const float TE_CSQC_NOTIFY = 112;
const float TE_CSQC_WEAPONCOMPLAIN = 113;
const float TE_CSQC_NEX_SCOPE = 116;
-const float TE_CSQC_CR_MAXBULLETS = 117;
const float RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder
const float RACE_NET_CHECKPOINT_CLEAR = 1;
const float STAT_NB_METERSTART = 45;
const float STAT_SHOTORG = 46; // compressShotOrigin
const float STAT_LEADLIMIT = 47;
-const float STAT_BULLETS_LOADED = 48;
-const float STAT_NEX_CHARGE = 49;
-const float STAT_LAST_PICKUP = 50;
-const float STAT_HUD = 51;
-const float STAT_NEX_CHARGEPOOL = 52;
-const float STAT_HIT_TIME = 53;
-const float STAT_TYPEHIT_TIME = 54;
+const float STAT_WEAPON_CLIPLOAD = 48;
+const float STAT_WEAPON_CLIPSIZE = 49;
+const float STAT_NEX_CHARGE = 50;
+const float STAT_LAST_PICKUP = 51;
+const float STAT_HUD = 52;
+const float STAT_NEX_CHARGEPOOL = 53;
+const float STAT_HIT_TIME = 54;
+const float STAT_TYPEHIT_TIME = 55;
// see DP source, quakedef.h
const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222;
float WR_RELOAD = 9; // (SVQC) does not need to do anything
float WR_RESETPLAYER = 10; // (SVQC) does not need to do anything
float WR_IMPACTEFFECT = 11; // (CSQC) impact effect
+float WR_SWITCHABLE = 12; // (CSQC) impact effect
float HUD_PANEL_WEAPONS = 0;