EFFECT(0, SMOKE_RING, "smoke_ring")
EFFECT(0, JUMPPAD, "jumppad_activate")
EFFECT(1, BULLET, "tr_bullet")
+EFFECT(1, BULLET_WEAK, "tr_bullet_weak")
EFFECT(0, EF_FLAME, "EF_FLAME")
EFFECT(0, EF_STARDUST, "EF_STARDUST")
EFFECT(0, TE_EXPLOSION, "TE_EXPLOSION")