const int HUD_NORMAL = 0;
const int HUD_BUMBLEBEE_GUN = 25;
-const vector eX = '1 0 0';
-const vector eY = '0 1 0';
-const vector eZ = '0 0 1';
-
// moved that here so the client knows the max.
// # of maps, I'll use arrays for them :P
const int MAPVOTE_COUNT = 30;