const int PROJECTILE_ROCKETMINSTA_LASER = 34;
+const int PROJECTILE_ARC_BOLT = 35;
+
// projectile IDs 40-50 reserved
const int PROJECTILE_RPC = 60;
const int WATERLEVEL_WETFEET = 1;
const int WATERLEVEL_SWIMMING = 2;
const int WATERLEVEL_SUBMERGED = 3;
+
+// server flags
const int SERVERFLAG_ALLOW_FULLBRIGHT = 1;
const int SERVERFLAG_TEAMPLAY = 2;
const int SERVERFLAG_PLAYERSTATS = 4;