float CH_PAIN_SINGLE = 6; // only on players and csqc
float CH_PLAYER = 7; // only on players and entities
#else
-// FIXME convert back to float .... =
float CH_INFO = 0;
float CH_TRIGGER = -3;
float CH_WEAPON_A = -1;
float CH_PAIN = -6;
float CH_PAIN_SINGLE = 6;
float CH_PLAYER = -7;
-#define sound(e,c,s,v,a) sound7(e,c,s,v,a,0,0)
#endif
float ATTN_NONE = 0;