float HITTYPE_BOUNCE = 0x400;
float HITTYPE_HEADSHOT = 0x800; // automatically set by Damage (if headshotbonus is set)
float HITTYPE_RESERVED = 0x1000; // unused yet
-
-// CSQC centerprint/notify message types
-float MSG_SUICIDE = 0;
-float MSG_KILL = 1;
-float MSG_SPREE = 2;
-float MSG_KILL_ACTION = 3;
-float MSG_KILL_ACTION_SPREE = 4;
-float MSG_INFO = 5;
-float MSG_KA = 6;
-float MSG_RACE = 10;
-
-float KILL_TEAM_RED = 12001;
-float KILL_TEAM_BLUE = 12002;
-float KILL_TEAM_SPREE = 12003;
-float KILL_FIRST_BLOOD = 12004;
-float KILL_FIRST_VICTIM = 12005;
-float KILL_TYPEFRAG = 12006;
-float KILL_TYPEFRAGGED = 12007;
-float KILL_FRAG = 12008;
-float KILL_FRAGGED = 12009;
-float KILL_SPREE = 12010;
-float KILL_END_SPREE = 12011;
-float KILL_SPREE_3 = 12012;
-float KILL_SPREE_5 = 12013;
-float KILL_SPREE_10 = 12014;
-float KILL_SPREE_15 = 12015;
-float KILL_SPREE_20 = 12016;
-float KILL_SPREE_25 = 12017;
-float KILL_SPREE_30 = 12018;
-
-
-
-// this shit has got to go
-float INFO_GOTFLAG = 13001;
-float INFO_PICKUPFLAG = 13002;
-float INFO_LOSTFLAG = 13003;
-float INFO_RETURNFLAG = 13004;
-float INFO_CAPTUREFLAG = 13005;
-
-float KA_PICKUPBALL = 14001;
-float KA_DROPBALL = 14002;
-
-float RACE_SERVER_RECORD = 15001;
-float RACE_NEW_TIME = 15002;
-float RACE_NEW_RANK = 15003;
-float RACE_FAIL = 15004;