EFFECT(0, SPAWN_YELLOW, "spawn_event_yellow")
EFFECT(0, SPAWN_PINK, "spawn_event_pink")
EFFECT(0, SPAWN_NEUTRAL, "spawn_event_neutral")
-EFFECT(0, SPAWN_GREEN, "spawn_event_green")
-EFFECT(0, SPAWN_BROWN, "spawn_event_brown")
-EFFECT(0, SPAWN_PURPLE, "spawn_event_purple")
entity EFFECT_SPAWN(int teamid)
{
switch (teamid) {