]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/csqcmodel_settings.qh
Merge branch 'master' into Mario/gameover_fixes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / csqcmodel_settings.qh
index 29a0bf44a599f909796953c9937e41caec87fdc0..82662fc41a9639fb1aa9075a4b65cab7f9b35352 100644 (file)
 # define TAG_VIEWLOC_NAME tag_networkviewloc
 # define TAG_VIEWLOC_TYPE int
 .float tag_networkviewloc;
+
+# define MOVETYPE_NAME move_movetype
+
+# define GAMEOVER intermission
 #else
 # define TAG_ENTITY_NAME tag_entity
 # define TAG_ENTITY_TYPE entity
 
 # define TAG_VIEWLOC_NAME viewloc
 # define TAG_VIEWLOC_TYPE entity
+
+# define MOVETYPE_NAME movetype
+
+# define GAMEOVER gameover
 #endif
 
 // new fields
                CSQCMODEL_PROPERTY(BIT(9), float, ReadChar, WriteChar, anim_upper_action) \
                CSQCMODEL_PROPERTY(BIT(9), float, ReadApproxPastTime, WriteApproxPastTime, anim_upper_time) \
        CSQCMODEL_ENDIF \
-       CSQCMODEL_PROPERTY(BIT(10), float, ReadAngle, WriteAngle, v_angle_x) \
+       CSQCMODEL_IF(!GAMEOVER) \
+               CSQCMODEL_PROPERTY(BIT(10), float, ReadAngle, WriteAngle, v_angle_x) \
+       CSQCMODEL_ENDIF \
        CSQCMODEL_PROPERTY(BIT(11), int, ReadByte, WriteByte, traileffect) \
        CSQCMODEL_PROPERTY_SCALED(BIT(12), float, ReadByte, WriteByte, scale, 16, 0, 255) \
        CSQCMODEL_PROPERTY(BIT(13), int, ReadInt24_t, WriteInt24_t, dphitcontentsmask) \
-       CSQCMODEL_PROPERTY(BIT(14), TAG_VIEWLOC_TYPE, ReadShort, WriteEntity, TAG_VIEWLOC_NAME)
-// TODO get rid of colormod/glowmod here, find good solution for vortex charge glowmod hack; also get rid of some useless properties on non-players that only exist for CopyBody
+       CSQCMODEL_PROPERTY(BIT(14), TAG_VIEWLOC_TYPE, ReadShort, WriteEntity, TAG_VIEWLOC_NAME) \
+       CSQCMODEL_PROPERTY(BIT(15), int, ReadByte, WriteByte, multijump_count) \
+       CSQCMODEL_PROPERTY(BIT(16), int, ReadByte, WriteByte, MOVETYPE_NAME)
+// TODO get rid of colormod/glowmod here; also get rid of some useless properties on non-players that only exist for CopyBody
 
 // add hook function calls here
-#define CSQCMODEL_HOOK_PREUPDATE \
-       CSQCModel_Hook_PreUpdate(isnew, isplayer, islocalplayer);
-#define CSQCMODEL_HOOK_POSTUPDATE \
-       CSQCModel_Hook_PostUpdate(isnew, isplayer, islocalplayer);
-#define CSQCMODEL_HOOK_PREDRAW \
-       CSQCModel_Hook_PreDraw(isplayer);
-#define CSQCPLAYER_HOOK_POSTCAMERASETUP \
-       CSQCPlayer_SetViewLocation();
-
-// force updates of player entities that often even if unchanged
+#define CSQCPLAYER_HOOK_POSTCAMERASETUP() \
+       CSQCPlayer_SetViewLocation()
+
+// force updates of player entities this frequently (per second) even if unchanged
 #ifndef CSQCPLAYER_FORCE_UPDATES
-#define CSQCPLAYER_FORCE_UPDATES 0.25
+#define CSQCPLAYER_FORCE_UPDATES 4
 #endif
 
 // mod must define: