1800.0 1800.0 1800.0';
- MY(velocityoffset) = '0.0 0.0 970.0';
-}
-// underwater bubbles
-SUB(explosion_big) {
- MY(alpha_min) = 128;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 64;
- MY(bounce) = 1.500000;
- MY(color_min) = "0x404040";
- MY(color_max) = "0x808080";
- MY(count) = 32;
- MY(gravity) = -0.125000;
- MY(liquidfriction) = 0.250000;
- MY(originjitter) = '160.0 160.0 160.0';
- MY(size_min) = 3;
- MY(size_max) = 3;
- MY(tex_min) = 62;
- MY(tex_max) = 62;
- MY(type) = "bubble";
- MY(underwater) = true;
- MY(velocityjitter) = '444.0 444.0 444.0';
-}
-// underwatershockwave
-SUB(explosion_big) {
- MY(alpha_min) = 40;
- MY(alpha_max) = 40;
- MY(alpha_fade) = 300;
- MY(countabsolute) = 1;
- MY(sizeincrease) = 2900;
- MY(size_min) = 30;
- MY(size_max) = 30;
- MY(tex_min) = 33;
- MY(tex_max) = 33;
- MY(type) = "smoke";
- MY(underwater) = true;
- MY(velocitymultiplier) = 0.300000;
-}
-
-// generic explosion size:medium (it leaves rising smoke for a longer time)
-DEF(explosion_medium);
-// shockwave
-SUB(explosion_medium) {
- MY(alpha_min) = 56;
- MY(alpha_max) = 56;
- MY(alpha_fade) = 330;
- MY(color_min) = "0x8f0d00";
- MY(color_max) = "0xff5a00";
- MY(countabsolute) = 1;
- MY(sizeincrease) = 2400;
- MY(size_min) = 72;
- MY(size_max) = 72;
- MY(tex_min) = 33;
- MY(tex_max) = 33;
- MY(type) = "static";
-}
-// fire effect
-SUB(explosion_medium) {
- MY(airfriction) = 8;
- MY(alpha_min) = 200;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 712;
- MY(color_min) = "0x8f0d00";
- MY(color_max) = "0xff5a00";
- MY(count) = 32;
- MY(liquidfriction) = 8;
- MY(notunderwater) = true;
- MY(originjitter) = '30.0 30.0 30.0';
- MY(startangle_min) = -180;
- MY(startangle_max) = 180;
- MY(spin_min) = -500;
- MY(spin_max) = 500;
- MY(sizeincrease) = 45;
- MY(size_min) = 133;
- MY(size_max) = 144;
- MY(tex_min) = 48;
- MY(tex_max) = 55;
- MY(type) = "static";
- MY(velocityjitter) = '1512.0 1512.0 1512.0';
-}
-// fire effect 2
-SUB(explosion_medium) {
- MY(airfriction) = 8;
- MY(alpha_min) = 200;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 612;
- MY(color_min) = "0x8f0d00";
- MY(color_max) = "0xff5a00";
- MY(count) = 32;
- MY(gravity) = -2;
- MY(liquidfriction) = 8;
- MY(notunderwater) = true;
- MY(originjitter) = '30.0 30.0 30.0';
- MY(startangle_min) = -180;
- MY(startangle_max) = 180;
- MY(spin_min) = -150;
- MY(spin_max) = 150;
- MY(sizeincrease) = 40;
- MY(size_min) = 73;
- MY(size_max) = 94;
- MY(tex_min) = 48;
- MY(tex_max) = 55;
- MY(type) = "static";
- MY(velocityjitter) = '1512.0 1512.0 1512.0';
-}
-// fire rays
-SUB(explosion_medium) {
- MY(airfriction) = -3;
- MY(alpha_min) = 200;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 800;
- MY(color_min) = "0x8f0d00";
- MY(color_max) = "0xff5a00";
- MY(count) = 14;
- MY(liquidfriction) = 8;
- MY(notunderwater) = true;
- MY(originjitter) = '40.0 40.0 40.0';
- MY(sizeincrease) = 40;
- MY(size_min) = 43;
- MY(size_max) = 74;
- MY(stretchfactor) = 8;
- MY(tex_min) = 48;
- MY(tex_max) = 55;
- MY(type) = "spark";
- MY(velocityjitter) = '512.0 512.0 512.0';
-}
-// smoke
-SUB(explosion_medium) {
- MY(airfriction) = 3;
- MY(alpha_min) = 300;
- MY(alpha_max) = 650;
- MY(alpha_fade) = 756;
- MY(color_min) = "0x4F4B46";
- MY(color_max) = "0x000000";
- MY(count) = 5;
- MY(notunderwater) = true;
- MY(originjitter) = '100.0 100.0 100.0';
- MY(startangle_min) = -180;
- MY(startangle_max) = 180;
- MY(spin_min) = -20;
- MY(spin_max) = 20;
- MY(sizeincrease) = -30;
- MY(size_min) = 250;
- MY(size_max) = 300;
- MY(tex_max) = 8;
- MY(type) = "alphastatic";
- MY(velocityjitter) = '200.0 200.0 200.0';
-}
-// smoke 2
-SUB(explosion_medium) {
- MY(airfriction) = 3;
- MY(alpha_min) = 300;
- MY(alpha_max) = 650;
- MY(alpha_fade) = 256;
- MY(color_min) = "0x4F4B46";
- MY(color_max) = "0x000000";
- MY(count) = 10;
- MY(gravity) = -0.300000;
- MY(notunderwater) = true;
- MY(originjitter) = '100.0 100.0 100.0';
- MY(startangle_min) = -180;
- MY(startangle_max) = 180;
- MY(spin_min) = -20;
- MY(spin_max) = 20;
- MY(sizeincrease) = 50;
- MY(size_min) = 50;
- MY(size_max) = 100;
- MY(tex_max) = 8;
- MY(type) = "alphastatic";
- MY(velocityjitter) = '500.0 500.0 500.0';
- MY(velocityoffset) = '0.0 0.0 200.0';
-}
-// smoke rays
-SUB(explosion_medium) {
- MY(alpha_min) = 140;
- MY(alpha_max) = 255;
- MY(alpha_fade) = 350;
- MY(color_min) = "0x4F4B46";
- MY(color_max) = "0x000000";
- MY(count) = 13;
- MY(notunderwater) = true;
- MY(originjitter) = '40.0 40.0 40.0';
- MY(sizeincrease) = 100;
- MY(size_min) = 150;
- MY(size_max) = 200;
- MY(stretchfactor) = 50;
- MY(tex_max) = 8;
- MY(type) = "spark";
- MY(velocityjitter) = '250.0 250.0 250.0';
-}
-// bouncing sparks
-SUB(explosion_medium) {
- MY(airfriction) = 1;
- MY(alpha_min) = 644;
- MY(alpha_max) = 956;
- MY(alpha_fade) = 984;
- MY(color_min) = "0xffa35b";
- MY(color_max) = "0xfff2be";
- MY(count) = 14;
- MY(gravity) = 1;
- MY(liquidfriction) = 0.800000;
- MY(notunderwater) = true;
- MY(originjitter) = '100.0 100.0 100.0';
- MY(size_min) = 2;
- MY(size_max) = 3;
- MY(stretchfactor) = 0.700000;
- MY(tex_min) = 40;
- MY(tex_max) = 40;
- MY(type) = "spark";
- MY(velocityjitter) = '624.0 624.0 624.0';
- MY(velocityoffset) = '0.0 0.0 370.0';
-}
-// underwater bubbles
-SUB(explosion_medium) {
- MY(alpha_min) = 128;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 64;
- MY(bounce) = 1.500000;
- MY(color_min) = "0x404040";
- MY(color_max) = "0x808080";
- MY(count) = 32;
- MY(gravity) = -0.125000;
- MY(liquidfriction) = 0.250000;
- MY(originjitter) = '160.0 160.0 160.0';
- MY(size_min) = 3;
- MY(size_max) = 3;
- MY(tex_min) = 62;
- MY(tex_max) = 62;
- MY(type) = "bubble";
- MY(underwater) = true;
- MY(velocityjitter) = '444.0 444.0 444.0';
-}
-// underwatershockwave
-SUB(explosion_medium) {
- MY(alpha_min) = 40;
- MY(alpha_max) = 40;
- MY(alpha_fade) = 300;
- MY(countabsolute) = 1;
- MY(sizeincrease) = 2900;
- MY(size_min) = 30;
- MY(size_max) = 30;
- MY(tex_min) = 33;
- MY(tex_max) = 33;
- MY(type) = "smoke";
- MY(underwater) = true;
- MY(velocitymultiplier) = 0.300000;
-}
-
-// generic explosion size:small (its fire only, made to support other explosions)
-DEF(explosion_small);
-// shockwave
-SUB(explosion_small) {
- MY(alpha_min) = 56;
- MY(alpha_max) = 56;
- MY(alpha_fade) = 330;
- MY(color_min) = "0x8f0d00";
- MY(color_max) = "0xff5a00";
- MY(countabsolute) = 1;
- MY(sizeincrease) = 2400;
- MY(size_min) = 22;
- MY(size_max) = 22;
- MY(tex_min) = 33;
- MY(tex_max) = 33;
- MY(type) = "static";
-}
-// fire effect
-SUB(explosion_small) {
- MY(airfriction) = 5;
- MY(alpha_min) = 200;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 1212;
- MY(color_min) = "0x8f0d00";
- MY(color_max) = "0xff5a00";
- MY(count) = 16;
- MY(liquidfriction) = 8;
- MY(notunderwater) = true;
- MY(startangle_min) = -180;
- MY(startangle_max) = 180;
- MY(spin_min) = -500;
- MY(spin_max) = 500;
- MY(sizeincrease) = 45;
- MY(size_min) = 1;
- MY(size_max) = 44;
- MY(tex_min) = 48;
- MY(tex_max) = 55;
- MY(type) = "static";
- MY(velocityjitter) = '512.0 512.0 512.0';
-}
-// fire effect 2
-SUB(explosion_small) {
- MY(airfriction) = 8;
- MY(alpha_min) = 200;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 812;
- MY(color_min) = "0x8f0d00";
- MY(color_max) = "0xff5a00";
- MY(count) = 16;
- MY(liquidfriction) = 8;
- MY(notunderwater) = true;
- MY(startangle_min) = -180;
- MY(startangle_max) = 180;
- MY(spin_min) = -150;
- MY(spin_max) = 150;
- MY(sizeincrease) = 40;
- MY(size_min) = 73;
- MY(size_max) = 94;
- MY(tex_min) = 48;
- MY(tex_max) = 55;
- MY(type) = "static";
- MY(velocityjitter) = '912.0 912.0 912.0';
-}
-// fire rays
-SUB(explosion_small) {
- MY(airfriction) = -3;
- MY(alpha_min) = 200;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 1300;
- MY(color_min) = "0x8f0d00";
- MY(color_max) = "0xff5a00";
- MY(count) = 14;
- MY(liquidfriction) = 8;
- MY(notunderwater) = true;
- MY(originjitter) = '40.0 40.0 40.0';
- MY(sizeincrease) = 30;
- MY(size_min) = 13;
- MY(size_max) = 54;
- MY(stretchfactor) = 8;
- MY(tex_min) = 48;
- MY(tex_max) = 55;
- MY(type) = "spark";
- MY(velocityjitter) = '512.0 512.0 512.0';
-}
-// underwater bubbles
-SUB(explosion_small) {
- MY(alpha_min) = 128;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 64;
- MY(bounce) = 1.500000;
- MY(color_min) = "0x404040";
- MY(color_max) = "0x808080";
- MY(count) = 32;
- MY(gravity) = -0.125000;
- MY(liquidfriction) = 0.250000;
- MY(originjitter) = '160.0 160.0 160.0';
- MY(size_min) = 1;
- MY(size_max) = 3;
- MY(tex_min) = 62;
- MY(tex_max) = 62;
- MY(type) = "bubble";
- MY(underwater) = true;
- MY(velocityjitter) = '144.0 144.0 144.0';
-}
-// underwatershockwave
-SUB(explosion_small) {
- MY(alpha_min) = 40;
- MY(alpha_max) = 40;
- MY(alpha_fade) = 300;
- MY(countabsolute) = 1;
- MY(sizeincrease) = 1200;
- MY(size_min) = 30;
- MY(size_max) = 30;
- MY(tex_min) = 33;
- MY(tex_max) = 33;
- MY(type) = "smoke";
- MY(underwater) = true;
-}
-
-// big smoke ( for spamming on damaged stuff )
-DEF(smoke_big);
-SUB(smoke_big) {
- MY(airfriction) = 4;
- MY(alpha_min) = 200;
- MY(alpha_max) = 750;
- MY(alpha_fade) = 200;
- MY(color_min) = "0x4F4B46";
- MY(color_max) = "0x000000";
- MY(count) = 3;
- MY(gravity) = -0.500000;
- MY(notunderwater) = true;
- MY(originjitter) = '55.0 55.0 55.0';
- MY(startangle_min) = -180;
- MY(startangle_max) = 180;
- MY(spin_min) = -20;
- MY(spin_max) = 20;
- MY(sizeincrease) = 15;
- MY(size_min) = 30;
- MY(size_max) = 60;
- MY(tex_max) = 8;
- MY(type) = "alphastatic";
- MY(velocityjitter) = '140.0 140.0 200.0';
- MY(velocityoffset) = '0.0 0.0 200.0';
-}
-
-// small smoke ( more precise than big one, for spamming on damaged parts like raptors spinner )
-DEF(smoke_small);
-SUB(smoke_small) {
- MY(airfriction) = 4;
- MY(alpha_min) = 200;
- MY(alpha_max) = 750;
- MY(alpha_fade) = 200;
- MY(color_min) = "0x4F4B46";
- MY(color_max) = "0x000000";
- MY(count) = 3;
- MY(gravity) = -0.500000;
- MY(notunderwater) = true;
- MY(startangle_min) = -180;
- MY(startangle_max) = 180;
- MY(spin_min) = -20;
- MY(spin_max) = 20;
- MY(sizeincrease) = -10;
- MY(size_min) = 60;
- MY(size_max) = 100;
- MY(tex_max) = 8;
- MY(type) = "alphastatic";
- MY(velocityjitter) = '40.0 40.0 400.0';
- MY(velocityoffset) = '0.0 0.0 200.0';
-}
-
-// metal impact effect
-DEF(impact_metal);
-SUB(impact_metal) {
- MY(alpha_min) = 25;
- MY(alpha_max) = 64;
- MY(alpha_fade) = 50;
- MY(color_min) = "0x000000";
- MY(color_max) = "0x886666";
- MY(count) = 1;
- MY(gravity) = -0.010000;
- MY(originjitter) = '20.0 20.0 5.0';
- MY(sizeincrease) = 10;
- MY(size_min) = 3;
- MY(size_max) = 6;
- MY(tex_max) = 8;
- MY(type) = "alphastatic";
-}
-// sparks
-SUB(impact_metal) {
- MY(airfriction) = 2;
- MY(alpha_min) = 255;
- MY(alpha_max) = 255;
- MY(alpha_fade) = 112;
- MY(bounce) = 1.800000;
- MY(color_min) = "0xFFCC22";
- MY(color_max) = "0xFF4422";
- MY(count) = 2;
- MY(gravity) = 1;
- MY(size_min) = 2;
- MY(size_max) = 2;
- MY(stretchfactor) = 0.500000;
- MY(tex_min) = 41;
- MY(tex_max) = 41;
- MY(type) = "spark";
- MY(velocityjitter) = '200.0 200.0 300.0';
- MY(velocitymultiplier) = 2;
-}
-
-// stone impact effect
-DEF(impact_stone);
-SUB(impact_stone) {
- MY(alpha_min) = 50;
- MY(alpha_max) = 128;
- MY(alpha_fade) = 75;
- MY(color_min) = "0x000000";
- MY(color_max) = "0xcc9966";
- MY(count) = 1;
- MY(gravity) = -0.010000;
- MY(originjitter) = '20.0 20.0 5.0';
- MY(sizeincrease) = 15;
- MY(size_min) = 3;
- MY(size_max) = 6;
- MY(tex_max) = 8;
- MY(type) = "alphastatic";
-}
-// debris
-SUB(impact_stone) {
- MY(airfriction) = 0.500000;
- MY(alpha_min) = 450;
- MY(alpha_max) = 750;
- MY(alpha_fade) = 300;
- MY(bounce) = 1.200000;
- MY(color_min) = "0x000000";
- MY(color_max) = "0x886644";
- MY(count) = 1;
- MY(gravity) = 1.300000;
- MY(notunderwater) = true;
- MY(startangle_min) = -180;
- MY(startangle_max) = 180;
- MY(spin_min) = -1000;
- MY(spin_max) = 1000;
- MY(size_min) = 1;
- MY(size_max) = 2;
- MY(tex_min) = 66;
- MY(tex_max) = 68;
- MY(type) = "alphastatic";
- MY(velocityjitter) = '124.0 124.0 324.0';
+ MY(velocityjitter) = '124.0 124.0 324.0';
}
// wood impact effect
}
// laser damage effect
-DEF(damage_laser);
-SUB(damage_laser) {
+DEF(damage_blaster);
+SUB(damage_blaster) {
MY(airfriction) = -0.350000;
MY(alpha_min) = 128;
MY(alpha_max) = 16;
}
// shotgun damage effect, alien blood
-DEF(damage_shotgun_alien);
-SUB(damage_shotgun_alien) {
+DEF(alien_damage_shotgun);
+SUB(alien_damage_shotgun) {
MY(airfriction) = 1;
MY(alpha_min) = 256;
MY(alpha_max) = 256;
MY(velocitymultiplier) = 5;
}
// blood mist
-SUB(damage_shotgun_alien) {
+SUB(alien_damage_shotgun) {
MY(alpha_min) = 100;
MY(alpha_max) = 256;
MY(alpha_fade) = 400;
}
// shotgun damage effect, robot blood
-DEF(damage_shotgun_robot);
-SUB(damage_shotgun_robot) {
+DEF(robot_damage_shotgun);
+SUB(robot_damage_shotgun) {
MY(airfriction) = 1;
MY(alpha_min) = 256;
MY(alpha_max) = 256;
MY(velocitymultiplier) = 5;
}
// blood mist
-SUB(damage_shotgun_robot) {
+SUB(robot_damage_shotgun) {
MY(alpha_min) = 100;
MY(alpha_max) = 256;
MY(alpha_fade) = 400;
}
// machinegun damage effect, normal blood
-DEF(damage_uzi);
-SUB(damage_uzi) {
+DEF(damage_machinegun);
+SUB(damage_machinegun) {
MY(airfriction) = 1;
MY(alpha_min) = 256;
MY(alpha_max) = 256;
MY(velocitymultiplier) = 5;
}
// blood mist
-SUB(damage_uzi) {
+SUB(damage_machinegun) {
MY(alpha_min) = 100;
MY(alpha_max) = 256;
MY(alpha_fade) = 400;
}
// machinegun damage effect, alien blood
-DEF(damage_uzi_alien);
-SUB(damage_uzi_alien) {
+DEF(alien_damage_machinegun);
+SUB(alien_damage_machinegun) {
MY(airfriction) = 1;
MY(alpha_min) = 256;
MY(alpha_max) = 256;
MY(velocitymultiplier) = 5;
}
// blood mist
-SUB(damage_uzi_alien) {
+SUB(alien_damage_machinegun) {
MY(alpha_min) = 100;
MY(alpha_max) = 256;
MY(alpha_fade) = 400;
}
// machinegun damage effect, robot blood
-DEF(damage_uzi_robot);
-SUB(damage_uzi_robot) {
+DEF(robot_damage_machinegun);
+SUB(robot_damage_machinegun) {
MY(airfriction) = 1;
MY(alpha_min) = 256;
MY(alpha_max) = 256;
MY(velocitymultiplier) = 5;
}
// blood mist
-SUB(damage_uzi_robot) {
+SUB(robot_damage_machinegun) {
MY(alpha_min) = 100;
MY(alpha_max) = 256;
MY(alpha_fade) = 400;
}
// mortar damage effect
-DEF(damage_grenadelauncher);
-SUB(damage_grenadelauncher) {
+DEF(damage_mortar);
+SUB(damage_mortar) {
MY(alpha_min) = 512;
MY(alpha_max) = 64;
MY(alpha_fade) = 1024;
MY(velocityjitter) = '22.0 22.0 50.0';
}
// smoke
-SUB(damage_grenadelauncher) {
+SUB(damage_mortar) {
MY(alpha_min) = 128;
MY(alpha_max) = 32;
MY(alpha_fade) = 128;
MY(count) = 2;
MY(gravity) = -0.300000;
MY(notunderwater) = true;
- MY(originjitter) = '4.0 4.0 4.0';
- MY(sizeincrease) = 5;
- MY(size_min) = 4;
- MY(size_max) = 8;
+ MY(originjitter) = '4.0 4.0 4.0';
+ MY(sizeincrease) = 5;
+ MY(size_min) = 4;
+ MY(size_max) = 8;
+ MY(tex_max) = 8;
+ MY(type) = "alphastatic";
+ MY(velocityjitter) = '11.0 11.0 50.0';
+}
+
+// arc damage effect
+DEF(damage_arc);
+SUB(damage_arc) {
+ MY(airfriction) = -0.650000;
+ MY(alpha_min) = 48;
+ MY(alpha_max) = 8;
+ MY(alpha_fade) = 48;
+ MY(color_min) = "0x66ffff";
+ MY(color_max) = "0x2288ff";
+ MY(count) = 2;
+ MY(gravity) = -0.000100;
+ MY(liquidfriction) = 0.600000;
+ MY(notunderwater) = true;
+ MY(originjitter) = '2.0 2.0 2.0';
+ MY(startangle_min) = 180;
+ MY(startangle_max) = 360;
+ MY(spin_min) = -30;
+ MY(spin_max) = 30;
+ MY(sizeincrease) = -14;
+ MY(size_min) = 4;
+ MY(size_max) = 8;
+ MY(tex_min) = 47;
+ MY(tex_max) = 47;
+ MY(type) = "static";
+ MY(velocityjitter) = '6.0 6.0 12.0';
+}
+// plasma smoke
+SUB(damage_arc) {
+ MY(airfriction) = -0.500000;
+ MY(alpha_min) = 64;
+ MY(alpha_max) = 16;
+ MY(alpha_fade) = 64;
+ MY(color_min) = "0x2244ff";
+ MY(color_max) = "0x002266";
+ MY(count) = 4;
+ MY(notunderwater) = true;
+ MY(originjitter) = '3.0 3.0 3.0';
+ MY(startangle_max) = 180;
+ MY(spin_min) = -30;
+ MY(spin_max) = 30;
+ MY(sizeincrease) = 10;
+ MY(size_min) = 3;
+ MY(size_max) = 6;
MY(tex_max) = 8;
- MY(type) = "alphastatic";
- MY(velocityjitter) = '11.0 11.0 50.0';
+ MY(type) = "smoke";
+ MY(velocityjitter) = '0.3 0.3 0.5';
+}
+// bouncing sparks
+SUB(damage_arc) {
+ MY(airfriction) = 1;
+ MY(alpha_min) = 768;
+ MY(alpha_max) = 64;
+ MY(alpha_fade) = 256;
+ MY(bounce) = 1.500000;
+ MY(color_min) = "0x003090";
+ MY(color_max) = "0x00CCFF";
+ MY(count) = 0.500000;
+ MY(gravity) = 0.150000;
+ MY(liquidfriction) = 0.600000;
+ MY(size_min) = 1;
+ MY(size_max) = 1;
+ MY(tex_min) = 66;
+ MY(tex_max) = 68;
+ MY(type) = "spark";
+ MY(velocityjitter) = '24.0 24.0 24.0';
}
// electro damage effect
}
// vortex damage effect
-DEF(damage_nex);
-SUB(damage_nex) {
+DEF(damage_vortex);
+SUB(damage_vortex) {
MY(airfriction) = -0.500000;
MY(alpha_min) = 64;
MY(alpha_max) = 8;
MY(velocityjitter) = '8.0 8.0 16.0';
}
// plasma smoke
-SUB(damage_nex) {
+SUB(damage_vortex) {
MY(airfriction) = -0.350000;
MY(alpha_min) = 64;
MY(alpha_max) = 16;
MY(velocityjitter) = '0.5 0.5 0.8';
}
// bouncing sparks
-SUB(damage_nex) {
+SUB(damage_vortex) {
MY(airfriction) = 2;
MY(alpha_min) = 255;
MY(alpha_max) = 255;
}
// vaporizer damage effect
-DEF(damage_minstanex);
-SUB(damage_minstanex) {
+DEF(damage_vaporizer);
+SUB(damage_vaporizer) {
MY(airfriction) = -0.500000;
MY(alpha_min) = 64;
MY(alpha_max) = 8;
MY(velocityjitter) = '8.0 8.0 16.0';
}
// plasma smoke
-SUB(damage_minstanex) {
+SUB(damage_vaporizer) {
MY(airfriction) = -0.350000;
MY(alpha_min) = 64;
MY(alpha_max) = 16;
MY(velocityjitter) = '0.5 0.5 0.8';
}
// bouncing sparks
-SUB(damage_minstanex) {
+SUB(damage_vaporizer) {
MY(airfriction) = 2;
MY(alpha_min) = 255;
MY(alpha_max) = 255;
}
// rocketlauncher damage effect
-DEF(damage_rocketlauncher);
-SUB(damage_rocketlauncher) {
+DEF(damage_devastator);
+SUB(damage_devastator) {
MY(alpha_min) = 512;
MY(alpha_max) = 64;
MY(alpha_fade) = 1024;
MY(velocityjitter) = '22.0 22.0 30.0';
}
// smoke
-SUB(damage_rocketlauncher) {
+SUB(damage_devastator) {
MY(alpha_min) = 128;
MY(alpha_max) = 32;
MY(alpha_fade) = 128;
MY(velocityjitter) = '10.0 10.0 10.0';
}
-// flag_touch -- effects for touching the flag
-#define flag_touch(name, colormin, colormax) \
- DEF(name##flag_touch); \
- SUB(name##flag_touch) { \
- MY(airfriction) = 3; \
- MY(alpha_max) = 256; \
- MY(alpha_fade) = 556; \
- MY(bounce) = 1.500000; \
- MY(color_min) = colormin; \
- MY(color_max) = colormax; \
- MY(count) = 35; \
- MY(gravity) = 1; \
- MY(originjitter) = '1.0 1.0 1.0'; \
- MY(size_min) = 1; \
- MY(size_max) = 3; \
- MY(tex_min) = 40; \
- MY(tex_max) = 40; \
- MY(type) = "spark"; \
- MY(velocityjitter) = '300.0 300.0 300.0'; \
- MY(velocitymultiplier) = 0.500000; \
- }
-
-flag_touch(red, "0xFF0000", "0x970000")
-flag_touch(blue, "0x0000FF", "0x000097")
-#undef flag_touch
-
-#define pass(name, colormin, colormax) \
- DEF(name##_pass); \
- SUB(name##_pass) { \
- MY(airfriction) = 5; \
- MY(alpha_min) = 64; \
- MY(alpha_max) = 128; \
- MY(alpha_fade) = 64; \
- MY(color_min) = colormin; \
- MY(color_max) = colormax; \
- MY(sizeincrease) = 2; \
- MY(size_min) = 2; \
- MY(size_max) = 2; \
- MY(tex_min) = 32; \
- MY(tex_max) = 32; \
- MY(trailspacing) = 64; \
- MY(type) = "static"; \
- } \
- SUB(name##_pass) { \
- MY(airfriction) = 9; \
- MY(alpha_min) = 32; \
- MY(alpha_max) = 64; \
- MY(alpha_fade) = 32; \
- MY(color_min) = colormin; \
- MY(color_max) = colormax; \
- MY(sizeincrease) = 8; \
- MY(size_min) = 1; \
- MY(size_max) = 1; \
- MY(tex_max) = 8; \
- MY(trailspacing) = 12; \
- MY(type) = "static"; \
- MY(velocityjitter) = '64.0 64.0 64.0'; \
- } \
- SUB(name##_pass) { \
- MY(alpha_min) = 256; \
- MY(alpha_max) = 256; \
- MY(alpha_fade) = 1280; \
- MY(color_min) = colormin; \
- MY(color_max) = colormax; \
- MY(size_min) = 4; \
- MY(size_max) = 4; \
- MY(trailspacing) = 12; \
- MY(type) = "static"; \
- } \
- /**/
-
-pass(red, "0xFF0000", "0x970000")
-pass(blue, "0x0000FF", "0x000097")
-#undef pass
-
-// cap -- team capture effect
-#define cap(name, colormin, colormax) \
- DEF(name##_cap); \
- SUB(name##_cap) { \
- MY(airfriction) = 2; \
- MY(alpha_max) = 256; \
- MY(alpha_fade) = 100; \
- MY(bounce) = 1.500000; \
- MY(color_min) = colormin; \
- MY(color_max) = colormax; \
- MY(count) = 500; \
- MY(originjitter) = '1.0 1.0 1.0'; \
- MY(size_min) = 1; \
- MY(size_max) = 1; \
- MY(stretchfactor) = 0.600000; \
- MY(tex_min) = 64; \
- MY(tex_max) = 64; \
- MY(type) = "spark"; \
- MY(velocityjitter) = '1000.0 1000.0 1500.0'; \
- MY(velocitymultiplier) = 0.500000; \
- } \
- SUB(name##_cap) { \
- MY(alpha_min) = 190; \
- MY(alpha_max) = 190; \
- MY(alpha_fade) = 180; \
- MY(color_min) = colormin; \
- MY(color_max) = colormax; \
- MY(countabsolute) = 1; \
- MY(sizeincrease) = -80; \
- MY(size_min) = 150; \
- MY(size_max) = 150; \
- MY(tex_min) = 65; \
- MY(tex_max) = 65; \
- MY(type) = "smoke"; \
- } \
- /**/
-
-cap(red, "0xFF0000", "0x970000")
-cap(blue, "0x0000FF", "0x000097")
-#undef cap
+#include "effectinfo_ctf.inc"
// spawn_point -- team idle spawn point effect
#define spawn_point(name, color) \
MY(alpha_max) = 128; \
MY(alpha_fade) = 128; \
MY(color_min) = color; \
- MY(color_max) = color; \
- MY(count) = 37.500000; \
- MY(gravity) = -0.100000; \
- MY(liquidfriction) = 0.800000; \
- MY(originjitter) = '16.0 16.0 64.0'; \
- MY(size_min) = 1; \
- MY(size_max) = 2; \
- MY(type) = "static"; \
- MY(velocityjitter) = '32.0 32.0 0.0'; \
- }
-
-spawn_point(red, "0xFF0F0F")
-spawn_point(blue, "0x0F0FFF")
-spawn_point(yellow, "0xFFFF0F")
-spawn_point(pink, "0xFF0FFF")
-spawn_point(neutral, "0xFFFFFF")
-#undef spawn_point
-
-// spawn_event -- team spawning effect
-#define spawn_event(name, color) \
- DEF(spawn_event_##name); \
- SUB(spawn_event_##name) { \
- MY(airfriction) = 2; \
- MY(alpha_max) = 256; \
- MY(alpha_fade) = 256; \
- MY(bounce) = 1; \
- MY(color_min) = color; \
- MY(color_max) = color; \
- MY(count) = 100; \
- MY(originjitter) = '1.0 1.0 1.0'; \
- MY(size_min) = 1; \
- MY(size_max) = 1; \
- MY(stretchfactor) = 0.600000; \
- MY(tex_min) = 64; \
- MY(tex_max) = 64; \
- MY(type) = "spark"; \
- MY(velocityjitter) = '500.0 500.0 500.0'; \
- MY(velocitymultiplier) = 0.100000; \
- } \
- SUB(spawn_event_##name) { \
- MY(alpha_min) = 190; \
- MY(alpha_max) = 190; \
- MY(alpha_fade) = 180; \
- MY(color_min) = color; \
- MY(color_max) = color; \
- MY(countabsolute) = 1; \
- MY(sizeincrease) = -80; \
- MY(size_min) = 100; \
- MY(size_max) = 100; \
- MY(tex_min) = 65; \
- MY(tex_max) = 65; \
- MY(type) = "smoke"; \
- } \
- /**/
-
-spawn_event(red, "0xFF0F0F")
-spawn_event(blue, "0x0F0FFF")
-spawn_event(yellow, "0xFFFF0F")
-spawn_event(pink, "0xFF0FFF")
-spawn_event(neutral, "0xFFFFFF")
-#undef spawn_event
-
-#define nade(name, colormin1, colormax1, colormin2, colormax2) \
- DEF(nade_##name); \
- SUB(nade_##name) { \
- MY(alpha_min) = 100; \
- MY(alpha_max) = 100; \
- MY(alpha_fade) = 250; \
- MY(color_min) = colormin1; \
- MY(color_max) = colormax1; \
- MY(sizeincrease) = -1; \
- MY(size_min) = 3; \
- MY(size_max) = 3; \
- MY(tex_min) = 65; \
- MY(tex_max) = 65; \
- MY(trailspacing) = 1; \
- MY(type) = "smoke"; \
- } \
- SUB(nade_##name) /* fire */ { \
- MY(alpha_min) = 30; \
- MY(alpha_max) = 30; \
- MY(alpha_fade) = 150; \
- MY(color_min) = colormin2; \
- MY(color_max) = colormax2; \
- MY(notunderwater) = true; \
- MY(sizeincrease) = -10; \
- MY(size_min) = 15; \
- MY(size_max) = 25; \
- MY(tex_min) = 65; \
- MY(tex_max) = 65; \
- MY(trailspacing) = 8; \
- MY(type) = "smoke"; \
- } \
- SUB(nade_##name) /* bubbles */ { \
- MY(alpha_min) = 256; \
- MY(alpha_max) = 256; \
- MY(alpha_fade) = 256; \
- MY(bounce) = 1.500000; \
- MY(color_min) = colormin1; \
- MY(color_max) = colormax1; \
- MY(gravity) = -0.125000; \
- MY(liquidfriction) = 4; \
- MY(size_min) = 1; \
- MY(size_max) = 1; \
- MY(tex_min) = 62; \
- MY(tex_max) = 62; \
- MY(trailspacing) = 16; \
- MY(type) = "bubble"; \
- MY(underwater) = true; \
- MY(velocityjitter) = '16.0 16.0 16.0'; \
- } \
- /**/
-
-nade(blue, "0x006cff", "0x0600ff", "0x0600ff", "0x9794ff")
-nade(red, "0xff0000", "0xff3c00", "0xff0000", "0xffa2a2")
-nade(yellow, "0xFFFF0F", "0xFFFF0F", "0xFFFF0F", "0xFFFF0F")
-nade(pink, "0xFF0FFF", "0xFF0FFF", "0xFF0FFF", "0xFF0FFF")
-nade(neutral, "0xFFFFFF", "0xFFFFFF", "0xFFFFFF", "0xFFFFFF")
-#undef nade
-
-#define nade_burn(name, colormin1, colormax1, colormin2, colormax2) \
- DEF(nade_##name##_burn); \
- SUB(nade_##name##_burn) { \
- MY(alpha_min) = 100; \
- MY(alpha_max) = 100; \
- MY(alpha_fade) = 250; \
- MY(color_min) = colormin1; \
- MY(color_max) = colormax1; \
- MY(sizeincrease) = -1; \
- MY(size_min) = 5; \
- MY(size_max) = 5; \
- MY(tex_min) = 65; \
- MY(tex_max) = 65; \
- MY(trailspacing) = 1; \
- MY(type) = "smoke"; \
- } \
- SUB(nade_##name##_burn) /* fire */ { \
- MY(alpha_min) = 200; \
- MY(alpha_max) = 200; \
- MY(alpha_fade) = 1000; \
- MY(color_min) = colormin2; \
- MY(color_max) = colormax2; \
- MY(notunderwater) = true; \
- MY(sizeincrease) = -30; \
- MY(size_min) = 45; \
- MY(size_max) = 25; \
- MY(tex_min) = 65; \
- MY(tex_max) = 65; \
- MY(trailspacing) = 64; \
- MY(type) = "smoke"; \
- } \
- SUB(nade_##name##_burn) /* bubbles */ { \
- MY(alpha_min) = 256; \
- MY(alpha_max) = 256; \
- MY(alpha_fade) = 256; \
- MY(bounce) = 1.500000; \
- MY(color_min) = colormin1; \
- MY(color_max) = colormax1; \
- MY(gravity) = -0.125000; \
- MY(liquidfriction) = 4; \
- MY(size_min) = 1; \
- MY(size_max) = 1; \
- MY(tex_min) = 62; \
- MY(tex_max) = 62; \
- MY(trailspacing) = 16; \
- MY(type) = "bubble"; \
- MY(underwater) = true; \
- MY(velocityjitter) = '16.0 16.0 16.0'; \
- } \
- SUB(nade_##name##_burn) { \
- MY(alpha_min) = 300; \
- MY(alpha_max) = 900; \
- MY(alpha_fade) = 1500; \
- MY(color_min) = colormin1; \
- MY(color_max) = colormax1; \
- MY(originjitter) = '2.0 2.0 2.0'; \
- MY(startangle_min) = -180; \
- MY(startangle_max) = 180; \
- MY(spin_min) = 20; \
- MY(spin_max) = -20; \
- MY(sizeincrease) = -40; \
- MY(size_min) = 15; \
- MY(size_max) = 25; \
- MY(tex_min) = 71; \
- MY(tex_max) = 73; \
- MY(trailspacing) = 16; \
- MY(type) = "smoke"; \
- MY(velocityjitter) = '10.0 10.0 10.0'; \
- } \
- /**/
-
-nade_burn(red, "0xff0000", "0xff3c00", "0xff0000", "0xffa2a2")
-nade_burn(blue, "0x006cff", "0x0600ff", "0x0600ff", "0x9794ff")
-nade_burn(yellow, "0xFFFF0F", "0xFFFF0F", "0xFFFF0F", "0xFFFF0F")
-nade_burn(pink, "0xFF0FFF", "0xFF0FFF", "0xFF0FFF", "0xFF0FFF")
-nade_burn(neutral, "0xFFFFFF", "0xFFFFFF", "0xFFFFFF", "0xFFFFFF")
-#undef nade_burn
-
-#define nade_explode(name, colorlight, colormin1, colormax1, colormin2, colormax2, colormin3, colormax3) \
- DEF(nade_##name##_explode); \
- SUB(nade_##name##_explode) { \
- MY(alpha_min) = 256; \
- MY(alpha_max) = 256; \
- MY(countabsolute) = 1; \
- MY(lightcolor) = colorlight; \
- MY(lightradiusfade) = 1500; \
- MY(lightradius) = 300; \
- MY(originjitter) = '26.0 26.0 26.0'; \
- MY(size_min) = 88; \
- MY(size_max) = 88; \
- MY(tex_min) = 8; \
- MY(tex_max) = 16; \
- MY(type) = "decal"; \
- } \
- SUB(nade_##name##_explode) /* shockwave */ { \
- MY(alpha_min) = 80; \
- MY(alpha_max) = 80; \
- MY(alpha_fade) = 650; \
- MY(color_min) = colormin1; \
- MY(color_max) = colormax1; \
- MY(countabsolute) = 1; \
- MY(sizeincrease) = 1800; \
- MY(size_min) = 32; \
- MY(size_max) = 32; \
- MY(tex_min) = 33; \
- MY(tex_max) = 33; \
- MY(type) = "smoke"; \
- MY(velocitymultiplier) = 44; \
- } \
- SUB(nade_##name##_explode) /* fire */ { \
- MY(airfriction) = 30; \
- MY(alpha_min) = 400; \
- MY(alpha_max) = 656; \
- MY(alpha_fade) = 2000; \
- MY(color_min) = colormin2; \
- MY(color_max) = colormax2; \
- MY(count) = 16; \
- MY(notunderwater) = true; \
- MY(originjitter) = '50.0 50.0 50.0'; \
- MY(startangle_min) = -180; \
- MY(startangle_max) = 180; \
- MY(spin_min) = -9; \
- MY(spin_max) = 9; \
- MY(sizeincrease) = 555; \
- MY(size_min) = 20; \
- MY(size_max) = 24; \
- MY(tex_min) = 48; \
- MY(tex_max) = 55; \
- MY(type) = "smoke"; \
- MY(velocityjitter) = '320.0 320.0 320.0'; \
- } \
- SUB(nade_##name##_explode) /* fire stretched */ { \
- MY(airfriction) = -9; \
- MY(alpha_min) = 1500; \
- MY(alpha_max) = 3000; \
- MY(alpha_fade) = 13000; \
- MY(color_min) = colormin2; \
- MY(color_max) = colormax2; \
- MY(count) = 8; \
- MY(sizeincrease) = 40; \
- MY(size_min) = 60; \
- MY(size_max) = 90; \
- MY(stretchfactor) = 80; \
- MY(tex_min) = 48; \
- MY(tex_max) = 55; \
- MY(type) = "spark"; \
- MY(velocityjitter) = '30.0 30.0 30.0'; \
- } \
- SUB(nade_##name##_explode) /* smoke */ { \
- MY(airfriction) = 0.040000; \
- MY(alpha_min) = 128; \
- MY(alpha_max) = 328; \
- MY(alpha_fade) = 390; \
- MY(blend) = "alpha"; \
- MY(color_min) = "0x222222"; \
- MY(color_max) = "0x000000"; \
- MY(count) = 32; \
- MY(gravity) = 0.400000; \
- MY(originjitter) = '50.0 50.0 10.0'; \
- MY(startangle_min) = -180; \
- MY(startangle_max) = 180; \
- MY(spin_min) = 2; \
- MY(spin_max) = -2; \
- MY(sizeincrease) = 50; \
- MY(size_min) = 60; \
- MY(size_max) = 30; \
- MY(tex_max) = 7; \
- MY(type) = "smoke"; \
- MY(velocityjitter) = '200.0 200.0 200.0'; \
- MY(velocityoffset) = '0.0 0.0 180.0'; \
- } \
- SUB(nade_##name##_explode) /* underwater bubbles */ { \
- MY(alpha_min) = 128; \
- MY(alpha_max) = 256; \
- MY(alpha_fade) = 64; \
- MY(bounce) = 1.500000; \
- MY(color_min) = "0x404040"; \
- MY(color_max) = "0x808080"; \
- MY(count) = 32; \
- MY(gravity) = -0.125000; \
- MY(liquidfriction) = 0.250000; \
- MY(originjitter) = '16.0 16.0 16.0'; \
- MY(size_min) = 3; \
- MY(size_max) = 6; \
- MY(tex_min) = 62; \
- MY(tex_max) = 62; \
- MY(type) = "bubble"; \
- MY(underwater) = true; \
- MY(velocityjitter) = '196.0 196.0 196.0'; \
- } \
- SUB(nade_##name##_explode) /* bouncing sparks */ { \
- MY(airfriction) = 1; \
- MY(alpha_min) = 644; \
- MY(alpha_max) = 956; \
- MY(alpha_fade) = 484; \
- MY(bounce) = 1.600000; \
- MY(color_min) = colormin3; \
- MY(color_max) = colormax3; \
- MY(count) = 8; \
- MY(gravity) = 1; \
- MY(liquidfriction) = 0.800000; \
- MY(notunderwater) = true; \
- MY(originjitter) = '16.0 16.0 16.0'; \
- MY(size_min) = 1; \
- MY(size_max) = 2; \
- MY(tex_min) = 40; \
- MY(tex_max) = 40; \
- MY(type) = "spark"; \
- MY(velocityjitter) = '424.0 424.0 624.0'; \
- MY(velocityoffset) = '0.0 0.0 80.0'; \
- } \
- SUB(nade_##name##_explode) /* notbouncing sparks */ { \
- MY(airfriction) = 0.700000; \
- MY(alpha_min) = 644; \
- MY(alpha_max) = 956; \
- MY(alpha_fade) = 684; \
- MY(color_min) = colormin3; \
- MY(color_max) = colormax3; \
- MY(count) = 16; \
- MY(gravity) = 0.500000; \
+ MY(color_max) = color; \
+ MY(count) = 37.500000; \
+ MY(gravity) = -0.100000; \
MY(liquidfriction) = 0.800000; \
- MY(originjitter) = '16.0 16.0 16.0'; \
+ MY(originjitter) = '16.0 16.0 64.0'; \
MY(size_min) = 1; \
MY(size_max) = 2; \
- MY(tex_min) = 40; \
- MY(tex_max) = 40; \
+ MY(type) = "static"; \
+ MY(velocityjitter) = '32.0 32.0 0.0'; \
+ }
+
+spawn_point(red, "0xFF0F0F")
+spawn_point(blue, "0x0F0FFF")
+spawn_point(yellow, "0xFFFF0F")
+spawn_point(pink, "0xFF0FFF")
+spawn_point(neutral, "0xFFFFFF")
+#undef spawn_point
+
+// spawn_event -- team spawning effect
+#define spawn_event(name, color) \
+ DEF(spawn_event_##name); \
+ SUB(spawn_event_##name) { \
+ MY(airfriction) = 2; \
+ MY(alpha_max) = 256; \
+ MY(alpha_fade) = 256; \
+ MY(bounce) = 1; \
+ MY(color_min) = color; \
+ MY(color_max) = color; \
+ MY(count) = 100; \
+ MY(originjitter) = '1.0 1.0 1.0'; \
+ MY(size_min) = 1; \
+ MY(size_max) = 1; \
+ MY(stretchfactor) = 0.600000; \
+ MY(tex_min) = 64; \
+ MY(tex_max) = 64; \
MY(type) = "spark"; \
- MY(velocityjitter) = '424.0 424.0 624.0'; \
- MY(velocityoffset) = '0.0 0.0 80.0'; \
+ MY(velocityjitter) = '500.0 500.0 500.0'; \
+ MY(velocitymultiplier) = 0.100000; \
+ } \
+ SUB(spawn_event_##name) { \
+ MY(alpha_min) = 190; \
+ MY(alpha_max) = 190; \
+ MY(alpha_fade) = 180; \
+ MY(color_min) = color; \
+ MY(color_max) = color; \
+ MY(countabsolute) = 1; \
+ MY(sizeincrease) = -80; \
+ MY(size_min) = 100; \
+ MY(size_max) = 100; \
+ MY(tex_min) = 65; \
+ MY(tex_max) = 65; \
+ MY(type) = "smoke"; \
} \
- SUB(nade_##name##_explode) /* debris */ { \
- MY(alpha_min) = 644; \
- MY(alpha_max) = 956; \
- MY(alpha_fade) = 2500; \
- MY(color_min) = colormin3; \
- MY(color_max) = colormax3; \
- MY(count) = 8; \
- MY(notunderwater) = true; \
- MY(originjitter) = '64.0 64.0 64.0'; \
- MY(startangle_min) = -180; \
- MY(startangle_max) = 180; \
- MY(spin_min) = -100; \
- MY(spin_max) = 100; \
- MY(size_min) = 20; \
- MY(size_max) = 40; \
- MY(tex_min) = 71; \
- MY(tex_max) = 73; \
- MY(type) = "smoke"; \
- MY(velocityjitter) = '324.0 324.0 324.0'; \
- } \
/**/
-nade_explode(blue, '20.0 20.0 100.0', "0x80C0FF", "0x80C0FF", "0x629dff", "0x0018ff", "0x006cff", "0x0600ff")
-nade_explode(red, '100.0 20.0 20.0', "0xff0000", "0xffa2a2", "0xff0000", "0xff4200", "0xff0000", "0xffa2a2")
-nade_explode(yellow, '100.0 20.0 20.0', "0xff0000", "0xffa2a2", "0xFFFF0F", "0xFFFF0F", "0xff0000", "0xffa2a2")
-nade_explode(pink, '100.0 20.0 20.0', "0xff0000", "0xffa2a2", "0xFF0FFF", "0xFF0FFF", "0xff0000", "0xffa2a2")
-nade_explode(neutral, '100.0 20.0 20.0', "0xff0000", "0xffa2a2", "0xFFFFFF", "0xFFFFFF", "0xff0000", "0xffa2a2")
-#undef nade_explode
+spawn_event(red, "0xFF0F0F")
+spawn_event(blue, "0x0F0FFF")
+spawn_event(yellow, "0xFFFF0F")
+spawn_event(pink, "0xFF0FFF")
+spawn_event(neutral, "0xFFFFFF")
+#undef spawn_event
+
+#include "effectinfo_nades.inc"
DEF(shockwave_attack);
// electricity
MY(velocityjitter) = '250.0 250.0 250.0';
MY(velocitymultiplier) = 20;
}
+// impact smoke
+SUB(arc_lightning) {
+ MY(alpha_min) = 40;
+ MY(alpha_max) = 40;
+ MY(alpha_fade) = 350;
+ MY(color_min) = "0x80C0FF";
+ MY(color_max) = "0x80C0FF";
+ MY(countabsolute) = 1;
+ MY(sizeincrease) = 400;
+ MY(size_min) = 4;
+ MY(size_max) = 4;
+ MY(tex_min) = 38;
+ MY(tex_max) = 38;
+ MY(type) = "smoke";
+ MY(velocitymultiplier) = 100;
+}
DEF(arc_beam);
// sparks on beam
MY(liquidfriction) = 10;
MY(originjitter) = '10.0 10.0 10.0';
MY(sizeincrease) = -24;
- MY(size_min) = 6;
- MY(size_max) = 12;
- MY(tex_min) = 43;
- MY(tex_max) = 43;
- MY(type) = "spark";
- MY(velocityjitter) = '256.0 256.0 256.0';
-}
-
-DEF(arc_overheat_fire);
-// arc overheat bouncing sparks
-SUB(arc_overheat_fire) {
- MY(alpha_max) = 256;
- MY(alpha_fade) = 640;
- MY(bounce) = 1.500000;
- MY(color_min) = "0x4444ff";
- MY(color_max) = "0xeeeeff";
- MY(count) = 1;
- MY(gravity) = 1;
- MY(liquidfriction) = 5;
- MY(originjitter) = '6.0 6.0 6.0';
- MY(size_min) = 0.400000;
- MY(size_max) = 1;
- MY(type) = "spark";
- MY(velocityjitter) = '92.0 92.0 92.0';
- MY(velocitymultiplier) = 80;
- MY(velocityoffset) = '0.0 0.0 80.0';
-}
-
-DEF(yellowflag_touch);
-SUB(yellowflag_touch) {
- MY(airfriction) = 3;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 556;
- MY(bounce) = 1.500000;
- MY(color_min) = "0xFFFF0F";
- MY(color_max) = "0xFFFF0F";
- MY(count) = 35;
- MY(gravity) = 1;
- MY(originjitter) = '1.0 1.0 1.0';
- MY(size_min) = 1;
- MY(size_max) = 3;
- MY(tex_min) = 40;
- MY(tex_max) = 40;
- MY(type) = "spark";
- MY(velocityjitter) = '300.0 300.0 300.0';
- MY(velocitymultiplier) = 0.500000;
-}
-
-DEF(pinkflag_touch);
-SUB(pinkflag_touch) {
- MY(airfriction) = 3;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 556;
- MY(bounce) = 1.500000;
- MY(color_min) = "0xFF0FFF";
- MY(color_max) = "0xFF0FFF";
- MY(count) = 35;
- MY(gravity) = 1;
- MY(originjitter) = '1.0 1.0 1.0';
- MY(size_min) = 1;
- MY(size_max) = 3;
- MY(tex_min) = 40;
- MY(tex_max) = 40;
- MY(type) = "spark";
- MY(velocityjitter) = '300.0 300.0 300.0';
- MY(velocitymultiplier) = 0.500000;
-}
-
-DEF(neutralflag_touch);
-SUB(neutralflag_touch) {
- MY(airfriction) = 3;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 556;
- MY(bounce) = 1.500000;
- MY(color_min) = "0xFFFFFF";
- MY(color_max) = "0xFFFFFF";
- MY(count) = 35;
- MY(gravity) = 1;
- MY(originjitter) = '1.0 1.0 1.0';
- MY(size_min) = 1;
- MY(size_max) = 3;
- MY(tex_min) = 40;
- MY(tex_max) = 40;
- MY(type) = "spark";
- MY(velocityjitter) = '300.0 300.0 300.0';
- MY(velocitymultiplier) = 0.500000;
-}
-
-DEF(yellow_pass);
-SUB(yellow_pass) {
- MY(airfriction) = 5;
- MY(alpha_min) = 64;
- MY(alpha_max) = 128;
- MY(alpha_fade) = 64;
- MY(color_min) = "0xFFFF0F";
- MY(color_max) = "0xFFFF0F";
- MY(sizeincrease) = 2;
- MY(size_min) = 2;
- MY(size_max) = 2;
- MY(tex_min) = 32;
- MY(tex_max) = 32;
- MY(trailspacing) = 64;
- MY(type) = "static";
-}
-SUB(yellow_pass) {
- MY(airfriction) = 9;
- MY(alpha_min) = 32;
- MY(alpha_max) = 64;
- MY(alpha_fade) = 32;
- MY(color_min) = "0xFFFF0F";
- MY(color_max) = "0xFFFF0F";
- MY(sizeincrease) = 8;
- MY(size_min) = 1;
- MY(size_max) = 1;
- MY(tex_max) = 8;
- MY(trailspacing) = 12;
- MY(type) = "static";
- MY(velocityjitter) = '64.0 64.0 64.0';
-}
-SUB(yellow_pass) {
- MY(alpha_min) = 256;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 1280;
- MY(color_min) = "0xFFFF0F";
- MY(color_max) = "0xFFFF0F";
- MY(size_min) = 4;
- MY(size_max) = 4;
- MY(trailspacing) = 12;
- MY(type) = "static";
-}
-
-DEF(pink_pass);
-SUB(pink_pass) {
- MY(airfriction) = 5;
- MY(alpha_min) = 64;
- MY(alpha_max) = 128;
- MY(alpha_fade) = 64;
- MY(color_min) = "0xFFFFFF";
- MY(color_max) = "0xFFFFFF";
- MY(sizeincrease) = 2;
- MY(size_min) = 2;
- MY(size_max) = 2;
- MY(tex_min) = 32;
- MY(tex_max) = 32;
- MY(trailspacing) = 64;
- MY(type) = "static";
-}
-SUB(pink_pass) {
- MY(airfriction) = 9;
- MY(alpha_min) = 32;
- MY(alpha_max) = 64;
- MY(alpha_fade) = 32;
- MY(color_min) = "0xFFFFFF";
- MY(color_max) = "0xFFFFFF";
- MY(sizeincrease) = 8;
- MY(size_min) = 1;
- MY(size_max) = 1;
- MY(tex_max) = 8;
- MY(trailspacing) = 12;
- MY(type) = "static";
- MY(velocityjitter) = '64.0 64.0 64.0';
-}
-SUB(pink_pass) {
- MY(alpha_min) = 256;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 1280;
- MY(color_min) = "0xFFFFFF";
- MY(color_max) = "0xFFFFFF";
- MY(size_min) = 4;
- MY(size_max) = 4;
- MY(trailspacing) = 12;
- MY(type) = "static";
-}
-
-DEF(neutral_pass);
-SUB(neutral_pass) {
- MY(airfriction) = 5;
- MY(alpha_min) = 64;
- MY(alpha_max) = 128;
- MY(alpha_fade) = 64;
- MY(color_min) = "0xFFFFFF";
- MY(color_max) = "0xFFFFFF";
- MY(sizeincrease) = 2;
- MY(size_min) = 2;
- MY(size_max) = 2;
- MY(tex_min) = 32;
- MY(tex_max) = 32;
- MY(trailspacing) = 64;
- MY(type) = "static";
-}
-SUB(neutral_pass) {
- MY(airfriction) = 9;
- MY(alpha_min) = 32;
- MY(alpha_max) = 64;
- MY(alpha_fade) = 32;
- MY(color_min) = "0xFFFFFF";
- MY(color_max) = "0xFFFFFF";
- MY(sizeincrease) = 8;
- MY(size_min) = 1;
- MY(size_max) = 1;
- MY(tex_max) = 8;
- MY(trailspacing) = 12;
- MY(type) = "static";
- MY(velocityjitter) = '64.0 64.0 64.0';
-}
-SUB(neutral_pass) {
- MY(alpha_min) = 256;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 1280;
- MY(color_min) = "0xFFFFFF";
- MY(color_max) = "0xFFFFFF";
- MY(size_min) = 4;
- MY(size_max) = 4;
- MY(trailspacing) = 12;
- MY(type) = "static";
+ MY(size_min) = 6;
+ MY(size_max) = 12;
+ MY(tex_min) = 43;
+ MY(tex_max) = 43;
+ MY(type) = "spark";
+ MY(velocityjitter) = '256.0 256.0 256.0';
}
-DEF(yellow_cap);
-SUB(yellow_cap) {
- MY(airfriction) = 2;
+DEF(arc_overheat_fire);
+// arc overheat bouncing sparks
+SUB(arc_overheat_fire) {
MY(alpha_max) = 256;
- MY(alpha_fade) = 100;
+ MY(alpha_fade) = 640;
MY(bounce) = 1.500000;
- MY(color_min) = "0xFFFF0F";
- MY(color_max) = "0xFFFF0F";
- MY(count) = 500;
- MY(originjitter) = '1.0 1.0 1.0';
- MY(size_min) = 1;
+ MY(color_min) = "0x4444ff";
+ MY(color_max) = "0xeeeeff";
+ MY(count) = 1;
+ MY(gravity) = 1;
+ MY(liquidfriction) = 5;
+ MY(originjitter) = '6.0 6.0 6.0';
+ MY(size_min) = 0.400000;
MY(size_max) = 1;
- MY(stretchfactor) = 0.600000;
- MY(tex_min) = 64;
- MY(tex_max) = 64;
MY(type) = "spark";
- MY(velocityjitter) = '1000.0 1000.0 1500.0';
- MY(velocitymultiplier) = 0.500000;
-}
-SUB(yellow_cap) {
- MY(alpha_min) = 190;
- MY(alpha_max) = 190;
- MY(alpha_fade) = 180;
- MY(color_min) = "0xFFFF0F";
- MY(color_max) = "0xFFFF0F";
- MY(countabsolute) = 1;
- MY(sizeincrease) = -80;
- MY(size_min) = 150;
- MY(size_max) = 150;
- MY(tex_min) = 65;
- MY(tex_max) = 65;
- MY(type) = "smoke";
+ MY(velocityjitter) = '92.0 92.0 92.0';
+ MY(velocitymultiplier) = 80;
+ MY(velocityoffset) = '0.0 0.0 80.0';
}
-DEF(pink_cap);
-SUB(pink_cap) {
- MY(airfriction) = 2;
+#include "effectinfo_buffs.inc"
+
+#include "effectinfo_instagib.inc"
+
+DEF(arc_muzzleflash);
+SUB(arc_muzzleflash) {
+ MY(alpha_min) = 256;
MY(alpha_max) = 256;
- MY(alpha_fade) = 100;
- MY(bounce) = 1.500000;
- MY(color_min) = "0xFF0FFF";
- MY(color_max) = "0xFF0FFF";
- MY(count) = 500;
+ MY(alpha_fade) = 512;
+ MY(color_min) = "0x00ff00";
+ MY(color_max) = "0x8f4333";
+ MY(count) = 2;
+ MY(lightcolor) = '0.3 2.0 0.2';
+ MY(lightradiusfade) = 2000;
+ MY(lightradius) = 200;
+ MY(originjitter) = '1.5 1.5 1.5';
+ MY(size_min) = 5;
+ MY(size_max) = 5;
+ MY(tex_max) = 8;
+ MY(type) = "smoke";
+ MY(velocityjitter) = '6.0 6.0 6.0';
+ MY(velocitymultiplier) = 0.010000;
+}
+SUB(arc_muzzleflash) {
+ MY(airfriction) = 12;
+ MY(alpha_max) = 128;
+ MY(alpha_fade) = 1024;
+ MY(color_min) = "0x00ff00";
+ MY(color_max) = "0x8f4333";
+ MY(count) = 15;
MY(originjitter) = '1.0 1.0 1.0';
- MY(size_min) = 1;
- MY(size_max) = 1;
- MY(stretchfactor) = 0.600000;
- MY(tex_min) = 64;
- MY(tex_max) = 64;
+ MY(startangle_min) = -180;
+ MY(startangle_max) = 180;
+ MY(spin_min) = -400;
+ MY(spin_max) = 400;
+ MY(size_min) = 5;
+ MY(size_max) = 10;
+ MY(stretchfactor) = 2;
+ MY(tex_min) = 48;
+ MY(tex_max) = 55;
MY(type) = "spark";
- MY(velocityjitter) = '1000.0 1000.0 1500.0';
+ MY(velocityjitter) = '200.0 200.0 200.0';
MY(velocitymultiplier) = 0.500000;
}
-SUB(pink_cap) {
- MY(alpha_min) = 190;
- MY(alpha_max) = 190;
- MY(alpha_fade) = 180;
- MY(color_min) = "0xFF0FFF";
- MY(color_max) = "0xFF0FFF";
- MY(countabsolute) = 1;
- MY(sizeincrease) = -80;
- MY(size_min) = 150;
- MY(size_max) = 150;
- MY(tex_min) = 65;
- MY(tex_max) = 65;
- MY(type) = "smoke";
-}
-DEF(relic_resistance);
-SUB(relic_resistance) {
- MY(airfriction) = 0.200000;
- MY(alpha_min) = 128;
+DEF(arc_bolt_explode);
+// decal
+SUB(arc_bolt_explode) {
+ MY(alpha_min) = 256;
MY(alpha_max) = 256;
- MY(alpha_fade) = 256;
- MY(color_min) = "0x00ff80";
- MY(color_max) = "0x00ff80";
- MY(count) = 20;
- MY(gravity) = -0.100000;
- MY(liquidfriction) = 0.800000;
- MY(originjitter) = '8.0 8.0 32.0';
- MY(size_min) = 1.500000;
- MY(size_max) = 1.500000;
- MY(type) = "static";
- MY(velocityjitter) = '64.0 64.0 32.0';
+ MY(countabsolute) = 1;
+ MY(lightcolor) = '8.0 4.0 1.0';
+ MY(lightradiusfade) = 400;
+ MY(lightradius) = 120;
+ MY(originjitter) = '14.0 14.0 14.0';
+ MY(size_min) = 28;
+ MY(size_max) = 38;
+ MY(tex_min) = 8;
+ MY(tex_max) = 16;
+ MY(type) = "decal";
}
-
-DEF(relic_regeneration);
-SUB(relic_regeneration) {
- MY(airfriction) = 0.200000;
- MY(alpha_min) = 128;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 256;
+// fire effect which make bright dot inside
+SUB(arc_bolt_explode) {
+ MY(airfriction) = 8;
+ MY(alpha_min) = 80;
+ MY(alpha_max) = 200;
+ MY(alpha_fade) = 356;
+ MY(bounce) = 1.500000;
MY(color_min) = "0x00ffff";
MY(color_max) = "0x00ffff";
- MY(count) = 1;
- MY(gravity) = -0.100000;
- MY(liquidfriction) = 0.800000;
- MY(originjitter) = '8.0 8.0 32.0';
- MY(size_min) = 1.500000;
- MY(size_max) = 1.500000;
- MY(type) = "static";
- MY(velocityjitter) = '64.0 64.0 32.0';
-}
-
-DEF(relic_vampire);
-SUB(relic_vampire) {
- MY(airfriction) = 0.200000;
- MY(alpha_min) = 128;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 256;
- MY(color_min) = "0xff00ff";
- MY(color_max) = "0xff00ff";
- MY(count) = 20;
- MY(gravity) = -0.100000;
- MY(liquidfriction) = 0.800000;
- MY(originjitter) = '8.0 8.0 32.0';
- MY(size_min) = 1.500000;
- MY(size_max) = 1.500000;
- MY(type) = "static";
- MY(velocityjitter) = '64.0 64.0 32.0';
-}
-
-DEF(relic_ammo);
-SUB(relic_ammo) {
- MY(airfriction) = 0.200000;
- MY(alpha_min) = 128;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 256;
- MY(color_min) = "0x80ff00";
- MY(color_max) = "0x80ff00";
- MY(count) = 1;
- MY(gravity) = -0.100000;
- MY(liquidfriction) = 0.800000;
- MY(originjitter) = '8.0 8.0 32.0';
- MY(size_min) = 1.500000;
- MY(size_max) = 1.500000;
- MY(type) = "static";
- MY(velocityjitter) = '64.0 64.0 32.0';
-}
-
-DEF(relic_damage);
-SUB(relic_damage) {
- MY(airfriction) = 0.200000;
- MY(alpha_min) = 128;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 256;
- MY(color_min) = "0xff0000";
- MY(color_max) = "0xff0000";
- MY(count) = 20;
- MY(gravity) = -0.100000;
- MY(liquidfriction) = 0.800000;
- MY(originjitter) = '8.0 8.0 32.0';
- MY(size_min) = 1.500000;
- MY(size_max) = 1.500000;
- MY(type) = "static";
- MY(velocityjitter) = '64.0 64.0 32.0';
+ MY(count) = 3.500000;
+ MY(liquidfriction) = 8;
+ MY(notunderwater) = true;
+ MY(originjitter) = '8.0 8.0 8.0';
+ MY(sizeincrease) = 5;
+ MY(size_min) = 16;
+ MY(size_max) = 26;
+ MY(tex_min) = 48;
+ MY(tex_max) = 55;
+ MY(type) = "smoke";
+ MY(velocityjitter) = '156.0 156.0 156.0';
}
-
-DEF(relic_ssplashdamage);
-SUB(relic_ssplashdamage) {
- MY(airfriction) = 0.200000;
+// fire effect which expands then slows
+SUB(arc_bolt_explode) {
+ MY(airfriction) = 12;
MY(alpha_min) = 128;
MY(alpha_max) = 256;
- MY(alpha_fade) = 256;
- MY(color_min) = "0xff8000";
- MY(color_max) = "0xff8000";
- MY(count) = 20;
- MY(gravity) = -0.100000;
- MY(liquidfriction) = 0.800000;
- MY(originjitter) = '8.0 8.0 32.0';
- MY(size_min) = 1.500000;
- MY(size_max) = 1.500000;
+ MY(alpha_fade) = 456;
+ MY(bounce) = 1.500000;
+ MY(color_min) = "0x00ff00";
+ MY(color_max) = "0x8f4333";
+ MY(count) = 12;
+ MY(liquidfriction) = 8;
+ MY(notunderwater) = true;
+ MY(originjitter) = '8.0 8.0 8.0';
+ MY(sizeincrease) = 15;
+ MY(size_min) = 20;
+ MY(size_max) = 26;
+ MY(tex_min) = 48;
+ MY(tex_max) = 55;
MY(type) = "static";
- MY(velocityjitter) = '64.0 64.0 32.0';
+ MY(velocityjitter) = '286.0 286.0 286.0';
}
-
-DEF(relic_firingspeed);
-SUB(relic_firingspeed) {
- MY(airfriction) = 0.200000;
+// underwater bubbles
+SUB(arc_bolt_explode) {
MY(alpha_min) = 128;
MY(alpha_max) = 256;
- MY(alpha_fade) = 256;
- MY(color_min) = "0xffff00";
- MY(color_max) = "0xffff00";
- MY(count) = 20;
- MY(gravity) = -0.100000;
- MY(liquidfriction) = 0.800000;
- MY(originjitter) = '8.0 8.0 32.0';
- MY(size_min) = 1.500000;
- MY(size_max) = 1.500000;
- MY(type) = "static";
- MY(velocityjitter) = '64.0 64.0 32.0';
+ MY(alpha_fade) = 64;
+ MY(bounce) = 1.500000;
+ MY(color_min) = "0x404040";
+ MY(color_max) = "0x808080";
+ MY(count) = 16;
+ MY(gravity) = -0.125000;
+ MY(liquidfriction) = 0.250000;
+ MY(originjitter) = '16.0 16.0 16.0';
+ MY(size_min) = 3;
+ MY(size_max) = 3;
+ MY(tex_min) = 62;
+ MY(tex_max) = 62;
+ MY(type) = "bubble";
+ MY(underwater) = true;
+ MY(velocityjitter) = '96.0 96.0 96.0';
}
-
-DEF(relic_disability);
-SUB(relic_disability) {
- MY(airfriction) = 0.200000;
- MY(alpha_min) = 128;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 256;
- MY(color_min) = "0x0000ff";
- MY(color_max) = "0x0000ff";
- MY(count) = 20;
- MY(gravity) = -0.100000;
+// bouncing sparks
+SUB(arc_bolt_explode) {
+ MY(airfriction) = 1;
+ MY(alpha_min) = 644;
+ MY(alpha_max) = 956;
+ MY(alpha_fade) = 684;
+ MY(bounce) = 1.600000;
+ MY(color_min) = "0x00ff00";
+ MY(color_max) = "0x8f4333";
+ MY(count) = 16;
+ MY(gravity) = 1;
MY(liquidfriction) = 0.800000;
- MY(originjitter) = '8.0 8.0 32.0';
- MY(size_min) = 1.500000;
- MY(size_max) = 1.500000;
- MY(type) = "static";
- MY(velocityjitter) = '64.0 64.0 32.0';
+ MY(notunderwater) = true;
+ MY(originjitter) = '16.0 16.0 16.0';
+ MY(size_min) = 1;
+ MY(size_max) = 0.100000;
+ MY(tex_min) = 40;
+ MY(tex_max) = 40;
+ MY(type) = "spark";
+ MY(velocityjitter) = '224.0 224.0 224.0';
+ MY(velocityoffset) = '0.0 0.0 80.0';
}
-DEF(relic_disability_curse);
-SUB(relic_disability_curse) {
- MY(airfriction) = 0.200000;
- MY(alpha_min) = 128;
+// weak bullet trail (somewhat like a tracer)
+DEF(tr_bullet_weak);
+SUB(tr_bullet_weak) {
+ MY(alpha) = '75 100 3000';
+ MY(color_min) = "0xf03000";
+ MY(color_max) = "0xff6010";
+ MY(countabsolute) = 1;
+ MY(sizeincrease) = -3;
+ MY(size_min) = 0.6;
+ MY(size_max) = 0.8;
+ my(tex_min) = 200;
+ my(tex_max) = 200;
+ MY(type) = "beam";
+}
+SUB(tr_bullet_weak) {
+ MY(airfriction) = -4;
+ MY(alpha) = '256 256 350';
+ MY(color_min) = "0x202020";
+ MY(color_max) = "0x404040";
+ MY(notunderwater) = true;
+ MY(sizeincrease) = 0.4;
+ MY(size_min) = 1;
+ MY(size_max) = 2;
+ MY(tex_min) = 0;
+ MY(tex_max) = 8;
+ MY(trailspacing) = 16;
+ MY(type) = "smoke";
+ MY(velocityjitter) = '4 4 4';
+}
+SUB(tr_bullet_weak) {
+ MY(alpha_min) = 256;
MY(alpha_max) = 256;
- MY(alpha_fade) = 256;
- MY(color_min) = "0x000080";
- MY(color_max) = "0x000080";
- MY(count) = 1;
- MY(gravity) = -0.100000;
- MY(liquidfriction) = 0.800000;
- MY(originjitter) = '8.0 8.0 32.0';
- MY(size_min) = 1.500000;
- MY(size_max) = 1.500000;
- MY(type) = "static";
- MY(velocityjitter) = '64.0 64.0 32.0';
+ MY(alpha_fade) = 128;
+ MY(bounce) = 1.500000;
+ MY(color_min) = "0x404040";
+ MY(color_max) = "0x808080";
+ MY(gravity) = -0.125000;
+ MY(liquidfriction) = 4;
+ MY(size_min) = 0.5;
+ MY(size_max) = 0.6;
+ MY(tex_min) = 62;
+ MY(tex_max) = 62;
+ MY(trailspacing) = 32;
+ MY(type) = "bubble";
+ MY(underwater) = true;
+ MY(velocityjitter) = '16.0 16.0 16.0';
}
-DEF(relic_teamboost);
-SUB(relic_teamboost) {
- MY(airfriction) = 0.200000;
+// Vaporizer hit effect
+DEF(TE_TEI_G3_HIT);
+SUB(TE_TEI_G3_HIT) {
MY(alpha_min) = 128;
- MY(alpha_max) = 256;
+ MY(alpha_max) = 128;
MY(alpha_fade) = 256;
- MY(color_min) = "0xffffff";
- MY(color_max) = "0xffffff";
- MY(count) = 20;
- MY(gravity) = -0.100000;
- MY(liquidfriction) = 0.800000;
- MY(originjitter) = '8.0 8.0 32.0';
- MY(size_min) = 1.500000;
- MY(size_max) = 1.500000;
- MY(type) = "static";
- MY(velocityjitter) = '64.0 64.0 32.0';
+ MY(color_min) = "0xFFFFFF";
+ MY(color_max) = "0xFFFFFF";
+ MY(countabsolute) = 1;
+ MY(size_min) = 8;
+ MY(size_max) = 8;
+ MY(tex_min) = 200;
+ MY(tex_max) = 200;
+ MY(type) = "beam";
}
-
-DEF(relic_teamboost_boost);
-SUB(relic_teamboost_boost) {
- MY(airfriction) = 0.200000;
- MY(alpha_min) = 128;
+SUB(TE_TEI_G3_HIT) /* rings */ {
+ MY(airfriction) = -4;
+ MY(alpha_min) = 256;
MY(alpha_max) = 256;
- MY(alpha_fade) = 256;
- MY(color_min) = "0x808080";
- MY(color_max) = "0x808080";
- MY(count) = 1;
- MY(gravity) = -0.100000;
- MY(liquidfriction) = 0.800000;
- MY(originjitter) = '8.0 8.0 32.0';
- MY(size_min) = 1.500000;
- MY(size_max) = 1.500000;
- MY(type) = "static";
- MY(velocityjitter) = '64.0 64.0 32.0';
+ MY(alpha_fade) = 512;
+ MY(color_min) = "0xFFFFFF";
+ MY(color_max) = "0xFFFFFF";
+ MY(sizeincrease) = -2;
+ MY(size_min) = 2;
+ MY(size_max) = 2;
+ MY(trailspacing) = 20;
+ MY(type) = "smoke";
+ MY(velocityjitter) = '2.0 2.0 2.0';
}
-
-DEF(relic_speed);
-SUB(relic_speed) {
- MY(airfriction) = 0.200000;
- MY(alpha_min) = 128;
+SUB(TE_TEI_G3_HIT) {
+ MY(airfriction) = -4;
+ MY(alpha_min) = 256;
MY(alpha_max) = 256;
- MY(alpha_fade) = 256;
- MY(color_min) = "0x80ffff";
- MY(color_max) = "0x80ffff";
- MY(count) = 1;
- MY(gravity) = -0.100000;
- MY(liquidfriction) = 0.800000;
- MY(originjitter) = '8.0 8.0 32.0';
- MY(size_min) = 1.500000;
- MY(size_max) = 1.500000;
- MY(type) = "static";
- MY(velocityjitter) = '64.0 64.0 32.0';
+ MY(alpha_fade) = 512;
+ MY(color_min) = "0xFFFFFF";
+ MY(color_max) = "0xFFFFFF";
+ MY(sizeincrease) = -6;
+ MY(size_min) = 10;
+ MY(size_max) = 10;
+ MY(trailspacing) = 40;
+ MY(type) = "smoke";
}
-DEF(relic_jump);
-SUB(relic_jump) {
- MY(airfriction) = 0.200000;
- MY(alpha_min) = 128;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 256;
- MY(color_min) = "0xffff80";
- MY(color_max) = "0xffff80";
- MY(count) = 20;
- MY(gravity) = -0.100000;
- MY(liquidfriction) = 0.800000;
- MY(originjitter) = '8.0 8.0 32.0';
- MY(size_min) = 1.500000;
- MY(size_max) = 1.500000;
+// respawn ghosts effect
+DEF(respawn_ghost);
+SUB(respawn_ghost) {
+ MY(count) = 75;
MY(type) = "static";
- MY(velocityjitter) = '64.0 64.0 32.0';
+ MY(color_min) = "0xA0A0A0";
+ MY(color_max) = "0xFFFFFF";
+ MY(size_min) = 2;
+ MY(size_max) = 2;
+ MY(alpha_min) = 32;
+ MY(alpha_max) = 64;
+ MY(alpha_fade) = 128;
+ MY(airfriction) = 1;
+ MY(liquidfriction) = 4;
+ MY(originoffset) = '0 0 -8';
+ MY(originjitter) = '28 28 16';
+ MY(velocityjitter) = '0 0 256';
}
-DEF(relic_flight);
-SUB(relic_flight) {
- MY(airfriction) = 0.200000;
- MY(alpha_min) = 128;
+DEF(electro_combo_long);
+// decal
+SUB(electro_combo_long) {
+ MY(alpha_min) = 256;
MY(alpha_max) = 256;
- MY(alpha_fade) = 256;
- MY(color_min) = "0x8080ff";
- MY(color_max) = "0x8080ff";
- MY(count) = 1;
- MY(gravity) = -0.100000;
- MY(liquidfriction) = 0.800000;
- MY(originjitter) = '8.0 8.0 32.0';
- MY(size_min) = 1.500000;
- MY(size_max) = 1.500000;
- MY(type) = "static";
- MY(velocityjitter) = '64.0 64.0 32.0';
+ MY(countabsolute) = 1;
+ MY(lightcolor) = '4.0 5.0 6.0';
+ MY(lightradiusfade) = 300;
+ MY(lightradius) = 400;
+ MY(originjitter) = '17.0 17.0 17.0';
+ MY(size_min) = 64;
+ MY(size_max) = 64;
+ MY(tex_min) = 59;
+ MY(tex_max) = 59;
+ MY(type) = "decal";
}
-
-DEF(relic_radioactive);
-SUB(relic_radioactive) {
- MY(airfriction) = 0.200000;
+// flare effect
+SUB(electro_combo_long) {
MY(alpha_min) = 128;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 256;
- MY(color_min) = "0x00ff00";
- MY(color_max) = "0x00ff00";
- MY(count) = 20;
- MY(gravity) = -0.100000;
- MY(liquidfriction) = 0.800000;
- MY(originjitter) = '8.0 8.0 32.0';
- MY(size_min) = 1.500000;
- MY(size_max) = 1.500000;
+ MY(alpha_max) = 128;
+ MY(alpha_fade) = 64;
+ MY(color_min) = "0x80C0FF";
+ MY(color_max) = "0x80C0FF";
+ MY(countabsolute) = 1;
+ MY(size_min) = 48;
+ MY(size_max) = 48;
+ MY(tex_min) = 38;
+ MY(tex_max) = 38;
MY(type) = "static";
- MY(velocityjitter) = '64.0 64.0 32.0';
}
-
-DEF(relic_resurrection);
-SUB(relic_resurrection) {
- MY(airfriction) = 0.200000;
- MY(alpha_min) = 128;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 256;
- MY(color_min) = "0xff0080";
- MY(color_max) = "0xff0080";
- MY(count) = 20;
- MY(gravity) = -0.100000;
- MY(liquidfriction) = 0.800000;
- MY(originjitter) = '8.0 8.0 32.0';
- MY(size_min) = 1.500000;
- MY(size_max) = 1.500000;
+// large sparks
+SUB(electro_combo_long) {
+ MY(airfriction) = 6;
+ MY(alpha_min) = 156;
+ MY(alpha_max) = 156;
+ MY(alpha_fade) = 156;
+ MY(bounce) = 2;
+ MY(color_min) = "0x2030FF";
+ MY(color_max) = "0x80C0FF";
+ MY(count) = 5;
+ MY(liquidfriction) = 16;
+ MY(sizeincrease) = 50;
+ MY(size_min) = 32;
+ MY(size_max) = 32;
+ MY(tex_max) = 7;
MY(type) = "static";
- MY(velocityjitter) = '64.0 64.0 32.0';
+ MY(velocityjitter) = '512.0 512.0 512.0';
}
-
-DEF(relic_vengeance);
-SUB(relic_vengeance) {
- MY(airfriction) = 0.200000;
- MY(alpha_min) = 128;
+SUB(electro_combo_long) {
+ MY(alpha_min) = 444;
+ MY(alpha_max) = 512;
+ MY(alpha_fade) = 500;
+ MY(bounce) = 1.600000;
+ MY(color_min) = "0xa9cacf";
+ MY(color_max) = "0x0054ff";
+ MY(count) = 32;
+ MY(originjitter) = '1.0 1.0 1.0';
+ MY(size_min) = 2;
+ MY(size_max) = 4;
+ MY(stretchfactor) = 2;
+ MY(tex_min) = 41;
+ MY(tex_max) = 41;
+ MY(type) = "spark";
+ MY(velocityjitter) = '128.0 128.0 128.0';
+ MY(velocitymultiplier) = 0.300000;
+}
+// inner cloud of smoke
+SUB(electro_combo_long) {
+ MY(alpha_min) = 256;
MY(alpha_max) = 256;
MY(alpha_fade) = 256;
- MY(color_min) = "0xff8080";
- MY(color_max) = "0xff8080";
- MY(count) = 20;
- MY(gravity) = -0.100000;
- MY(liquidfriction) = 0.800000;
- MY(originjitter) = '8.0 8.0 32.0';
- MY(size_min) = 1.500000;
- MY(size_max) = 1.500000;
- MY(type) = "static";
- MY(velocityjitter) = '64.0 64.0 32.0';
+ MY(color_min) = "0x202020";
+ MY(color_max) = "0x404040";
+ MY(count) = 0.125000;
+ MY(originjitter) = '20.0 20.0 20.0';
+ MY(size_min) = 24;
+ MY(size_max) = 24;
+ MY(tex_max) = 8;
+ MY(type) = "smoke";
+ MY(velocityjitter) = '32.0 32.0 32.0';
+}
+// shockwave
+SUB(electro_combo_long) {
+ MY(alpha_min) = 40;
+ MY(alpha_max) = 40;
+ MY(alpha_fade) = 20;
+ MY(color_min) = "0xa9cacf";
+ MY(color_max) = "0x0054ff";
+ MY(countabsolute) = 1;
+ MY(size_min) = 120;
+ MY(size_max) = 120;
+ MY(tex_min) = 33;
+ MY(tex_max) = 33;
+ MY(type) = "smoke";
+ MY(velocitymultiplier) = 0.300000;
}
-#define rocketminsta_laser(name, color) \
- DEF(rocketminsta_laser_##name); \
- SUB(rocketminsta_laser_##name) { \
- MY(alpha_min) = 256; \
- MY(alpha_max) = 256; \
- MY(alpha_fade) = 968; \
- MY(color_min) = color; \
- MY(color_max) = color; \
- MY(lightcolor) = '1.5 3.0 6.0'; \
- MY(lightradius) = 90; \
- MY(size_min) = 3; \
- MY(size_max) = 3; \
- MY(tex_min) = 38; \
- MY(tex_max) = 38; \
- MY(trailspacing) = 2; \
- MY(type) = "static"; \
- MY(velocitymultiplier) = -0.100000; \
- } \
- SUB(rocketminsta_laser_##name) /* bright sparks */ { \
- MY(airfriction) = 12; \
- MY(alpha_min) = 444; \
- MY(alpha_max) = 512; \
- MY(alpha_fade) = 1866; \
- MY(bounce) = 1; \
- MY(color_min) = color; \
- MY(color_max) = color; \
- MY(count) = 1.500000; \
- MY(originjitter) = '1.0 1.0 1.0'; \
- MY(sizeincrease) = -20; \
- MY(size_min) = 2; \
- MY(size_max) = 4; \
- MY(tex_min) = 42; \
- MY(tex_max) = 42; \
- MY(trailspacing) = 12; \
- MY(type) = "snow"; \
- MY(velocityjitter) = '50.0 50.0 50.0'; \
- MY(velocityoffset) = '0.0 0.0 15.0'; \
- } \
- /**/
-
-rocketminsta_laser(red, "0xFF0F0F")
-rocketminsta_laser(blue, "0x0F0FFF")
-rocketminsta_laser(yellow, "0xFFFF0F")
-rocketminsta_laser(pink, "0xFF0FFF")
-rocketminsta_laser(neutral, "0xFFFFFF")
-#undef rocketminsta_laser
+// always add new effects to the bottom of the list. And keep this comment in the bottom line of this file!