const float TE_CSQC_PICTURE = 100;
const float TE_CSQC_RACE = 101;
-const float TE_CSQC_ZCURVEPARTICLES = 102;
const float TE_CSQC_NEXGUNBEAMPARTICLE = 103;
const float TE_CSQC_LIGHTNINGARC = 104;
const float TE_CSQC_TEAMNAGGER = 105;
const float ENT_CLIENT_AUXILIARYXHAIR = 50;
const float ENT_CLIENT_VEHICLE = 60;
+const float ENT_CLIENT_HEALING_ORB = 80;
+
const float SPRITERULE_DEFAULT = 0;
const float SPRITERULE_TEAMPLAY = 1;
const float STAT_VEHICLESTAT_AMMO2 = 65;
const float STAT_VEHICLESTAT_RELOAD2 = 66;
+const float STAT_NADE_TIMER = 69;
+
const float STAT_SECRETS_TOTAL = 70;
const float STAT_SECRETS_FOUND = 71;
const float STAT_WEAPONS2 = 74;
const float STAT_WEAPONS3 = 75;
+const float STAT_MONSTERS_TOTAL = 76;
+const float STAT_MONSTERS_KILLED = 77;
+
+const float STAT_NADE_BONUS = 80;
+const float STAT_NADE_BONUS_TYPE = 81;
+const float STAT_NADE_BONUS_SCORE = 82;
+const float STAT_HEALING_ORB = 83;
+const float STAT_HEALING_ORB_ALPHA = 84;
+
// mod stats (1xx)
const float STAT_REDALIVE = 100;
const float STAT_BLUEALIVE = 101;
const float PROJECTILE_ELECTRO = 1;
const float PROJECTILE_ROCKET = 2;
const float PROJECTILE_TAG = 3;
-const float PROJECTILE_BULLET = 4;
const float PROJECTILE_CRYLINK = 5;
const float PROJECTILE_ELECTRO_BEAM = 6;
const float PROJECTILE_GRENADE = 7;
const float PROJECTILE_HOOKBOMB = 16;
const float PROJECTILE_HAGAR = 17;
const float PROJECTILE_HAGAR_BOUNCING = 18;
-const float PROJECTILE_BULLET_GLOWING = 19;
const float PROJECTILE_CRYLINK_BOUNCING = 20;
const float PROJECTILE_FIREBALL = 21;
const float PROJECTILE_FIREMINE = 22;
-const float PROJECTILE_BULLET_GLOWING_TRACER = 23;
const float PROJECTILE_RAPTORCANNON = 24;
const float PROJECTILE_RAPTORBOMB = 25;
const float PROJECTILE_BUMBLE_GUN = 30;
const float PROJECTILE_BUMBLE_BEAM = 31;
-const float PROJECTILE_NADE_RED = 50;
-const float PROJECTILE_NADE_RED_BURN = 51;
-const float PROJECTILE_NADE_BLUE = 52;
-const float PROJECTILE_NADE_BLUE_BURN = 53;
-const float PROJECTILE_NADE_YELLOW = 54;
-const float PROJECTILE_NADE_YELLOW_BURN = 55;
-const float PROJECTILE_NADE_PINK = 56;
-const float PROJECTILE_NADE_PINK_BURN = 57;
-const float PROJECTILE_NADE = 58;
-const float PROJECTILE_NADE_BURN = 59;
+const float PROJECTILE_MAGE_SPIKE = 32;
+const float PROJECTILE_SHAMBLER_LIGHTNING = 33;
const float SPECIES_HUMAN = 0;
const float SPECIES_ROBOT_SOLID = 1;