const float ENT_CLIENT_AUXILIARYXHAIR = 50;
const float ENT_CLIENT_VEHICLE = 60;
+const float ENT_CLIENT_HEALING_ORB = 80;
+
const float SPRITERULE_DEFAULT = 0;
const float SPRITERULE_TEAMPLAY = 1;
const float STAT_VEHICLESTAT_AMMO2 = 65;
const float STAT_VEHICLESTAT_RELOAD2 = 66;
+const float STAT_NADE_TIMER = 69;
+
const float STAT_SECRETS_TOTAL = 70;
const float STAT_SECRETS_FOUND = 71;
const float STAT_MONSTERS_TOTAL = 76;
const float STAT_MONSTERS_KILLED = 77;
+const float STAT_NADE_BONUS = 80;
+const float STAT_NADE_BONUS_TYPE = 81;
+const float STAT_NADE_BONUS_SCORE = 82;
+const float STAT_HEALING_ORB = 83;
+const float STAT_HEALING_ORB_ALPHA = 84;
+
// mod stats (1xx)
const float STAT_REDALIVE = 100;
const float STAT_BLUEALIVE = 101;
const float PROJECTILE_MAGE_SPIKE = 32;
const float PROJECTILE_SHAMBLER_LIGHTNING = 33;
-const float PROJECTILE_NADE_RED = 50;
-const float PROJECTILE_NADE_RED_BURN = 51;
-const float PROJECTILE_NADE_BLUE = 52;
-const float PROJECTILE_NADE_BLUE_BURN = 53;
-const float PROJECTILE_NADE_YELLOW = 54;
-const float PROJECTILE_NADE_YELLOW_BURN = 55;
-const float PROJECTILE_NADE_PINK = 56;
-const float PROJECTILE_NADE_PINK_BURN = 57;
-const float PROJECTILE_NADE = 58;
-const float PROJECTILE_NADE_BURN = 59;
-
const float SPECIES_HUMAN = 0;
const float SPECIES_ROBOT_SOLID = 1;
const float SPECIES_ALIEN = 2;