EFFECT(0, ICEFIELD, "icefield")
EFFECT(0, FIREFIELD, "firefield")
EFFECT(0, HEALING, "healing_fx")
+EFFECT(0, ARMOR_REPAIR, "armorrepair_fx")
+EFFECT(0, AMMO_REGEN, "ammoregen_fx")
EFFECT(1, LASER_BEAM_FAST, "nex242_misc_laser_beam_fast")
EFFECT(0, RESPAWN_GHOST, "respawn_ghost")