]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/deathtypes.qh
Blub- Error on line 1350, but file is only 1203 lines long?
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / deathtypes.qh
index 335b356f06e0e8ca1a82fab81f66b1eda9ab13bb..2549858d24d70d3872bbf3a3a6dace3f2109c410 100644 (file)
@@ -36,28 +36,26 @@ float DT_COUNT;
        DEATHTYPE(DEATH_TOUCHEXPLODE,                   DEATH_SELF_TOUCHEXPLODE,                        DEATH_MURDER_TOUCHEXPLODE,              NORMAL_POS) \
        DEATHTYPE(DEATH_CHEAT,                                  DEATH_SELF_CHEAT,                                       DEATH_MURDER_CHEAT,                     NORMAL_POS) \
        DEATHTYPE(DEATH_FIRE,                                   DEATH_SELF_FIRE,                                        DEATH_MURDER_FIRE,                              NORMAL_POS) \
-       DEATHTYPE(DEATH_VH_CRUSH,                               NO_MSG,                                                         DEATH_MURDER_VH_CRUSH,                  DEATH_VHFIRST) \
+       DEATHTYPE(DEATH_VH_CRUSH,                               DEATH_SELF_VH_CRUSH,                            DEATH_MURDER_VH_CRUSH,                  DEATH_VHFIRST) \
        DEATHTYPE(DEATH_VH_SPID_MINIGUN,                NO_MSG,                                                         DEATH_MURDER_VH_SPID_MINIGUN,   NORMAL_POS) \
-       DEATHTYPE(DEATH_VH_SPID_ROCKET,                 NO_MSG,                                                         DEATH_MURDER_VH_SPID_ROCKET,    NORMAL_POS) \
-       DEATHTYPE(DEATH_VH_SPID_DEATH,                  NO_MSG,                                                         DEATH_MURDER_VH_SPID_DEATH,             NORMAL_POS) \
+       DEATHTYPE(DEATH_VH_SPID_ROCKET,                 DEATH_SELF_VH_SPID_ROCKET,                      DEATH_MURDER_VH_SPID_ROCKET,    NORMAL_POS) \
+       DEATHTYPE(DEATH_VH_SPID_DEATH,                  DEATH_SELF_VH_SPID_DEATH,                       DEATH_MURDER_VH_SPID_DEATH,             NORMAL_POS) \
        DEATHTYPE(DEATH_VH_WAKI_GUN,                    NO_MSG,                                                         DEATH_MURDER_VH_WAKI_GUN,               NORMAL_POS) \
-       DEATHTYPE(DEATH_VH_WAKI_ROCKET,                 NO_MSG,                                                         DEATH_MURDER_VH_WAKI_ROCKET,            NORMAL_POS) \
-       DEATHTYPE(DEATH_VH_WAKI_DEATH,                  NO_MSG,                                                         DEATH_MURDER_VH_WAKI_DEATH,             NORMAL_POS) \
+       DEATHTYPE(DEATH_VH_WAKI_ROCKET,                 DEATH_SELF_VH_WAKI_ROCKET,                      DEATH_MURDER_VH_WAKI_ROCKET,    NORMAL_POS) \
+       DEATHTYPE(DEATH_VH_WAKI_DEATH,                  DEATH_SELF_VH_WAKI_DEATH,                       DEATH_MURDER_VH_WAKI_DEATH,             NORMAL_POS) \
        DEATHTYPE(DEATH_VH_RAPT_CANNON,                 NO_MSG,                                                         DEATH_MURDER_VH_RAPT_CANNON,    NORMAL_POS) \
-       DEATHTYPE(DEATH_VH_RAPT_BOMB,                   NO_MSG,                                                         DEATH_MURDER_VH_RAPT_BOMB,              NORMAL_POS) \
-       DEATHTYPE(DEATH_VH_RAPT_FRAGMENT,               NO_MSG,                                                         DEATH_MURDER_VH_RAPT_FRAGMENT,  NORMAL_POS) \
-       DEATHTYPE(DEATH_VH_RAPT_DEATH,                  NO_MSG,                                                         DEATH_MURDER_VH_RAPT_DEATH,             NORMAL_POS) \
+       DEATHTYPE(DEATH_VH_RAPT_BOMB,                   DEATH_SELF_VH_RAPT_BOMB,                        DEATH_MURDER_VH_RAPT_BOMB,              NORMAL_POS) \
+       DEATHTYPE(DEATH_VH_RAPT_FRAGMENT,               DEATH_SELF_VH_RAPT_BOMB,                        DEATH_MURDER_VH_RAPT_BOMB,              NORMAL_POS) \
+       DEATHTYPE(DEATH_VH_RAPT_DEATH,                  DEATH_SELF_VH_RAPT_DEATH,                       DEATH_MURDER_VH_RAPT_DEATH,             NORMAL_POS) \
        DEATHTYPE(DEATH_VH_BUMB_GUN,                    NO_MSG,                                                         DEATH_MURDER_VH_BUMB_GUN,               NORMAL_POS) \
-       DEATHTYPE(DEATH_VH_BUMB_RAY,                    NO_MSG,                                                         DEATH_MURDER_VH_BUMB_RAY,               NORMAL_POS) \
-       DEATHTYPE(DEATH_VH_BUMB_RAY_HEAL,               NO_MSG,                                                         DEATH_MURDER_VH_BUMB_RAY_HEAL,  NORMAL_POS) \
-       DEATHTYPE(DEATH_VH_BUMB_DEATH,                  NO_MSG,                                                         DEATH_MURDER_VH_BUMB_DEATH,             DEATH_VHLAST) \
+       DEATHTYPE(DEATH_VH_BUMB_DEATH,                  DEATH_SELF_VH_BUMB_DEATH,                       DEATH_MURDER_VH_BUMB_DEATH,             DEATH_VHLAST) \
        DEATHTYPE(DEATH_TURRET,                                 DEATH_SELF_TURRET,                                      NO_MSG,                                                 DEATH_TURRET_FIRST) \
        DEATHTYPE(DEATH_TURRET_EWHEEL,                  DEATH_SELF_TURRET_EWHEEL,                       NO_MSG,                                                 NORMAL_POS) \
        DEATHTYPE(DEATH_TURRET_FLAC,                    DEATH_SELF_TURRET_FLAC,                         NO_MSG,                                                 NORMAL_POS) \
        DEATHTYPE(DEATH_TURRET_MACHINEGUN,              DEATH_SELF_TURRET_MACHINEGUN,           NO_MSG,                                                 NORMAL_POS) \
-       DEATHTYPE(DEATH_TURRET_WALKER_GUN,              DEATH_SELF_TURRET_WALKER_GUN,           NO_MSG,                                                 NORMAL_POS) \
-       DEATHTYPE(DEATH_TURRET_WALKER_MEELE,    DEATH_SELF_TURRET_WALKER_MEELE,         NO_MSG,                                                 NORMAL_POS) \
-       DEATHTYPE(DEATH_TURRET_WALKER_ROCKET,   DEATH_SELF_TURRET_WALKER_ROCKET,        NO_MSG,                                                 NORMAL_POS) \
+       DEATHTYPE(DEATH_TURRET_WALK_GUN,                DEATH_SELF_TURRET_WALK_GUN,                     NO_MSG,                                                 NORMAL_POS) \
+       DEATHTYPE(DEATH_TURRET_WALK_MEELE,              DEATH_SELF_TURRET_WALK_MEELE,           NO_MSG,                                                 NORMAL_POS) \
+       DEATHTYPE(DEATH_TURRET_WALK_ROCKET,             DEATH_SELF_TURRET_WALK_ROCKET,          NO_MSG,                                                 NORMAL_POS) \
        DEATHTYPE(DEATH_TURRET_HELLION,                 DEATH_SELF_TURRET_HELLION,                      NO_MSG,                                                 NORMAL_POS) \
        DEATHTYPE(DEATH_TURRET_HK,                              DEATH_SELF_TURRET_HK,                           NO_MSG,                                                 NORMAL_POS) \
        DEATHTYPE(DEATH_TURRET_MLRS,                    DEATH_SELF_TURRET_MLRS,                         NO_MSG,                                                 NORMAL_POS) \
@@ -97,5 +95,5 @@ float DEATH_HITTYPEMASK = 0x1F00; // which is WAY below 10000 used for normal de
 float HITTYPE_SECONDARY = 0x100;
 float HITTYPE_SPLASH = 0x200; // automatically set by RadiusDamage
 float HITTYPE_BOUNCE = 0x400;
-float HITTYPE_HEADSHOT = 0x800; // automatically set by Damage (if headshotbonus is set)
+float HITTYPE_RESERVED2 = 0x800;
 float HITTYPE_RESERVED = 0x1000; // unused yet