+#ifndef CSQCMODEL_SETTINGS_H
+#define CSQCMODEL_SETTINGS_H
+
// define this if svqc code wants to use .frame2 and .lerpfrac
//#define CSQCMODEL_HAVE_TWO_FRAMES
//#define CSQCMODEL_SUPPORT_GETTAGINFO_BEFORE_DRAW
// server decides crouching, this lags, but so be it
-#define CSQCMODEL_SERVERSIDE_CROUCH
+//#define CSQCMODEL_SERVERSIDE_CROUCH
// a hack for Xonotic
#ifdef CSQC
# define TAG_ENTITY_NAME tag_networkentity
# define TAG_ENTITY_TYPE float
.float tag_networkentity;
+
+# define TAG_VIEWLOC_NAME tag_networkviewloc
+# define TAG_VIEWLOC_TYPE int
+.float tag_networkviewloc;
#else
# define TAG_ENTITY_NAME tag_entity
# define TAG_ENTITY_TYPE entity
+
+# define TAG_VIEWLOC_NAME viewloc
+# define TAG_VIEWLOC_TYPE entity
#endif
// new fields
// add properties you want networked to CSQC here
#define CSQCMODEL_EXTRAPROPERTIES \
- CSQCMODEL_PROPERTY(1, float, ReadShort, WriteShort, colormap) \
- CSQCMODEL_PROPERTY(2, float, ReadInt24_t, WriteInt24_t, effects) \
- CSQCMODEL_PROPERTY(4, float, ReadByte, WriteByte, modelflags) \
+ CSQCMODEL_PROPERTY(1, int, ReadShort, WriteShort, colormap) \
+ CSQCMODEL_PROPERTY(2, int, ReadInt24_t, WriteInt24_t, effects) \
+ CSQCMODEL_PROPERTY(4, int, ReadByte, WriteByte, modelflags) \
CSQCMODEL_PROPERTY_SCALED(8, float, ReadByte, WriteByte, alpha, 254, -1, 254) \
- CSQCMODEL_PROPERTY(16, float, ReadByte, WriteByte, skin) \
+ CSQCMODEL_PROPERTY(16, int, ReadByte, WriteByte, skin) \
CSQCMODEL_PROPERTY(32, float, ReadApproxPastTime, WriteApproxPastTime, death_time) \
CSQCMODEL_PROPERTY(64, float, ReadByte, WriteByte, solid) \
CSQCMODEL_IF(!isplayer) \
CSQCMODEL_PROPERTY(128, TAG_ENTITY_TYPE, ReadShort, WriteEntity, TAG_ENTITY_NAME) \
- CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_x, 255, 0, 255) \
- CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_y, 255, 0, 255) \
- CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_z, 255, 0, 255) \
+ CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_x, 254, -1, 254) \
+ CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_y, 254, -1, 254) \
+ CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_z, 254, -1, 254) \
+ CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, colormod_x, 254, -1, 254) \
+ CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, colormod_y, 254, -1, 254) \
+ CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, colormod_z, 254, -1, 254) \
CSQCMODEL_ENDIF \
CSQCMODEL_IF(isplayer) \
- CSQCMODEL_PROPERTY(128, float, ReadByte, WriteByte, anim_state) \
+ CSQCMODEL_PROPERTY(128, int, ReadByte, WriteByte, anim_state) \
CSQCMODEL_PROPERTY(128, float, ReadApproxPastTime, WriteApproxPastTime, anim_time) \
CSQCMODEL_IF(!islocalplayer) \
CSQCMODEL_PROPERTY(256, float, ReadChar, WriteChar, anim_lower_action) \
CSQCMODEL_ENDIF \
CSQCMODEL_PROPERTY(512, float, ReadChar, WriteChar, anim_upper_action) \
CSQCMODEL_PROPERTY(512, float, ReadApproxPastTime, WriteApproxPastTime, anim_upper_time) \
- CSQCMODEL_PROPERTY(1024, float, ReadAngle, WriteAngle, v_angle_x) \
- CSQCMODEL_ENDIF
-// TODO get rid of colormod/glowmod here, find good solution for nex charge glowmod hack; also get rid of some useless properties on non-players that only exist for CopyBody
+ CSQCMODEL_ENDIF \
+ CSQCMODEL_PROPERTY(1024, float, ReadAngle, WriteAngle, v_angle_x) \
+ CSQCMODEL_PROPERTY(2048, int, ReadByte, WriteByte, traileffect) \
+ CSQCMODEL_PROPERTY_SCALED(4096, float, ReadByte, WriteByte, scale, 16, 0, 255) \
+ CSQCMODEL_PROPERTY(8192, int, ReadInt24_t, WriteInt24_t, dphitcontentsmask) \
+ CSQCMODEL_PROPERTY(16384, TAG_VIEWLOC_TYPE, ReadShort, WriteEntity, TAG_VIEWLOC_NAME)
+// TODO get rid of colormod/glowmod here, find good solution for vortex charge glowmod hack; also get rid of some useless properties on non-players that only exist for CopyBody
// add hook function calls here
#define CSQCMODEL_HOOK_PREUPDATE \
CSQCModel_Hook_PostUpdate(isnew, isplayer, islocalplayer);
#define CSQCMODEL_HOOK_PREDRAW \
CSQCModel_Hook_PreDraw(isplayer);
-#define CSQCPLAYER_HOOK_POSTCAMERASETUP
+#define CSQCPLAYER_HOOK_POSTCAMERASETUP \
+ CSQCPlayer_SetViewLocation();
// force updates of player entities that often even if unchanged
#define CSQCPLAYER_FORCE_UPDATES 0.25
//vector PL_CROUCH_VIEW_OFS = ...;
#ifdef SVQC
-# define CSQCMODEL_AUTOINIT() CSQCModel_LinkEntity()
-# define CSQCMODEL_AUTOUPDATE() CSQCModel_CheckUpdate()
+# define CSQCMODEL_AUTOINIT(e) CSQCModel_LinkEntity(e)
+# define CSQCMODEL_AUTOUPDATE(e) CSQCModel_CheckUpdate(e)
#endif
#define CSQCMODEL_EF_RESPAWNGHOST EF_SELECTABLE
+#endif