const int AS_FLOAT_TRUNCATED = 2;
const int AS_FLOAT = 8;
+const int TE_CSQC_MUTATOR = 99;
+#define MUTATOR_HASH(s) crc16(true, s)
+#define WriteMutator(to, s) do { \
+ WriteByte(to, TE_CSQC_MUTATOR); \
+ WriteLong(to, MUTATOR_HASH(#s)); \
+} while (0)
+#define ReadMutator() ReadLong()
+#define ReadMutatorEquals(read, s) (read == MUTATOR_HASH(#s))
const int TE_CSQC_PICTURE = 100;
const int TE_CSQC_RACE = 101;
const int TE_CSQC_VORTEXBEAMPARTICLE = 103;
const int ENT_CLIENT_RAINSNOW = 7;
const int ENT_CLIENT_LASER = 8;
const int ENT_CLIENT_NAGGER = 9; // flags [votecalledvote]
-const int ENT_CLIENT_WAYPOINT = 10; // flags origin [team displayrule] [spritename] [spritename2] [spritename3] [lifetime maxdistance hideable]
const int ENT_CLIENT_RADARLINK = 11; // flags [startorigin] [endorigin] [startcolor+16*endcolor]
const int ENT_CLIENT_PROJECTILE = 12;
const int ENT_CLIENT_GIBSPLASH = 13;
const int ENT_CLIENT_DAMAGEINFO = 14;
-const int ENT_CLIENT_CASING = 15;
const int ENT_CLIENT_INIT = 16;
const int ENT_CLIENT_MAPVOTE = 17;
const int ENT_CLIENT_CLIENTDATA = 18;
const int ENT_CLIENT_KEYLOCK = 71;
const int ENT_CLIENT_GENERATOR = 72;
const int ENT_CLIENT_CONTROLPOINT_ICON = 73;
+const int ENT_CLIENT_EFFECT = 74;
+const int ENT_CLIENT_MINIGAME = 75;
const int ENT_CLIENT_VIEWLOC = 78;
const int ENT_CLIENT_VIEWLOC_TRIGGER = 79;
-
const int ENT_CLIENT_HEALING_ORB = 80;
+const int ENT_CLIENT_MUTATOR = TE_CSQC_MUTATOR; // 99
+
const int SPRITERULE_DEFAULT = 0;
const int SPRITERULE_TEAMPLAY = 1;
const int SPRITERULE_SPECTATOR = 2;
const int CTF_STATE_COMMANDER = 3;
const int HUD_NORMAL = 0;
-const int HUD_VEHICLE_FIRST = 10;
-const int HUD_SPIDERBOT = 10;
-const int HUD_WAKIZASHI = 11;
-const int HUD_RAPTOR = 12;
-const int HUD_BUMBLEBEE = 13;
-const int HUD_BUMBLEBEE_GUN = 14;
-const int HUD_VEHICLE_LAST = 14;
-
-const vector eX = '1 0 0';
-const vector eY = '0 1 0';
-const vector eZ = '0 0 1';
+const int HUD_BUMBLEBEE_GUN = 25;
// moved that here so the client knows the max.
// # of maps, I'll use arrays for them :P
const int PROJECTILE_MAGE_SPIKE = 32;
const int PROJECTILE_SHAMBLER_LIGHTNING = 33;
+const int PROJECTILE_ROCKETMINSTA_LASER = 34;
+
+// projectile IDs 40-50 reserved
+
const int PROJECTILE_RPC = 60;
const int SPECIES_HUMAN = 0;
const int SPAWN_PRIO_RACE_PREVIOUS_SPAWN = 50;
const int SPAWN_PRIO_GOOD_DISTANCE = 10;
-// URI handles
-const int URI_GET_DISCARD = 0;
-const int URI_GET_IPBAN = 1;
-const int URI_GET_IPBAN_END = 16;
-const int URI_GET_CURL = 17;
-const int URI_GET_CURL_END = 32;
-const int URI_GET_UPDATENOTIFICATION = 33;
-const int URI_GET_URLLIB = 128;
-const int URI_GET_URLLIB_END = 191;
-
// gametype vote flags
const int GTV_FORBIDDEN = 0; // Cannot be voted
const int GTV_AVAILABLE = 1; // Can be voted